The
Mark of Kri is one of
those unappreciated last gen titles that show their gameplay mechanics
as outstanding commodities. Very rarely do we have a game that
intertwines multiple forms of combat so well. For example;
Chronicles of Riddick: Escape from Butcher Bay
mixed stealth and shooting in a first-person view, and it done it so
well that gamers and developers will think twice when witnessing
or creating a mindless shooter.
While Mark of Kri may seem like
your basic beat'm up (according to the muscular man on the box art),
it's far from it. The game is not simplistic, nor is it easy. The whole
game moves forward through a linear, but not-so-linear path, that
forces you to move with caution. You HAVE to plan what caliber and
poison you have to use; and by that, how you're going to murder the
enemies interrupting your progression. Most of them will be implanted
by camp fires and social conversations, while leaving some of their
buds on watch. Some will be forced to fight you, mono-a-mono. But
either way, it's fun and challenging. Challenging enough to make you
feel refreshed.
The story is a basic tale of good and evil. You
play as Rau Utu; a mercenary warrior following the rules and combat
techniques from a former mentor. He has a pet bird by the name of Kuzo,
which has the ability of giving Rau foresight of what lies afterward
within levels. Things start off small--helping civilians fight off
bandits and finding treasures for them. These minor tasks lead to something
much greater and more cliche then anything else. At least the story is
well told, and has outstanding voice acting through out; especially the narrator that unleashed his deep, charismatic voice.
The two
twists that the Mark of Kri brings to the table are the fighting and
the stealth. To make things easier for the reader, I'll organize it in
this way...
The Fighting
It's well done. Despite having
a basic targeting system, Rau has the ability to mark enemies with the
X, O, triangle, and square buttons, each indicating that if you press
any of the buttons that an enemy has on it's head, Rau will attack that
enemy. It makes things very cinimatic and simplistic... for the time
being. As you progress later on, more weapons are founded, increasing
the opporitunities in combat and complexity. You'll start to fight more
then four enemies on screen, and the button targeting will have to be
combined to eliminate the larger number of targets. It gives out a
sign that Rau is only human, not a one-man army.
The Stealth
...
This is why you have to be stealthy. Rushing into every dangerous
scenario will get you killed. You will have to fire arrows at specific
targets that won't blow your cover. Kuzo, your pet bird, can point
out things that seem recommended for the player, but usually these are
just hammered in to be either useless or
unnecessary. Honestly, Kuzo is useless. Your weapon is yourself, your actual weapons, and your intelligence.
The
game, like I said, is not easy. The challenging scenarios that are
pushed upon you can take your breathe away. They can make you say, "How
in God's name can I get passed this?!" Trust me, I said the former
quote multiple times during my playthrough. But once you get passed
these scenarios, you will be amazed that you got passed them. It's sad that
the conclusion is so bland and mindless in it's design that it makes me
hurl. You will do nothing but repetitively
cut the limbs off of retarded zombies for at least more then a
half-hour. Hell, even the story's conclusion was balnd in itself, lingering on predictable outcomes that disappoint the human mind.
But
despite it's horrid resolution, Mark of Kri is an amazing title. If you
don't know what game to get for your old, dusty PS2; look no further,
because I highly doubt anyone has actually played this game. It's been forgotten
in my head for a long while, and just to see the game finally pop in my
head, I realized how great of a masterpiece this game really was. For the
price that it may currently have now: buy it and experience it.