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tommosaur

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tommosaur

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I've never before been so sad about the news of someone dying whom i had never met in person.

That shows what a great guy Ryan was. He and the rest of you Gamespot/Giantbomb fellas brought me so many enjoyable hours. Ryan always made such a charming impression finding the perfect balance of being funny, serious, witty, emotional and just always like someone one would want to hang out with and call a friend. It's sucks so hard to have him taken away just like that.

Rest in peace Ryan, thanks so much for all the good times. My condolences to his family and all his friends and crew members, me being so sad and moved by this i can't imagine what you go through.

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tommosaur

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#2  Edited By tommosaur

While games are again and again pushed to the spotlight for such things it has nothing to do with games themselves.

Politicians and other groups look for someone/something to blame when bad things happen and well, a few decades earlier it was Rock'n'Roll and before something else and now its them video games..

The real issues turning kids to mass murderer maniacs are others, they are usually severe problems in the kid's social life combined with bad outlook for the future feeling and various other problems. Often many of those are directly or indirectly caused by the school system, financial/work system and hence educators, politicians etc (Next to that, yes, that it is very easy to obtain weapons in the US sure does not help when a kid with such severe issues can easily get a gun or similar) Guess which groups would love to blame games most to push the focus of blame away from themselves?

One can create as many studies as one wants, waste of time, one would instead just have to look at all the people playing video games to easily see that there's only a tiny fraction of people among all those who are uncommonly aggressive etc, not a larger group than in any other group of such total size. But yeah, no,... its them video games..

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tommosaur

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#3  Edited By tommosaur

I love FTL so i would like to work on FTL. Either on the main game or an expansion or on a port to other platforms. I even worked on a quick mockup to see how it could control on tablets ( http://www.youtube.com/watch?v=zJpKfjYBg8E ). What's stopping me from doing it? Well, the FTL fellas didn't get back to me when sending them the link of the video so unless they do at some point my remaining options are either to give that project dream up, work on a clone or change it so much that it wouldn't be FTL anymore, hmz.

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tommosaur

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#4  Edited By tommosaur

What Kickstarter should do would be remove the option to cancel a pledge within the last 24 hours of a kickstarter campaign, no matter if the goal for the campaign has already been met or not. That way there wouldn't be the issue anymore that people take their pledges back last minute and that way cause something that is close to the goal suddenly be (too) far below it to still have a chance to make it.

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tommosaur

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#5  Edited By tommosaur

I couldn't be there in person (since i´m in Germany) but i had lots of fun watching the Livestreams and chatting with you Patrick and Anna and the others and doodling on a game the last day for some hours next to that =)

Overall it was a great movement and i enjoyed it a lot, looking forward to the next cool thing =)

Thanks to all making it happen and taking part =)