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TruthTellah

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TruthTellah

9827

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#1  Edited By TruthTellah

I say we shouldn't allow the violent and extreme to sway our lives. In the face of such horror, we should go out and enjoy movies, just as people went out and flew on planes after 9/11 or went back to school after Columbine. This week, I will be going to the movies to see the Dark Knight Rises, and I hope everyone else looking forward to the movie will go out, too.

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TruthTellah

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#2  Edited By TruthTellah

Your last version is fantastic.

I'd perhaps just not have it -as- pronounced with the CRT distortion effect. It looks fine now, but I think it being just a tad less curved would be best. The videogame text is also far superior to the cursive style. I think it looks great, and I'm sure they'll quite enjoy it. Of the many Wedding cards out there, this is one I'd definitely display if I got it.

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TruthTellah

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#3  Edited By TruthTellah

@AjayRaz: No problem. It appears that Gustav Olsson is simply a student with an interest in XBLIG and Unity development. So, he hasn't established an official company name for himself. Thus, he himself would be considered the sole developer and publisher. I think going off Dust: An Elysian Tail and just having a generic company page would work if linking to his videogame person page doesn't seem tidy enough. :)

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TruthTellah

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#4  Edited By TruthTellah

I'd say making a basic developer page describing him as the sole developer and publisher of this one game. I mean, he's not the first developer to be a solo or mostly solo project.

I would look at how they handled Dust: An Elysian Tail, another game made by only one person: Dust: An Elysian Tail

They linked to a developer page which then linked to a videogame person page of the one employee. You could do the same for both publisher and developer sections.

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TruthTellah

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#5  Edited By TruthTellah

Batman: Court of Owls. Definitely. Not only because it's Batman, but also because it's very good Batman.

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TruthTellah

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#6  Edited By TruthTellah

The end to that Xbox exclusivity can't come soon enough! Share this game with even more people. :)

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TruthTellah

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#7  Edited By TruthTellah

It is still okay. You are in good company with many in the world. The big thing is simply that you're working toward something. Just don't get in a rut, focus on your goals, and you'll do fine. Life doesn't go exactly as planned all the time. Just be happy that your parents are so accommodating and work to repay them in the future with your own success as an individual.

Good luck with it.

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TruthTellah

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#8  Edited By TruthTellah

@Anwar: Developers pay for the right to be on a platform like XBOX Live Arcade. In exchange, Microsoft will promote your game and manage the process of people getting your game. You must pay to then have Microsoft approve and distribute patches to your games. You are paying for the ability to be on the system and do business with XBOX 360 customers. Developers pay to be able to release games on the PS3, the 360, the Wii, or any console or handheld. That's one of the big savings of first-party development, as you don't have to pay extra to have your game on a system.

Basically, to get the deal to release on XBOX Live Arcade, Polytron had to agree to some exclusivity. So, unlike the scenarios where people have suggested that Microsoft paid them for an exclusive, they instead paid Microsoft for the right to release the game on the XBOX 360, and since they are an extremely small developer with little clout, their deal apparently required exclusivity. A bigger developer might have been paid for exclusivity, but as a small indie developer, Microsoft had the much stronger position and was able to have exclusivity be a requirement of the deal.

The makers of Fez would rather have the ability to release on whatever platforms they want, as would any developer. The problem is, sometimes you just can't get a deal like that. Publishers will attempt to get whatever they can, and since Polytron wanted the game to be on XBOX Live Arcade, they had to agree to the terms of Microsoft's deal. That's one of the more unfortunate parts of being an indie developer trying to work with big publishers.

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TruthTellah

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#9  Edited By TruthTellah

Honestly, you're pretty lucky to have this be a decision rather than just how things happened. I mean, sometimes life just takes you out of gaming. Taking care of a family. Doing work. Health issues. Different priorities.

But if I've learned anything over all these years of being a gamer, it's that you almost always come back. You need that time away sometimes. And when I say "almost always", that's just to cover for outlying cases. For me, I've always come back, and in seeing others face similar experiences over the years, they've always come back, too. Gaming has its ups and downs in our lives, like most things. So, don't stress too much about it, let it happen, and then give it another shot down the line. If you've liked gaming before, I'm pretty certain it'll click with you again.

Good luck with it, duder. :)

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TruthTellah

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#10  Edited By TruthTellah

XBOX Live seems to be saying that some may be seeing service issues right now. So, I'm guessing you may just be one of those affected. Try again later and see if it works. :)