Hey duders,
I understand the title may make this a magnet for complaining - and I guess that's kinda the point. Still, it doesn't need to get absurd. Just trying to list off some of my complaints and concerns so far and see if you all have similar thoughts 1 week after release. Overall, I think the shooting is better than ever, the movement feels great, and 60 fps goes a long way. Nevertheless...
Arena:
- I'm ranked Platinum 2 in Arena and Slayer and oh my God is there a problem with quitters. I thought they'd be laying down the law with bans, and perhaps they are, but as it is, someone quits on either team probably every other game. The only playlist I don't seem to have this problem in is SWAT - also the only rank of "Onyx" I have. Maybe the higher you go the rarer it is that someone quits?
- Map rotation is laughably bad. Pretty common to get the same map and even game mode 3-5 times in a row. CTF on Coliseum, anyone? This may have happened in other Halo games...I just can't remember.
- Maps feel just cluttered and over-designed. I know they used pros to make them "As competitive as possible yeah ESPORTS!" but as someone who has played 100s of hours on each Halo release, they just feel cramped and off here. They're not terrible, just feeling too busy with poor sightlines.
Warzone:
- I could write pages already about what a joke Warzone Assault is. How could this have possibly been playtested and approved? A grenadefest with no discernable strategy. Takes their largest maps and crams you into 2-3 corridors to spam at each other. Not enough time to unluck the fun stuff your req packs get you. I mean Jesus, how did this possibly get into release? If they wanted to make a shorter, non-25 minute version of Warzone, why not lock off the bases, take away the AI spawns, and have slayer matches to 200 kills? Or just a CTF with those restrictions plus a time limit? (By the way, there's your BTB mode you can add in without making new maps...although I'm no game designer). You could even use the card unlocks still. Warzone Assault fucking baffles me.
- Overall, it is what it is. If you don't go in with 2-3 other people chatting and come across a coherent team, prepared to be steamrolled. For how "close" all the matches felt in the pre-release press footage, I've only ever seen 1 end within 100 points so far.
- Losing AI kills at the last second after you've done 90% of the damage is savage. I know that's how MOBAs work. I'll just have to get over it, I guess. Can't see why they don't divide up the points by damage dealt but I'm no game designer.
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