By Tru3_Blu3 11 Comments
Many may already know that Sega is prepped to dish out a Sonic the Hedgehog 4 to the console arcades. Some have given Sega full praise for trying hard in giving their mascot a hand. Some are still in skepticism if whether or not it's all going to all work out in the end. Personally, taking Sonic back to its 2D routes isn't going to save Sonic; it's going to make him look stupid and lazy.
Sonic needs to follow suit. Sonic Adventure did what it did, and don't get me wrong, it was great at that; but it would lead to a time when such gameplay would grow dated and unworkable, as what we see as true with the greatest Sonic game of all time:
Yes, yes, I know; after this piece of dog shit suffered undeniable apologies from its creators, Sega finally decided to develop solid products that contain the blue furry that we all know and love and forgive. But those games were still not enough to help Sonic compete with the big competitors. So what was it going to do? Make another failure or mediocre 3D product? Yes, but simultaneously, no. It was going to do what the fans pleaded:
All well and good. It's better than nothing. However, it could be so much more. This move--no melodrama intended--is cowardice in my eyes. The game might turn out good, in fact, better then the 3D games before it. But do you see the lack of risk that Sega is willing to take? In truth: no. Sega already took the risk in trying to modernize its mascot. They're just doing to wrong! They're not realizing the fact that they destroyed their main dude, their universe, their side-characters, and their lore. Sonic is now anime inspired. It's punkish. Its style and tone is redundant and cringe worthy. Its full of bad voice actors, lame epic stories, and a crappy design concept in which every level a record maker. Sonic isn't entirely about speed.
The guy is just an agile, rudely playful dude that's sympathetically cocky by his manners, but intelligently hasty by his planning. Sonic isn't speedy by just movement, but instead, by his (...semi?)humanity. How do I know that such a character should be this way, if it's not one that I have forged? Because that's how Sega made him originally. Not only is the dated design destroying Sonic games, its world and style is assisting its bacterial decomposing. Enough with Amy, Knuckles, that white and black hedgehog, and that fat cat guy that we don't even care about.
The Sonic the Hedgehog cartoon series is not only one of the greatest cartoons of all time, it's also the greatest realization of the Sonic universe. The concept doesn't involve giant gods that destroy dimensions in a spiraling time cycle--only to predictably get defeated by a furry Super Saiyan. It, instead, involved a small resistance of primitively weak, nature loving furries fighting off a technologically advanced enemy run by a corrupted human named Robotnik, and his whimsy side-man Snively. It's a simple premise that could be thought up by anyone, but the the characters that it supports cannot even be conceived by your article-writing ass. They all seem cute, and carry cartoony flaws that give them a kiddish feel, but the problems at hand and the relationships that they carry give out so much power and realism that even adults will feel attached to such a cutesy bunch. And yet, while scenarios can get darkly serious, the cartoon is still toned lightly enough for kids. This is all done by incredible writing, passion, and cautious thought processing.
This is the way Sonic should be. The games should follow the essence of this cartoon. Since the series was canned at the end of Season 2, all thanks to the Power Rangers, the original cartoon writer should come back and write the whole script for the SATAM game from Season 1 to the unprecedented end. SATAM fans want their unforgotten story to continue, and doing so would also benefit the actual Sonic fans. Let the voice cast make a return in playing their roles from SATAM, just as how the cast from the classic Batman cartoon returned for Arkham Asylum. Let the design not be based on beating time records, but instead let it be some type of open-ended game where you travel across the plains of Green Hill zone, and live safely in the town of Knothole. Try to survive by the use of stealth and tactics when inserted in Robotropolis. Instead of spin dashing your enemies, let Sonic toy with their robotic innards by twisting their heads, dancing around them, or using items from Sonic's backpack that maybe deemed useful.
Do side quests that involve the side episodes that had nothing to do with stopping Robotnik. Help Router find parts to make items and gadgets. Let Dulcy transport you to areas around the very landmass of Mobius. I can spat on about my ideas for such a game, but such a concept would dare happen. Sega is stuck with where Sonic is now, and changing it would probably many the fans even angrier than they are currently. So for all that are out there that have probably read this probably horribly written blog post: What do you think? Is this a good idea? Do you think it's a little too risky? Will it destroy Sonic? Are my ideas vague or tribulate?
Answer, and thanks for reading. (No seriously, thank you.)