I'd probably agree with most of the points leveled here. My real big issue is that none of the gear feels worth chasing, really. Getting an Antiope was cool for PvP because it promoted gameplay different than a MIDA but that was about my biggest thing to chase. I feel like I don't have any incentive to run stuff in the normal game. I did an absoluteton of Iron Banner because those rewards were something new and the armor sets were cool looking. I did a fair amount of Faction Rally even, for the same reasons. If there were more gear in the game I bet I'd still be grinding out Faction Tokens and Planetary Tokens and all that. But as it stands, I have a nearly full vault and I'm missing all of 14 weapons in the game. So where is my incentive? If I'm looking at this like a loot game, I don't really have any. Or if I do, like wanting to get the weapons, I don't have (really) a structured, guaranteed progression to work towards achieving those goals. Want an Antiope? Pump all your resources into Gunsmith and hope you get lucky. I'd probably be more inclined to do that if I was missing more cool, interesting or otherwise worthwhile weapons but I don't think I am.
This also starts to highlight other problems like the issue of dupes: they serve no current purpose in the game outside of storing them on other characters so you're not forced to mess with an app or the in-game vault system when you want to grab a certain weapon. Its crazy to me that I've got close to 2,000 legendary shards (from sharding useless dupes/armor sets) and nothing to do with them except buy Exotics and turn them into gunsmith parts to level him up in the hopes of getting one of the guns I'm missing. I could buy a bunch of Ghosts, one for each planet/PvP, but why even do that? Its not hard to find chests and the extra tokens you get don't seem to ever proc. Got one that gives weapon telemetries? Have fun getting one telemetry every 10 hours that is worth less than a single gunsmith part. Which brings me to the issue of incentive for Clan rewards. After hitting max rank in Clans, you're "rewarded" with the ability to gain an extra faction token from doing a Nightfall, Trials or the Raid. Sounds somewhat useful until you realize its a single solitary token, and its random. Doing the Raid (even on Normal) and getting a single Dead Orbit token that I can't even use is the exact opposite of a reward. I couldn't even tell if you if the other rank rewards work because I'm not sure I ever noticed them.
There's a lot of stuff to do in Destiny 2 but the power cap is easily obtainable and there's no incentive to keep going once you're there outside of the basic fun of playing the game. Why are Strikes so unrewarding? Why do I only get a single Crucible token for a match, win or loss? Why aren't Adventures incentivized at all? Why should I ever step foot in a Lost Sector again after hitting the level cap? Heck, the reward for doing Prestige Raid is a shader, the chance at a set of armor that glows, a rare emblem and an ornament for an exotic. Where's the awesome guns? Where's the armor that makes me faster while holding a Psionic Charge for the Gauntlet? Where's any reason at all to replay the Prestige raid?
As I started typing this I got more and more upset about the game so apologies since I'm sure this comes off as ranty.
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