Beat Hazard Review.
By TrueEnglishGent 5 Comments
THIS HAZARD WILL BEAT YOU INTO VISUAL SUBMISSION!
When Geometry Wars: Retro Evolved hit Xbox Live back in 2006, few could have guessed the floodgates it would open for competitors looking to tap into the same addictive source that made Bizarre Creations dual joystick-stick shooter so popular. Many have already tried, some succeeding better then others, but none have come anywhere near matching the thrills and visual spills of the original Geometry Wars and it's even popular sequel. That hasn't stopped developers trying, big or small. One such small developer is James Hunt whose own dual joystick-stick creation 'Beat Hazard' is currently available on Xbox Live Indie Games and for download on PC.
Other musically driven games have attempted and succeeded in employing this concept to a better degree, but there is potential in Beat Hazard. It's just frustrating that it generally suffers from a number of oddities that go a long way to bringing down the experience. One such oddity is the visual differences between the visualiser like background and the actual object and ships that make up a key part of the gameplay. The player alone looks like it's from a totally different game and when you come across the powerful larger ships the visual differences are even more striking. There's also the simple fact that the on screen action can simply become far to blinding to truly enjoy, often resulting in you losing track of your ships position or not fully noticing enemies bullets as they mingle to well into the background.
For a game that relies so much on it's visual impact, it's worrying how much it affects the way you play. Put in a Pendulum track or some fast paced Prodigy and the game can become unplayable as your eyes bleed to death and you eventually become blind. Okay, maybe I'm over exaggerating a little, but it's a concern that one can only hope will be reworked in future updates. That said, the menu system as it's charm even with the overly slow song selection system at work. But back to the game for a second, like most dual joystick-stick shooters you can obtain power-ups that provide you with bonuses to your points tally and rather intriguingly you can also capture volume-ups which affect the overall volume of the track your playing and the amount of enemies that come a killing. It's an odd inclusion, but one that works better then you'd probably expect and offers something a little different.

So while I have picked out it's numerous faults, one mustn't forget that it is a one man made game and for that Steve Hunt deserves credit. It's a fine starting point, that will hopefully see improvement over the coming months as player feedback recommends ideas for Steve to work upon. But for just £5, you're still getting a perfectly playable dual joystick-stick shooter that as the potential to be something rather special in a genre filled with copycats and repetition, it's an interesting idea. Just one that isn't as well executed as it could have been.
SCORE: 3 STARS OUT OF 5.
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