
Warning: The following section shows a portion of a later segment in Uncharted 2: Among Thieves. If you haven't played the game yet, this is SPOILER TERRITORY.
So I somehow made myself look like a colossal ass while playing singleplayer in Uncharted 2 yesterday. For those who have beaten this part (or the game itself), may know what I'm talking about here.
So Nate has to stop a tank from destroying a village. At one point, his ally Tenzin is MIA so Nate has to run through one area without any assistance, all while the tank is tailing his ass. I get to a point where I think there's only one way to get around the tank. So I get near the tank, behind it. I try to get ahead of it, I mysteriously die. I try to get behind it, I either mysteriously die or get gunned down. Needless to say, I'm very much pissed.
It wasn't after a 20 minute rage session at this one part did I realize there was a small hallway to the right of the hallway the tank was at. While the rest of the stage wasn't that difficult barring jackasses with RPG-7s, it did annoy me. Especially with the "spontaneous death because the player is going out-of-bounds" thing Naughty Dog did. For the record, other developers (Infinity Ward, for one) are guilty of this same problem in their games, making sure the player watches the scripted sequence and not try to sequence break events. A good example is a later scene in COD4 that Shawn Elliott recorded where the player cannot skip the scene with the gun turrets until they are destroyed, doing so will make the car explode.
Really, I understand this is the major con of cinematic gaming. You have to script it in such a way so that the player experiences it the way you want the player to experience it, and not let them find holes in level and game logic to break that experience. There's nothing wrong with cinematic gaming, mind you, but it's something we must be more weary about in the years to come.
Other than that, the game is fine. Barring several times Nate decided to commit suicide instead of grabbing that ledge.
(Okay, spoiler territory's done. You can start reading again, this is about multiplayer.)
The multiplayer modes of Chain Reaction and the... Domination-style three-point mode whose name escapes me at the moment... those need improvements. Namely Chain Reaction. I actually played one session in Trainwreck that was over in 45 seconds. That's right, the match took LESS THAN A MINUTE before all five points were already captured. The main problem is that the moment an enemy's on the point, it resets to neutral before going to captured on their team. It should do a reversal TO neutral, THEN captured. Yes, it takes longer, but it prevents scenarios where it takes a minute to finish a Chain Reaction session.
But that's about it thus far. I think I'm pretty close to completion, which is great.
So the news leaked out: The PC version of Call of Duty: Modern Warfare 2 will not have a server browser or dedicated server support, it's matchmaking like the 360/PS3 versions. Worse off, there's rumors of no mod tools like in previous COD installments. This coupled with a price increase to $60... wow, I never thought you could screw PC owners over like that.
To be fair, I haven't owned a PC Call of Duty since COD2. I've played the PC World at War in beta and it wasn't half bad. But PC gamers are a completely different group of people compared to console gamers.
Sure, games like Left 4 Dead have matchmaking, but they also have a simplified server browser. No dedicated servers is basically taking us back to the early 90s in terms of multiplayer games. Yes, peer-to-peer is the norm for console multiplayer, but you can only do so much with that.
I'm regretting my preorder for this game. However, this is odd because my preorder is for the 360 Hardened Edition. I feel like I shouldn't be giving Activision any money for this game at all. Which is sad, because I like Infinity Ward and the games they make.
What do you guys think? Do you feel it's a bum rap for PC owners?




See, GameTrailers recently hyped Dead Fantasy III, a
crossover between the women of the Dead or Alive
games with the girls from Final Fantasy.
Sounds interesting, right? Well, I decided to watch Episode 1 again
and see what I remembered was true. It was at that point I realized
that Oum is leeching off the popularity of other franchises and lacks
a single original bone in his body.
If you've never heard of
his work, let me show you Haloid, his first video way back in
2006-07.
A
fighting crossover video between Master Chief and Samus Aran. Sounds
pretty cool, right? Well, yeah, at the time it was. Despite loads of
homages to The Matrix -- which even by this time was already stale
like old milk -- it was a competent film to show off his animation
talents.
Except he hasn't changed or improved since Haloid.
Dead Fantasy does the same crap: Matrix homages and characters acting
even LESS than they did in Haloid. At least Haloid had the references
to some of the weapons, the Covenant and Zero Suit Samus. Now, I will
admit I have little knowledge of both DOA and FF, but I'm pretty sure
none of the characters in those games flew up in the air and did
silly acrobatic fights and dodges like in an action movie. It would
be like me making a crossover featuring Solid Snake and Sam Fisher in
the style of a 1970s Kung-Fu movie, complete with crazy editing and
film grain.
So, despite my dislike for his videos, I decided
to watch Dead Fantasy III to see if he improved years later. Nope, he
hasn't. It's the same damn Matrix homages and the same
out-of-character concepts done to average animation. Matrix homages?
Monty, stuff like that stopped being cool in 2003.
It's 2009!
Be original, for god's sake!
Now, I must say that this is not
written out of jealousy -- I'm not even in the same line of work he's
in -- this is written out of anger. Out of rage. This putz is cashing
in on multiple properties to make average-quality animation out of
existing properties. That's something you do as a college class
project, not as a major production. I am just irritated at the fact
that even two years later since I last watched this stuff, he hasn't
changed and it's still ridiculous as ever.
I cannot be the
only one who thinks this. I mean, yeah, that sort of crazy action was
cool the first time around, but we've moved on, and he hasn't. I hope
that people will eventually snap out of it and realize that there is
much, much better quality animation out there.
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For Treyarch, third time is the charm.
(X360)
When it comes to many game franchises I've played, such as ones I'm casually a fan of like Resident Evil, to ones I follow the story mythos heavily like Half-Life, there is one other franchise that I've been a fan of since the first game, and that's the Call of ...
Reviewed by TonicBH on April 6, 2009
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Quantum of Solace is a half-decent James Bond game.
(PS3)
James Bond games always get a bum rap. Ever since 1997's Goldeneye hit the Nintendo 64, every subsequent Bond game has to be put up to those very high standards Rare made so long ago. As a result, these games are given unnecessary scrutiny because they cannot be judged on ...
Reviewed by TonicBH on Jan. 9, 2009
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One of the must-play games of the PlayStation 3.
(PS3)
The year is 2007. After probably sick of working with platformers (and one racing game) with an angst-filled elf-like character and his small wise-cracking animal sidekick, developer Naughty Dog decided to take their PlayStation 3 debut in a different way. Instead of making yet another Jak & Daxter title, they ...
Reviewed by TonicBH on Sept. 8, 2008
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Not the best in its genre, but definitely ahead of its time.
(PC)
Ritual Entertainment never got any respect. Sure, they never made games that won millions of awards, but what games they did release were fun and entertaining. Just after completing a Quake expansion, they start their first big solo project: SiN. A spiritual successor to Duke Nukem 3D, it was to ...
Reviewed by TonicBH on July 29, 2008
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1 out of 1 found this review helpful. |
| Date Joined: | July 21, 2008 |
| City: | Portland |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 48 Points |
| Ranked: | Ranked #4095 of 60,711 |
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- 14 points |
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SOCOM: U.S. Navy SEALs - Tactical Strike game - 7 points |
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Strategy genre - 2 points |
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SOCOM: U.S. Navy SEALs - Fireteam Bravo 2 game - 2 points |
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Sony Computer Entertainment America company - 2 points |
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Action genre - 1 points |
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Shooter genre - 1 points |
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Simulation genre - 1 points |
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Wesker
41 minutes ago I favorited a YouTube video -- Mr Roboto - Styx http://www.youtube.com/watch?v=rcCS8AK6csg&feature=autoshare_twitter |
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Jeff
5 hours, 13 minutes ago New Giant Bomb homepage is rolling out right now. Site might look crazy for a couple of minutes. |
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BlazeHedgehog
15 hours, 3 minutes ago KEEP RIDIN' THE MIDNIGHT RIDE |
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JamesF
2 weeks, 1 day ago JamesF is Borderlands and Football Manager 2010 dominate my life. |
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Bartman3010
1 month, 2 weeks ago Bartman3010 got a part in the Simulacrum radio play after all. Good for me! |
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Ashuku
2 months ago Ashuku is Get Em' The Face! |
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5 months ago JerryArr is quacky! |
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jimb0
5 months ago jimb0 did a little update |
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