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two_socks

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two_socks

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#1  Edited By two_socks

Its pretty fucked that the XP bar in-game can't be trusted. I don't care if they wanna scale it, just tell people its happening. Glad they changed it regardless of why. Sometimes I wish they'd get their head out of their asses and just trust that their playerbase can understand things but I guess Bungie will be Bungie.

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two_socks

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Is it for sure true that everylootbox gives you enough crafting components to buy a card? I thought part of the commotion was that crafting materials were random from the boxes; you could either get lucky and get a good amount or end up with none. I know that duplicates will give you crafting materials but even that requires a fair amount of investment in the system for the most part (unless you get lucky RNG and all that).

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I'd probably agree with most of the points leveled here. My real big issue is that none of the gear feels worth chasing, really. Getting an Antiope was cool for PvP because it promoted gameplay different than a MIDA but that was about my biggest thing to chase. I feel like I don't have any incentive to run stuff in the normal game. I did an absoluteton of Iron Banner because those rewards were something new and the armor sets were cool looking. I did a fair amount of Faction Rally even, for the same reasons. If there were more gear in the game I bet I'd still be grinding out Faction Tokens and Planetary Tokens and all that. But as it stands, I have a nearly full vault and I'm missing all of 14 weapons in the game. So where is my incentive? If I'm looking at this like a loot game, I don't really have any. Or if I do, like wanting to get the weapons, I don't have (really) a structured, guaranteed progression to work towards achieving those goals. Want an Antiope? Pump all your resources into Gunsmith and hope you get lucky. I'd probably be more inclined to do that if I was missing more cool, interesting or otherwise worthwhile weapons but I don't think I am.

This also starts to highlight other problems like the issue of dupes: they serve no current purpose in the game outside of storing them on other characters so you're not forced to mess with an app or the in-game vault system when you want to grab a certain weapon. Its crazy to me that I've got close to 2,000 legendary shards (from sharding useless dupes/armor sets) and nothing to do with them except buy Exotics and turn them into gunsmith parts to level him up in the hopes of getting one of the guns I'm missing. I could buy a bunch of Ghosts, one for each planet/PvP, but why even do that? Its not hard to find chests and the extra tokens you get don't seem to ever proc. Got one that gives weapon telemetries? Have fun getting one telemetry every 10 hours that is worth less than a single gunsmith part. Which brings me to the issue of incentive for Clan rewards. After hitting max rank in Clans, you're "rewarded" with the ability to gain an extra faction token from doing a Nightfall, Trials or the Raid. Sounds somewhat useful until you realize its a single solitary token, and its random. Doing the Raid (even on Normal) and getting a single Dead Orbit token that I can't even use is the exact opposite of a reward. I couldn't even tell if you if the other rank rewards work because I'm not sure I ever noticed them.

There's a lot of stuff to do in Destiny 2 but the power cap is easily obtainable and there's no incentive to keep going once you're there outside of the basic fun of playing the game. Why are Strikes so unrewarding? Why do I only get a single Crucible token for a match, win or loss? Why aren't Adventures incentivized at all? Why should I ever step foot in a Lost Sector again after hitting the level cap? Heck, the reward for doing Prestige Raid is a shader, the chance at a set of armor that glows, a rare emblem and an ornament for an exotic. Where's the awesome guns? Where's the armor that makes me faster while holding a Psionic Charge for the Gauntlet? Where's any reason at all to replay the Prestige raid?

As I started typing this I got more and more upset about the game so apologies since I'm sure this comes off as ranty.

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I'm pretty bummed they did away with the power-enabled nature of IB, same as I was for Trials. IB just feels like a Control playlist now, like its lost its "hook". It would have been cool to see some other kind of modifier enabled in its place. I think all the armor looks nice but I its a shame they didn't give the weapons unique models. As for the weapons themselves, the only one I think is really terrible is the Scout, the rest seem to range from fine-to-great even with the SMG and Pulse being some favorites of mine. Overall the event feels kinda half-baked. Nice to see Shores of Time again and with a cleaner look/geometry too.

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Just hoping the sets aren't mobility focused. Also hoping that we get surprised by Iron Banner having weapons because if its just armor than I'm gonna be pretty bummed. Not entirely sure why they seem to be doing away with your Power level mattering across the board. I thought that was intrinsic to both Iron Banner and Trials, part of what made those modes more unique than just the loot sets. Honestly I'm on the set just for the armors though, if for no other reason than because they're unique and I'd like to have a reason to keep playing the game.

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I prefer Uriel's for its Hi-Cal. The Number is a fine auto rifle though.

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@spaceinsomniac: Some people have gotten their hands on some of the Faction weapons early, I think from the Cayde chests. Myself I have the New Monarchy Scout (High impact Hakke Scout with; Armor Piercing Rounds or Extended Mag and the new version of Cocoon), and the Dead Orbit Pulse Rifle (High impact EDZ pulse with; Extended Mag or Flared Magwell and Outlaw). I have a friend who has the Dead Orbit Hand Cannon which is an Old Fashioned with Hi-Cal and Triple Tap if I'm remembering right.

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#8  Edited By two_socks

@zevvion: Ah okay, I was just misunderstanding what he was saying then, apologies! For what its worth my team had the same problem as hestilllives, but at that point in the raid we were mostly on auto-pilot and if an enemy showed up we were killing it regardless.

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@ll_exile_ll: Right, but 4 Psions spawn injust before you get sent to the Mind Dimension. You can kill these Psions to get heavy ammo, but doing so causes more adds (in particular more orange bars) to spawn during the ensuing fight in the Throne room. When your Throne team comes back to the Throne room, there will be another 4 Psions to kill, specifically the ones your Mind team calls out. If you don't kill the 4 initial Psions, you fight fewer adds and it makes the Throne room fight more manageable.I assume his team was like mine and thought we had to kill all the enemies before being teleported but that's not the case at all.

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@ll_exile_ll: Fairly sure he's talking about not meleeing the first 4 Psions that spawn in. If you don't kill them, you don't have to deal with as many adds in the Throne room.