*This will mostly be in regards to the actual combat gameplay*
It's disappointing, but understandable. DmC was not made for me (discovered DMC3 first, absolutely fell in love with the combat and went back to play the other games), who played each game for hours on end, doing my utmost to keep my actions in-game fresh so as to keep the style meter as high as possible. Going to replay mission 1 in DMC3 over and over again on Dante Must Die mode with different weapon/style sets to see what I could do with the robust combat system, whose moves were thought out in style AND functionality. There were limits that were placed intentionally, design decisions that would force players to try different approaches to do certain actions. Actions that, working with said limits, could let one find a way to fly indefinitely through a battle, not once touching the floor. But that required a lot of thought on the player's part, almost like learning a particularly advanced fighting game.
DmC was made for a new audience, who may not have done things similar to what I've done, who may not notice the nuances in the combat system. Where precision and stylish functionality reigned supreme, DmC goes for a far more lenient direction. It's visually appealing, to be sure, but functionality took a step back to make room for that. Many attacks have either incredibly long reach or wide arcs (both, for the angel weapons), and the combat system has/lacks limits that were not so carefully and intricately thought out as those that came before. There are enemies who absolutely MUST be dealt with in a specific manner (usually in the form of "use angel/demon weapons for these enemies!"), limiting players' options in a way completely unlike what you would expect from a game/series that held the idea of "style" fairly high.
But that's fine. It's not for me. They're trying to draw in a new audience. As much as it disappoints me, it's something I can accept. Even if I can't help but compare DmC to past titles, it's still competent. While it's not anything close to what I'm looking for from a game bearing the name of Devil May Cry , the action itself isn't bad, the visual flairs are pleasing... And while there are decisions I'll never be able to get past (no lock on, REALLY? In a game where there are specific enemies that I have to use specific weapons on)?, it's at least an average game that deserves a look at. It's sad to think that the Devil May Cry that I used to know may never emerge again, but I still have the last two games. Even if Dante's sections in 4 are kind of short, at least the combat system is still super slick.
Overall, while I'm personally rather disappointed, it gets the job done. It's not anything particularly great, but it's not entirely bad. It at least can be fun. Y'know, aside from the times where you fight multiple enemies that require different weapon types. Those are just annoying. Earlier missions are where the game's at its best. To me, anyway. It's just different. Went from a distinctly Japanese style of hack n' slash to a Western one (by which I'm comparing the likes of previous DMCs, Bayonetta, Ninja Gaiden, God of War, Dante's Inferno, etc).
*This may or may not be very coherent; I'm tired from work, sick, sleepy... So, sorry for that. Hope it gets the point across.*
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