The original Bioshock was a solid game, packed with tons of action and
magic powers that gave the player opportunities to toy with a bunch of
idiotic, bullet-fodder psychopaths called Splicers. Many considered it to be a
phenomenal game. Some say it's the greatest game of all time. I just
thought it was a solid game, for I found it to be too easy--even on the
hardest difficulty--and I also found most of the later plasmids, the
magic powers that you obtain in the first game, to be rather useless
and just a waste of ADAM.
What made Bioshock so loved was the story. It had an amazing plot
twist, a believable world, and an actual theme--something that you
rarely see in a game's script. My impression on the story was the same
as the others. It-was-incredible. You only get these types of tales
in a highly epic, overdrawn RPG. Just the fact that you have witnessed
this tale in the eyes of the player shows the genius that of
Kevin-fucking-Levine himself.
That was until I found out that it copied the same exact story
structure from the game's sci-fi predecessor, System Shock2. While I
found System Shock2 to be horrible, considering that it's outdated to
today's standards; the story, plot twist, and idea were the same way.
Just replace Andrew Ryan with Xerxes and the "Would-you-kindly" slave
trigger with the genetic implants that SHODAN gave the SS2'S main
character, then you have Systembio Shock2: The Escape of SHODAN in the
Atlantic Ocean 3.
So really, Bioshock was a disappointment in my eyes. Not to say that it
was a horrible game, it just wasn't the revolution that it was meant
to be, as shown in Bioshock's pre-alpha phase...
If only the game was like this. If only it was about survival and
choices, and not fast-paced fun. If only it was not a shooter, but an
actual FPS RPG. If only there weren't a bunch of dim-witted, young
gamers that ran the game industry and hated anything that was ahead of
it's time. If only, JUST ONLY, it was System Shock2 without the gun
jamming and tweaks.
Because of my lack of enduring love toward Bioshock, I was hoping
if Bioshock2 would be built from the ground up so it can be in the form
that I intended it to be.
Well, screw you 2K. You had to go to the route on obtaining more sells
by impressing the little gamer kids and not the actual independent
gamers.
From what I am seeing right now, Bioshock2 is a highly basic FPS with
nothing special going towards it. It's more based on combat and less on
making choices. It's all about the guns and the plasmids, and not the
mechanics... I just lost hope in Humanity.