I've been playing a bit and trained by some very experienced friends. Not terrible, though my win-loss, does not reflect that. I genuinely blame early mmr pub games for that, though I do feed just a tad on melee heroes still. All my friends say I am as solid as scrub can be, for what that's worth.
Please PM if you'd like to play. On the east coast of North America.
EDIT: Could someone let me know how to join the Giant Bomb guild. I wouldn't mind playing with more experienced players in safe lanes, so I can go up against stiffer opposition. It's the best way to learn.
Dude seems okay. Every now and again he'll say something that will seriously take me aback, like admitting to not knowing something crazy obvious about video game culture and history or, well, stuff in general. It makes me value his opinion less, but he's enthusiastic, jives well with the rest of the crew, and he's pretty funny on camera.
Really liking the game so far (currently at Mole Knight's stage). Though I will admit to finding the difficulty to have strange spikes and a general unevenness (like how is Spectre Knight such a fucker while Treasure Knight is a joke?).
Knock back is annoying but they give you plenty of tools to deal with it. My biggest gripe is that the loot bags you drop when you die should always be placed in areas where you can actually retrieve them without dying again, which is a frequent problem when you die in pits. Dark Souls may put your blood stain in tough places from time to time, but it is never impossible to retrieve as is so often the case in Shovel Knight. It sort of defeats the point of the system, when you can't reliably get your loot back. The treasure magnet potion is a poor substitute for a more reasonable placement system for the loot bags. If that was a design choice on the part of the devs, then I'd say it was a poor one.
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