Nintendo is a company of scurvy traitors who have turned their filthy backs on the hardcore gaming audience.
Ever
since Nintendo's rather disappointing casual-focused E3 press
conference, the above idea has been grasped by a large number of
hardcore gamers across the web. People are angry and sometimes even
hurt by what they see as the final piece of empirical evidence proving
that Nintendo, once considered the greatest gaming company on the
planet, has finally completely abandoned it's hardcore audience. That
they've now thrown off their mask and revealed the new Nintendo, hero
of the casuals and foe to the world of hardcore gaming.
This
evidence lies in the lack of hardcore titles announced at E3. As
Nintendo focused their press conference on games such as WiiSports
Resort and the toy-like "rhythm game", WiiMusic, gamers have begun
mourning the loss of the Nintendo of old. The fact that Nintendo's head
of marketing in sales came on stage and told us that Nintendo was
interested in making the whole world smile (and doing so by using the
word over and over)and Reggie Fils-Aime telling us that Nintendo was
hardcore because they announced a new Animal Crossing was just too much
for most to take.

Too cute for core?
Has Nintendo really abandoned those who made
it what it is today? The answer is a bit complex or, at the least, it
has two sides.
Yes, Nintendo has obviously moved their primary
focus away from the hardcore gamer, but we've known this for a while.
The casual market is what made the Wii the powerhouse console it is
today. Sure it's also true that Nintendo loyals and curious gamers helped
the Wii reach sky high sales, but it was still the casuals who gave the
system its biggest push towards glory. Nintendo knows this and they
also know that they must keep these people interested so that they will
continue buying games and introducing new consumers at the same time.
To
accomplish this they must continue putting games that are similar
to WiiSports and WiiFit, games that casuals eat up, onto store shelves. By
announcing the sequel to a wildly popular pack-in in Wii Sports Resort
and the entirely new IP, Wii Music, Nintendo hopes to do this. Should they succeed, these two games alone should keep it's new audience happy for at least another year. Plus, they are obviously easier to develop
and yield cheaper production costs than the types of games the hardcore
crowd are usually interested in.
Hardcore games take time and
lots of money to develop. They aren't simple games that throw a Mii
into a simple landscape doing simple things. They require lots of
effort on many levels and sometimes take years to complete. Throw in
the fact that Nintendo is notorious for pushing back release dates for
the sake of quality and you have a long cycle between big,
franchise releases.
With this in mind, we must acknowledge that
Nintendo has already put out several big IP's in the Wii's 1.5 year
lifespan. Thus far we've already seen two Mario's, a Metroid, a Zelda,
a Super Smash Brothers, and the latest MarioKart. That covers all of
Nintendo's heavy hitting, enduring franchises but StarFox and Kirby. And considering that all of those games are well thought of among
professionals and consumers a like, the Wii already supports a strong first party line up.
So why are we surprised that E3 lacked
first party titles that cater to the hardcore audience? They take time
to develop and Nintendo simply may not be ready to reveal what they are
working on yet. Plus, gaming legend Shigeru Miyamoto practically
confirmed that the in house Mario and Zelda teams are both currently
working on Wii projects and that Pikmin 3 is in development. With a
great first party line up out before the Wii hits the two year mark and
the confirmation that new titles are on the horizon, why are gamers
shaking their pitch forks and torches at Nintendo and crying foul.
It's
because they don't want Nintendo to focus on the casuals. They feel
betrayed and anything that does not meet their very specific desires is
a mark against the company. Simply confirming that core appealing
titles are in development is not enough, they want to see them and be
given a relatively specific release window. Isn't that a bit
unrealistic? Nintendo has given us some great games thus far this
generation, including the almost universally acclaimed Super Mario
Galaxy. Shouldn't we have patience instead of pinning all our hopes on
one event that is admittedly not what it used to be?

Super Mario Universal Acclaim.
Apparently
not. Patience no longer exists and gamers are turning their backs on
Nintendo and looking for other options. The real question is, will
these gamers swallow their pride and forgive when it becomes clear that
Nintendo really does still have us on their mind? Only time will and a
few more big gaming conferences will tell.