I think a lot of it also comes from the fact that it was made by a few dudes. It's easy to forgive a game and the problems it has when only a few people worked on it. Should it get a pass? No, but it's real easy to do.
I think OP is getting caught up more in the fervor surrounding the game than the game and how it plays (which is more evident considering he/she has never played it). I think the people who like the game like it because of the challenge it presents. It can be both very methodical and because of some random elements such as A.I. pathing, it can also be knee-jerk, lightning fast. Similar to how Super Meat Boy plays out, which is a pretty apt comparison in more ways than one. I think because of the incredibly stylistic approach to the game and that whole package, it'd be easy to get caught up in all of that, but all that stuff just adds another layer on top of the (usually) pretty great gameplay. Would it have worked as well or have been as "hyped" as it were with a different take? Who's to say. I think the criticisms you (OP) hold seem misguided, but there is certainly some validity to them.
I think it's awesome that he is so forgiving about something like this. This game has a ton of hype (and so it totally should, it's great) and for him to come out and be like this is probably one of the best ways to combat piracy. I'd imagine people who DO pirate his game are going to see this and be more supportive of him/his stuff either now or in the future.
It's pretty alright. Got a unique combat system / set of mechanics. Looks good, characters are pretty likeable and all that jazz. Has a couple difficulty spikes that'll probably throw you for a curve though. Never got past one part because of it, but this was a while back and I still don't think I ever fully grasped the mechanics completely. I remember liking it a lot up until I hit a brick wall in difficulty though.
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