The layoffs are bad news. Moving from an MMO to a single player Warhammer game is good news for me. I love me some MMOs, but am unwilling to invest the time in them. I would much rather play a single player experience.
I actually really liked how they split the "big last challenge" and the "kill the bad guy" section up. Although both had some execution issues I thought it was a clever way of circumventing the age old issue of "bad boss fight". The arena could've been done better, but it was exactly what a final encounter in a game should be, an escalated challenge based on how the game has trained you to play it. No sudden change in gameplay, or boring endurance battle with bullet-sponge boss or anything like that. And then when you have beat the challenge the games rewards you with an interactive (and awesome if you ask me) action sequence where you kill the boss. No "shoot the boss a million times, then a cutscene where they have an epic battle and you kill him by shooting him once" stuff.
I agree, the challenging part was the arena battle before killing the bad guy. I felt no need to fight him and pour hundreds of rounds into him while dodging.
I know Runic is under pressure to release before DIII. I am glad they are doing the right thing and delaying to get the game right. I'll be buying both DIII and T2 regardless of release dates, as both predecessors were excellent.
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