Something went wrong. Try again later

TwilitEnd656

This user has not updated recently.

610 2 6 12
Forum Posts Wiki Points Following Followers

TwilitEnd656's forum posts

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#2  Edited By TwilitEnd656

*This will mostly be in regards to the actual combat gameplay*

It's disappointing, but understandable. DmC was not made for me (discovered DMC3 first, absolutely fell in love with the combat and went back to play the other games), who played each game for hours on end, doing my utmost to keep my actions in-game fresh so as to keep the style meter as high as possible. Going to replay mission 1 in DMC3 over and over again on Dante Must Die mode with different weapon/style sets to see what I could do with the robust combat system, whose moves were thought out in style AND functionality. There were limits that were placed intentionally, design decisions that would force players to try different approaches to do certain actions. Actions that, working with said limits, could let one find a way to fly indefinitely through a battle, not once touching the floor. But that required a lot of thought on the player's part, almost like learning a particularly advanced fighting game.

DmC was made for a new audience, who may not have done things similar to what I've done, who may not notice the nuances in the combat system. Where precision and stylish functionality reigned supreme, DmC goes for a far more lenient direction. It's visually appealing, to be sure, but functionality took a step back to make room for that. Many attacks have either incredibly long reach or wide arcs (both, for the angel weapons), and the combat system has/lacks limits that were not so carefully and intricately thought out as those that came before. There are enemies who absolutely MUST be dealt with in a specific manner (usually in the form of "use angel/demon weapons for these enemies!"), limiting players' options in a way completely unlike what you would expect from a game/series that held the idea of "style" fairly high.

But that's fine. It's not for me. They're trying to draw in a new audience. As much as it disappoints me, it's something I can accept. Even if I can't help but compare DmC to past titles, it's still competent. While it's not anything close to what I'm looking for from a game bearing the name of Devil May Cry , the action itself isn't bad, the visual flairs are pleasing... And while there are decisions I'll never be able to get past (no lock on, REALLY? In a game where there are specific enemies that I have to use specific weapons on)?, it's at least an average game that deserves a look at. It's sad to think that the Devil May Cry that I used to know may never emerge again, but I still have the last two games. Even if Dante's sections in 4 are kind of short, at least the combat system is still super slick.

Overall, while I'm personally rather disappointed, it gets the job done. It's not anything particularly great, but it's not entirely bad. It at least can be fun. Y'know, aside from the times where you fight multiple enemies that require different weapon types. Those are just annoying. Earlier missions are where the game's at its best. To me, anyway. It's just different. Went from a distinctly Japanese style of hack n' slash to a Western one (by which I'm comparing the likes of previous DMCs, Bayonetta, Ninja Gaiden, God of War, Dante's Inferno, etc).

*This may or may not be very coherent; I'm tired from work, sick, sleepy... So, sorry for that. Hope it gets the point across.*

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#3  Edited By TwilitEnd656

Sarumarine pretty much sums up my feelings for the game entirely. Smash Bros. vein of fighting/party game. Battle Royale seems most fitting with the kind of game it is, though Deathmatch should do better if we want something more focused. I'm leaning more toward BR, though.

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#4  Edited By TwilitEnd656

I immediately took "extreme justice is great at your Junes."

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#5  Edited By TwilitEnd656

@AlisterCat said:

@Tylea002 said:

@msavo said:

@Scrumdidlyumptious said:

New Chie starts to sound like Chie after rescuing Yukiko. Before that she was way too ditzy.

Yeah some of her early lines in the game are cringe worthy.

What's her read of SHEESH then?

Sometimes it's half jeez and half sheesh. Delivered completely differently from old chie.

@MiniPato said:

Holy moly, just started playing it and goddamn her voice is lame. I guess she's going for that nerdy sounding voice like she has braces or something, but it's not working for me. Not because it's not old Chie, but because her lines are ridiculously overacted. Hopefully it gets better like you guys say.

She gets better. I only find it a problem when she's screaming/shouting everything. 50% of her lines are better than the old chie, but the other 50% aren't.

She reminded me WAY too much of Dolly from Devil Survivor in a bad way. Then I looked it up, and found it's the same voice. Still, at least she DOESN'T have to shout all her lines... But for some of them she kinda does it anyway.

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#6  Edited By TwilitEnd656

@xyzygy said:

@Onkel_Apan said:

@xyzygy said:

But one thing I heard is that Ninja Theory actually didn't do the combat, it was the same team who did DMC4

Ninja Theory did the combat but Capcom did not like it so they took it on to make it good. it is far from DMC4 just because of the animation. here is a video of a pro-DMC player testing out the demo. and makes the game look broken.

I don't mean "I liked DMC4 so I expect this to be the same game", I mean that I liked the approach they went in DMC4 with Nero's combat so that gives me hope. And to be honest I don't think that video makes the game look broken, it just shows that you can do crazy ass cancelling and really bend the combat system. Which is pretty great.

There's a difference between bending the combat system and the system itself being about as solid as air. Some of that stuff is just pants-on-head-wtf kind of balance breaking when you watch and really think about what it means gameplay-wise.

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#7  Edited By TwilitEnd656

Oddly enough, I'm on the complete opposite spectrum from cannonballBAM. I didn't like it. It felt unbelievably forced and generally unnecessary, as if they couldn't think of a clever/just plain BETTER way for Dante and the boss to interact with each other. I mean, the previous games had their share of cheese, but (especially in 3) there was a certain charm to most of the bosses. In the demo something felt off from just about everything. I can see it being a decent action game, but after my first playthrough of the demo, I cannot fathom why this wasn't just an original IP. After my second, I couldn't find anything I really connected as "Devil May Cry" aside from the names of characters, even the combat... Which I'm not even going to get into, since it's basically a different series in regards to that.

In the end, personally, I just can't get into it when thinking "I'm playing a Devil May Cry game." If I can put that thought aside though, I do have a relatively good time. I'll probably pick the game up after a big price drop.

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#8  Edited By TwilitEnd656

This'll probably sound weird, but... Does a solid memory of pre-birth (at least that's what I believe it is that I recall) count? Compared to my waking life bursting full of both positive and negative activity, that is the one memory where concern was nonexistent. Me, without a real sense of self, with what I can only describe now as an absolute state of peace.

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#9  Edited By TwilitEnd656

Ouch, disappointing for early adopters. I'll be good until Monster Hunter releases, though... Unless that gets pushed back too.

Avatar image for twilitend656
TwilitEnd656

610

Forum Posts

2

Wiki Points

12

Followers

Reviews: 0

User Lists: 0

#10  Edited By TwilitEnd656

It looks like it'll make a nice action game, as expected, but looking at full combo gameplay the differences show. Not a bad thing, just notable differences. The biggest to me is the amount of attacks that have a huge arc around you; unless most of the enemies can take a hit or two before being stunned, it seems like it'll be WAY too easy just to go balls out melee and not get hit (unless there are a lot of pokes/projectiles). Still, looks fun. Better different than having it just being a bad game.