What if Larian Studios made an RPG in the vein of KOTOR and had Remedy pitch in for all the worldbuilding and narrative elements while the Double Fine Psychonauts 2 team handled the art direction?
Never. I have a huge enough backlog as it is and I've never had the need to buy newer games because of FOMO or whatever.
I do keep up with new releases and constantly add stuff to my Wishlist but it might take several years before I actually pick them up. I buy all my games on Steam sales and bundles whenever the deal gets too good to pass up.
If my memory didn't suck so much I'm sure I could make a list solely out of games that Jeff G completely writes off because of a weird nitpick he has with them that just baffles me.
I really enjoyed this one. 4 out of 5 sounds about right.
I don't really have a problem with the short length. What content is there felt extremely polished to me, and I'd much rather have a tight and solid experience for a game like this than something that feels padded out.
GB needs everyone together in a studio again for spontaneous group antics. Streaming from home is fine, but it loses a lot of what made GB feel unique in the first place. Remember mailbags?
Also, make Quick Looks great again! There are tons of interesting (indie) games coming out almost every week and over the years GB is paying less and less attention to them. It feels like the only the time they cover a game now is if it's a known and beloved series to one of the duders, or it becomes a big enough thing that they *have* to look at it.
I think there is still a lot potential for GB. Jeff B and Danny are great additions to the crew, so I'm remaining optimistic.
I've actually played all 5 games from this developer (Adventure Islands), and they're all quite enjoyable bite-sized games.
Tiny Dangerous Dungeons - Probably the least interesting one for me. It's not bad, but maybe a bit too "tiny" for what I want out of this type of game.
Super Dangerous Dungeons - Solid, fun platformer with unique and distinct hazards in every dungeon "biome".
Duke Dashington - Graphically and thematically very similar to Super Dangerous Dungeons, but very different gameplay gimmick. Every room/level you have 10 secs to beat before dying. Very fun and satisfying to master. Probably my favourite of the bunch.
Total Party Kill - Imagine The Lost Vikings except only one out of your three characters can ever make it to the exit. Some pretty clever puzzle designs here based on that singular gameplay conceit.
Heart Star - Another clever (and very cute) puzzle game based on a singular gameplay gimmick. Reminds me of something else but I couldn't put my finger on what it was.
Wow, definitely the end of an era. Like so many others here I've followed these duders for over a decade now, and it's very hard for me to imagine Giant Bomb without Vinny, Brad & Alex. In a weird way it feels like losing a bunch of close friends.
Thanks for all the countless hours of entertainment and insight.
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