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two_socks

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two_socks

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With the Definitive Edition, you can choose between the original MIDI and an Orchestrated version of the soundtrack. You can also use overworld music from VIII. Seems like this is a full list of changes.

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two_socks

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I played through the entire campaign without any crashing issues until one of the final missions in the game. At the same exact spot in that mission, 3 times in a row, the game would completely seize up and then my Xbox would shut off. Didn't brick but it shut off so bad I couldn't turn the console back on with my controller, I had to physically press the button. I read some comments about it online and tried turning off Ray Tracing and that worked for me; I was able to play through the final bit of the campaign. This didn't help with crashes in MP though, I was still getting those. Ended up completely uninstalling the game until I hear they actually fixed it.

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two_socks

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Ben Hanson brings this livestream up on the most recent episode of the MinnMax show and says he might still have a copy of it somewhere but would like to edit it a bit before ever uploading it straight to the internet, if he can find it. So I don't think the chances are very good of it resurfacing. Talk of it starts at 2:01:06. There are some pretty minor Death Stranding gameplay spoilers brought up just before the talk of it starts, so if you're averse to that beware! Also I think they talk about Death Stranding elsewhere in the podcast so again heads up!

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@ralphmoustaccio: You can now just double tap that skill and have it apply at your feet, same as the single press before the patch!

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two_socks

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Not yet gs500, but logging in today and seeing my gs450 Chem Launcher radius mod go from +117% to +17% sure felt heavy handed and bad. Hopefully at gs500 I can start edging back into that type of territory, just gonna be a bummer if I have to fully commit to Skill Power to do so. Not entirely sold on the weapon mod changes either yet. Kind of feels like they're a bit more bland now, with a lot less oomph and mostly no trade-offs, I feel like I'm just gonna end up going for whatever the biggest stat boost is almost regardless of what it does. Not sure how I feel about all this, but gear sets sure are cool so I'm eager to keep playing.

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two_socks

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#6  Edited By two_socks

So I saw Rorie post about this thread and then ask what the numbers on the UI mean so I thought I'd let people know! The Red number is for Offense, the Blue is for Defense and the Yellow is for Electronics. These are essentially your attribute points (the numbers don't actually dictate how strong/weak you are in any of those categories, that is what your main stats do). Later on when you start getting Superior and High-End rarity items (Purple/Yellow respectively) you'll notice those items come with certain talents that require a certain number (either fewer than or more than) of one of those Attributes. For example, I have Kneepads that have a talent called Patience and for that talent to be active I need 7 or more Defense points. You accrue attribute points from having mods slotted into your armor and they can also roll on the armor itself! If you go to your inventory and tab over to the right to your Stats page, you'll see a list of all your Gear and Weapon Talents that are available, and also the requirement of them. Not all Talents have requirements, some are just passive!

Also a general tip: if you find a weapon/armor piece with a talent on it you might want to use later, stash it. Later on you'll be able to recalibrate items and the way that works in The Division 2 is you take 1 talent from a weapon/armor piece and put it on the one you want to use. So if you get a Superior SMG with a talent you like, you can transfer that to a higher level SMG later on down the line for a few crafting components and some Credits. You can only transfer like to like though, so no putting a talent from an Assault Rifle on a Shotgun or anything like that. This goes for armor pieces too!

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Not a huge fan of it, just from an aesthetic point of view. The big blocks and gaps between all the video options on the front page makes it look really barren and empty. Maybe its the color scheme or the font choice or something but it all looks kind of like a test build. I don't watch any videos on the site, the only thing I use it for really is to check the forums every now and then and listen to the Beastcast since that isn't up on YouTube, so navigating to what I want doesn't really seem like it'll ever be an issue. I dunno, overall I guess it just looks pretty plain and the dark theme is too dark to spend any real length of time looking at.

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It took me nearly 10 hours to get really acquainted with how the game controls and moves, and probably another 5 to pin down the sensitivity/dead zone options to a spot where aiming doesn't feel like a complete and total chore anymore. I really think the first chunk of this game is straight up awful. If you can acclimatize yourself to the controls/animations long enough to finally get the story going and for the characters to start getting fleshed out, I think there's definitely a lot about the game to like. But man, that first bit is just some of the roughest I've experienced in recent memory from a game.

I also have a really hard time wrapping my head around the fact that Rockstar continues to use the exact same tutorial system as they have since GTA 3. Flashing a pop-up of plain text up in the upper left side of the screen, usually during the part of the game where I need to know that info the most, and then having it completely disappear into the ether is just insane to me. There are so many systems in this game I've been flat out ignoring or unaware of just because I missed a tutorial. It took me until a sidequest earlier today to finally figure out how to actually play the fishing mini-game, for example. Its just bizarre all around.

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Really awesome poster duder! Lots of great stuff in there, holy cow.

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