Ideally, used retailers would just keep an invoice of games sold and send an agreed upon amount of money for every sale to the publishers (where applicable). Used retailers gets their money, publisers and developers get their money, and those who play games get a better deal. But that will never happen because neither party will be content with just some of the money. They must have all of it. And that's the problem with an economic system predicated upon perpetual growth; there's no such thing as "enough."How is that ideal?
That is completely against property rights.