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Added by TonyS on Feb. 7, 2009



I just finished the Halo Wars demo. The demo, overall, is really polished. It was definitely something I could get into. I liked the ease of which you could select your units. The demo was easy but it also allowed me to take in all that was going on without feeling overwhelmed or rushed.

Was there any mention of co-op or team play online at all? That would be really cool if there was. I don't really see a problem with there being any slow-down regarding the unit battles. While there is a lot going, I think the graphics are conservative yet clean and won't put too much strain on the hardware. Of course, I could be dead wrong but this game isn't a graphics beast and it definitely doesn't need to be. It gets the job done.

I think the cut scenes look fantastic and if the pacing of the demo was any indication of what the pacing of the final release is going to be then I will be pleased. While I like gameplay as much as the next guy, I also like my whole experience broken up with a good story line. It gives me a lot more motivation to get to the next stage.

I will definitely purchase Halo Wars when it comes out.


Added by TonyS on Dec. 3, 2008

video game based on a movie?


I don't know about you guys but I am really excited about this game. I am pretty sure that this is the newly released trailer for it. 

Ghostbusters Live Trailer


With voice acting from all the origianl actors, except Rick Moranis, and witty dialogue I think this a definite buy for any Ghostbuster fan. I am glad the game finally got picked up by a publisher. What is so odd is that I am not one to buy video games based off movies but this one I can't help myself. It probably has to do with me being a Bill Murray fan. Do you find yourself in the same situation?

Anyways, I thought I would share with you guys the trailer just in case haven't seen it.

Images from the CG Trailer:

Wii Images:

Random Ghostbusters Cartoon Image:

Here are some impressions of the Ghostbuster game.

kotaku impression report

Some excerpts of what was um... "impressioned"...

The running dialog (written largely by Dan Aykroyd) between Egon and Raymond (and sometimes Winston from what I saw in the Library level) keeps you up to date on what you're supposed to be doing, where you're supposed to be going and what's going on in the story. This makes for a seamless gameplay experience as well as a hilarious movie/game. When asked to describe Ghostbusters in terms of genre, the Terminal Reality guys said: "Third person action comedy."

When you go down in Ghostbusters, one of your teammates can revive you if they're still on their feet and nearby. But if all three or four of you go down, it's game over and you load back at the last checkpoint.

The ghost-capturing was tricky to master at first. You've got to target the ghost, start shooting your proton ray at it and once it's in your grips, mash a button or trigger (depending on whether it's the PS3 or 360) to send a blast its way and stun it.

...the game lets you skip the static cut scenes. So instead of watching Egon argue with Raymond about not touching the book, I got to listen to them do it in real time while I positioned myself in the best part of the room for book-stand blasting.

The game is out this June. There will be about 50 Trophies/Achievements, spread out between multi- and single-player; and you can count on a demo – although nobody seems quite sure when. Expect it to sync up with the 25th anniversary Blu-Ray release of Ghostbusters.

Ghostbusters: The Video Game is designed to be easy to learn (straightforward, at least), difficult to master (thanks to weapon upgrades and dominant strategies), and always – always – fun to play because it's Ghostbusters. Really, Acti-Blizzard doesn't know what they're missing.

This game sounds pretty solid based on these impressions. I'm really eager to jump into this game now, unfortuantely, we have to wait. Forever.

*kick a rock*



Added by TonyS on Nov. 24, 2008

Coming out soon during the final stretch of life for the PS2 is a continuation to a series that captured the attention of many RPG players looking for something new and fresh. Persona 3 came onto the scene with style, flash and some new, very interesting elements to the JRPG genre.

Decemeber 9th, 2008 we will see Shin Megami Tensei: Persona 4 released and hopefully build upon the success of its predessor. I, for one, am very eager for this game. Persona 3 was a very welcome surprise and, based on what I have seen so far, Persona 4 looks to have expanded on it immensely. Here is my attempt at letting you guys in on my excitement and hopefully inform those that are unaware of this nice lttle gem.

Seeing as all the huge mega, big budget, AAA games that are coming out this year are all stacked during this time period, I felt this thread was necessary.

 

Developer: Atlus

Pubisher: Atlus

Platform: Playstation 2

Release date: 12.09.0

Click here for Trailer


::SYNOPSIS::

Shin Megami Tensei: Persona 4, known in Japan as Persona 4 (ペルソナ4, Perusona 4?), is a console role-playing game developed and published by Atlus for Sony's PlayStation 2, and chronologically the sixth installment in the Persona series. Instead of the city locales of previous games in the series, Persona 4 takes place in a fictional Japanese countryside. It features a weather forecast system with events happening on misty days to replace the moon phase system (with events happening on full moons in Persona 3) implemented in the previous games. Its story is a suspenseful countryside murder mystery with multiple twists and turns in the plot. The North American package of the game will be released with a "Visual Data" book (most likely a collection of concept art) and a CD with selected music from the game, very much like Persona 3's North American release.

Persona 4 takes place in the same universe as Persona 3 in a rural town named Inaba. (If you want more info then wait for the game or go to Wikipedia)

 

 


::MUSIC::

The soundtrack was mainly composed by Shoji Meguro with 4 tracks composed by Atsushi Kitajoh (known for his soundtrack for Trauma Center: New Blood) and 3 tracks by Ryota Kozuka (1 composition and 2 arrangements). It was released as a 2-disc Original Soundtrack on July 23, 2008 by Aniplex. While Persona 3 had a more modern ****and design, Persona 4 features a more retro one.

The soundtrack will also be available in the North American release.

((Tony's note)): I really enjoyed the music to the last game. Honestly, it completely took me off guard with the different layers and the fusion of the beats that presented a really, fresh clean feeling - for lack of a better way to describe it.I am really eager to see what is i store for this latest installment.

In two weeks, we will see if this game delivers like the previous installments have but during that time I can only just sit back, take in the screen shots, look at some trailers and hang out with fellow video game enthusiasts, such as yourseves, and discuss the excitement of a game that applies what works while pushing the RPG genre forward.

Now with that said, am I the only one excited about this game?



Added by TonyS on Nov. 10, 2008


and Hell followed with him".



I had a new internet connection installed at my house today. It was supposed to be Saturday but that didn't happen. Obviously. Nevertheless, 10 Mbps for the ultimate gaming experience is pretty badass. You know what that means, right?

Tonight I play some online multi-player Gears. Save me a spot boys.

I'm coming home.