Happy Hour Improv Joins Extra Life!

I belong to an improv troupe in Las Vegas called Happy Hour Improv. We run a gaming web series called "Happy Hour Game Time," in which we play some games and yell at each other. So when I caught word that Extra Life was starting up, I pitched the idea to the group and we immediately decided to join the cause.

We'll be doing our 25 hour live stream on November 2nd with a whole mess of rotating guests from the Las Vegas improv and theatre community. They are all hilarious people, and we'll be switching games constantly, ensuring fresh, funny content all damn day. We also all tend to suck at games when we're recording, so the tempers will fly and there will be no shortage of frustration taking the form of blaming each other for our faults. It shall be grand.

If you're in Vegas, enjoy some gaming comedy, or just want to help some kids, check out our team be and sponsor us. Even better, join the team and help us hit our $1000 goal. There is nothing we would love more than to have to raise our goal limit!

Team Page: www.extra-life.org/team/happyhourimprov

Twitch Page: www.twitch.tv/happyhourimprov

Here's a bit of our show, and a pretty solid example of what to expect this November 2nd:

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TonyBlue Plays - A Voyage Into YouTube Gaming

Thank God for the Elgato Game Capture HD. I have finally found a way to quickly and easily capture game footage off my consoles. Powered up with this little device and Garageband, I am able to do something I've wanted to do for a long time: post videos of games online with commentary. And so, I introduce TonyBlue Plays, a series of videos of random games from all sorts of generations. I'm trying to pick some obscure PS1 games, but I have also done some more recent releases.
This is still a fresh project for me (I only started about a week ago), and I'm looking for feedback and suggestions. So if anyone has any sort of feedback whatsoever, I'd love to hear it. I hope to keep doing this for awhile, and I'd love to have the support of the Giantbomb community of duders behind me. I don't need cash or sponsors, and I'm not trying to do anything fancy other than playing games and talking about them; all I ask is for some honest opinions and interested viewership.
It all starts here, with me failing to crack the 2,000,000 point mark in PacMan CE DX's Manhattan maze. If you enjoy the show, let me know, check out the rest, and I'll keep on truckin'. Game on!


My Journey Into Journey - The Most Emotional Experience I've Had

I just had the single most magical gaming experience of my life, and I knew that I had to drop everything and write about it.

The game Journey just released on PS3, and (having loved everything from ThatGameCompany), I bought it and downloaded it immediately. You play as a figure in a red cloak wandering around an endless desert. You have three controls: move, jump, and sing. It is through these simple abilities that you experience the entire game. As you make your way through the seemingly infinite sand dunes, you come across what appear to be the ruins of an ancient culture, some of which respond and change dramatically when you sing around them. It is through experimentation and curiosity that you make discoveries and progress, and all of it is done without a single word, spoken or written.

What makes Journey truly unique, however, is that you can run into another player in the same location as you at pretty much any given time. If either of you sing, a glow appears around the other player's screen to indicate the direction of the sound. You can then do one of two things: continue on your merry way by yourself, or partner up with the other player and travel through each level together. Once again, there is no instruction whatsoever as to which course of action to take.

I choose the latter.

The other red-caped figure and I first met as we finished freeing flying strips of fabric which formed bridges between several large structures. We made our way to the entrance of the bridge and stopped. It was only a moment, but we both paused at the same time, seemingly unsure as to what was about to happen. As I wondered whether this other mystery player was going to play along or just take off, they sang to me. I sang back to them, and in less than a moment we were flying side by side up and over the fabric as wind rushed past and music swelled to match the tremendous speed at which we were traveling. We both landed at an altar, which we sang at together, causing a small ring of light to appear on the floor as the altar began to glow. Our characters sat down next to each other, and we were both treated to a short animation revealing a type of hieroglyphic presentation of the history of the land. It was at this moment I knew there was something special about this game.

The next level loaded up, and, much to my surprise and excitement, both my character and this other mystery partner entered the environment together. Everything else that followed defies all explanation, as this unworldly, instant cooperation and camaraderie made itself known in the most organic and natural progression I have ever experienced in any medium. In a landscape that stretched on for miles, we stayed right next to each other. As one of us found a symbol we could absorb to increase our jumping ability, we would quickly sing at the other, directing them to it. When we reached the top of a dune, revealing a beautiful vista of light and sand, we both paused for a moment to take it all in, right before surfing down the other side, competing to see who could quickly glide between a series of archways. We both stayed together and stealthily sneaked around several pillars as a giant, flying snake shone an ominous beam of light from its glowing eye, as if searching for escaped prisoners. Every moment was shared together, with no way to communicate other than a series of notes.

Finally, I saw what time it was and knew that I had to stop to go to bed (right after writing this). I felt a pang of sadness as I realized that I had just gone on this amazing adventure with someone I had never met and now had to leave before it was over. The next area loaded after we made our daring escape from the snake giants, and I tried to think of how to tell this other person I was about to leave. They took a few steps forward, but I remained still. I delivered two quick notes, "Hum, Hum" and then rotated around a few times, the best alternative I could come up with in lieu of waving. The other player walked up to me, paused for a moment, and sang "Hum, Hum." I then held down the sing button for a moment, resulting in singing a loud and resonant chord; this was my "thank you." The player reciprocated, and I pressed Pause, causing my character to sit. I then had to force myself to select "Quit Game" as the other character just watched me, motionless, as I vanished from their world; a world we had traveled through together for only an hour. We started an adventure together, but we would have to finish it separately.

We will never know each others' name.

No other game has moved me on such a deeply personal level. It teaches such a poignant lesson about life in shockingly simple way. We all go on journeys with people, and through these adventures we become closer to each other than we ever could have imagined, but ultimately we always end with having to go our separate ways. It's almost as though we never want to achieve whatever the final goal is, because that will mean it's all over. We end up feeling sad and lonely when we reach the end, because getting there was so exhilarating.

This game is truly about the journey, not the destination.