It seems that the best thing Kickstarter has done for us, as consumers, is in giving us a better understanding of the kinds of shit publishers have to go through and put up with; A few years back, it baffled me why publishers weren't all that willing to support Tim Schafer and DF or to buy the studio outright - to me they seemed like a game development gold mine! It all seems a lot clearer now. Remember Bobby Kotick's comments about Tim Schafer being unable to meet project milestones and stay within budget? It seems he was right about Schafer.
Despite my criticisms of the developer, I'm a huge fan of Schafer's and Double Fine's past works (I even enjoyed Brutal Legend to a certain extent), but this story and their past development woes with games like Brutal Legend and Psychonauts has brought to light some significant underlying issues with the way Schafer makes games; He really needs to learn how to keep the scope of his projects in check and budget them appropriately, or at least find someone else who can do a better job of it than he can, otherwise we could be seeing the end of Double Fine as a studio within a couple years. I really hope they sort that stuff out quickly because I've been really enjoying their smaller downloadable titles and really wish they would continue down that road rather than take risks on bigger games with bigger budgets.