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twswordsman

Taking a look at what I have...trying to make sense of what I need, so I can buy more of what I don't need. Ah the composer's struggle.

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twswordsman

101

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107

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twswordsman

101

Forum Posts

107

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13

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Reviews: 2

User Lists: 4

Avatar image for twswordsman
twswordsman

101

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107

Wiki Points

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Reviews: 2

User Lists: 4

#3  Edited By twswordsman

thanks...didn't make the pic though....

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twswordsman

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#4  Edited By twswordsman

I bought my 360 Christmas of 2005, it has finally red ringed! Congrats for the three year old.. Rest in peace.....time to call MS

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twswordsman

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#5  Edited By twswordsman

The Electronic Universe of Language and Culture Pt. 1

A manifesto for games as art

by Charles Samuel and Zach Batles

My friend Zach and I have been thinking of a gamer's manifesto for some time now. The main aim of this writing is to show how games and literature are related. By doing so we may argue that literature and computer science are not exclusive to each other. It would be great to have a course in Literature and Computer science, agreed? Anyway...for 2009, this is our project. Hopefully every month we'd have something new for you!

I. Introduction

It came in a dream one Sunday morning; it was the theory of language’s relationship to art. I found a meaning in my dream, although Freud might say differently. There I was, Teetering on the edge of a mental cliff, afraid to jump to the next plateau to reach the door of my subconscious. Although literary scholars would argue that Freud’s subconscious is impenetrable, I argue that the subconscious is but only the final watchmen over the inspiration found in every human mind, art being the foremost.

As a first gate, a door to the garden of meaning, art is the first gate of human society and culture that must be kept in working order to be useful. While the gate metaphor of art equates representative arts like painting, sculpting, and music, art at the very best of interpretations is subjective and that’s the beauty of the practice, for art is a practice. The technique to handle a brush is just that, a technique. The artist, by the very definition, is a person who possesses the ability to turn the subconscious into a traitor and thus reveal the secrets of meaning in the human mind. It takes months, years, and centuries of practice in order to perfect any given number of artistic interpretations. Whether one is to study the appeal of a painting, the meaning of a text, or what a limerick’s tone does for the human spirit—if one believes in such things—a person who considers the arts as the first door into meaning, practices. This practice, writing, painting, or playing music, produces feelings, emotions, or even nostalgia. Art could serve the purposes of historical accounts, passing on of legends, or even contribute to theological discussions. An artist, to be successful, must not only open the door to meaning, but do it in such a way that his or her idea can be accepted by the society of their origin.

No Caption Provided
Each distinct region on the planet has a marker of what can be accepted as “good art” and each art form has its history. African art may have a different history then Indian art; however, each artistic impression has a value determined by the society an artist may be governed. Art is therefore a force that is governed and defining the terms of art from a singular perspective is a very difficult task. It is not surprising then that the discourse of the arts has been usurped by the absolutes of math and science.

Art has been reduced to the sum of its parts and art theory uses math and sciences in order to judge what is appealing, and therefore most profitable to the artist. Good art has been examined for the proportions of Pythagoras, and the proportional art has been marked as purely a science by the mathematicians, thus loosing the literary significance that literary theory can have on physical, representative art.

Project Offset...remember?
Project Offset...remember?
It took me some time to think about what could be done with literary theory in terms of painting or complied arts. Compiled arts for me are things like orchestral music pieces, webpages, or videogames. In classical terms, compiled arts are mosaics, collages, or novellas. They are small bits of knowledge sewn together to create a master work. The different logos and Photoshpped images on a webpage are all placed together to create an appealing structure for the viewer to glean information from. What startles me about the rest of art and culture is that these artistic elements of technology are not viewed in the same way classical art or even the post modern. I am reminded of several instances where I would discuss the way a light hit a leaf in a videogame and how that light relates to the an Aristotelian notion of catharsis only to hear the scoffing of math majors and biologists, claiming that there is either a scientific explanation or that the way the light touches is a results of 1’s and 0’s, purely binary. But there is humanity in technology. There is a moment when memory and inspiration collide to create a scene, a graphic image or a sound in a game that reminds us of the roots of civilization, similar to what text can do.

Compiled Arts
Compiled Arts
What I hope this writing conveys, text can be used to unlock the doors into the subconscious mind of the reader so as to derive meaning from the possibility that art is relatable to literature theory. I feel that the electronic universe of language is not just tied to math and science but to the liberal arts as well. The implications of such a thought are this: Sciences will be reevaluated for the possibility of including language into the study of computer science. Language can then be applicable to math and science and also equitable. Language (i.e text, writing, art) supplies the reader with a heavy understanding of what the implications and applications of science means to the structure of society. Language would be once again included in the school curriculums as important vital parts of education that must be taught as rigorously as math and science has been proposed.

The first location in thought to begin discussing the relationship of literature (i.e. language, art, writing, music) to that of computers and electronics is in the power that literature possesses within itself; to first define what literature can do. The second phase, describing how computer science is similar in scope and power, as well as demonstrate how technology borrows from the concepts of literature. The third is to put the belief into practice, participating in the unlocking of meaning. Art and technology are inseparable, thus critical theory and technology are also inseparable. 

Were the electronic worlds we have created only the compilation of 1's and 0's and the rigorous use of scientific logic, would they be as popular as they are? Certainly not. It is unwise to view our new electronic world without the consideration of the art and integration of past mediums. There was a time when film was merely the product of clever engineering, but now, certainly, one may look and see the exquisite artistry involved in a movie. In the same way, video games serve a similar purpose and must be analyzed as a legitimate art in order for us to fully understand its role in our lives.

It is said that humans are the only beings that tell stories to each other. For such a unique characteristic, we should be intensely interested in everything involved in it. Consider the first story told - the person who first drew a scene in his story and invented drawing and painting, the person who first reenacted his story inventing drama. In light of these developments, to ignore the role that new technologies, that video games and other electronic worlds, play is to miss out on one of the most dramatic evolutions in the way humans tell stories and in the very way we view our lives.

All art is the illustration (whether 2D, 3D, or otherwise) of a view. A view entails many things and can be seen in art throughout history. For the Medieval artists, cycle is a central theme, with people in the stories always filling their role, doing their part, and contributing to the vast divine cycle of life. For Modernist artists in the early 20th Century, their art is filled with a view of progress, of continual newness, and of a great revolutionary scattering of traditional consciousness.  In the same way that print revolutionized the Renaissence world and the way that film revolutionized the modern consciousness, video games and our new electronic media are rapidly and dramatically changing our artistic view. To ignore this new artistic view, to forego a critical analysis of these new media because they are not as high and noble and artistic as the critics think they should be, is the lowest form of idiocy.


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twswordsman

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#6  Edited By twswordsman

Saints Row 2 PC comes out next week, it's a good year! :D lol

But dude, sorry for your loss :(
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twswordsman

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#7  Edited By twswordsman

As soon as I get some money, I'm ordering!

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#8  Edited By twswordsman

Awww, wow...wish I had a copy of Smash Brothers....I'll buy it eventually. :D but so would get in on this action!

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twswordsman

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#9  Edited By twswordsman

So many people make top 10, 20, 100 lists of good games, let us take a look at some disappointing ones. These games are not bad games, they just didn’t live up to the hype that was generated by the fanbase, marketing, and/or editor previews.

Wish the game had more of these sections
Wish the game had more of these sections
At number 9, Sonic Unleashed is a great example of how to mess up a good thing. No doubt the brass at SEGA demanded that there be more in the game then just running, jumping, collecting rings, and defeating Eggman; however, adding in God of War style gameplay was not a great solution. /sigh @ marketing. The graphics are amazing, the music is some of the best in the series, the sound design on the 360, for those fortunate enough to have 5.1 Dolby Digital, destroys Gears of War 2 (yes, I said it); however, the gameplay and voice acting and story drag the game down. A game with so much promise, but misses the bar.
Behold, the power of the
Behold, the power of the "cell" processor, BELIEVE IT!
At number 8, Naruto: Ultimate Ninja Storm is another one of those “great promise” games. It sports some of the most impressive cell shading in gaming yet it plays like the ps2 games before it. If the game was a straight brawler, there would not be such outcry, but because the inclusion of a main hub world and other side mission, important characters and events in the Manga series had to be left on the cutting room floor. It looks so good, yet so much could have been done more with the game. In any case, the game is gorgeous but its visuals do not bring anything new to the gameplay.
You think that's air you're breathing now?
You think that's air you're breathing now?
At number 7, Mirror’s Edge is DICE’s attempt at first person platforming, yet it disappoints by being a bleh experience throughout. Each level varies and challenges are mental, but the game seems at times to control itself or unnecessarily presents enemies for the sake of conflict. But like Matt Leone of 1up fame said “It seems like a proof of concept demo”. With its' short campaign and niche multiplayer components, the game feels more like the demo, only 4 hours longer. At its price, Mirror’s Edge offers little replay value to those who are not obsessed with time trial runs.
With a wink and a nod, she passes the statue...
With a wink and a nod, she passes the statue...

At number 6, Tomb Raider: Underworld could be best described as “Lara Croft, again”. The game was marketed as a tomb-refresh but its’ combat system and level design were so 1998 that it just didn’t live up to the hype. The game, again looks amazing, but the entire package just was not there. A reboot to the franchise, it is not. Not much else to really say about it, it is a forgettable game.

Creative and innovative...but lacks full support.
Creative and innovative...but lacks full support.
At number 5, LittleBigPlanet suffered at the hands of server crashes and other localization issues. Its community touted the game as a giant creative force that could not be stopped. Journalists even said that Miyamoto and the entire Nintendo staff pulled their hair out wondering why they never thought of the game themselves. It was set up to be the biggest launch and reboot to the PS3 this holiday, what happened? Many would argue that the game is still amazing and that the simple fact that not many people are playing it is not indicative of quality, but quantity. A counter argument, community is this game’s strength therefore quantity is proportional to quality. Sony’s failure to secure a smooth launch for LittleBigPlanet cements this game in the top 5 most disappointing games of ’08.
I wonder if three is a Gamestop around here to trade in my old NES games?
I wonder if three is a Gamestop around here to trade in my old NES games?
At number 4, Animal Crossing: City Folk makes the list for the simple fact that Nintendo’s been hyping an Animal Crossing game for Wii for at least a full year before its release on November 16, 2008. Many speculated it would be Nintendo’s first attempt at making a console MMO, however the game turned out to be Animal Crossing DS on Wii. Seriously, Nintendo executives must think little of their consumer base to assume a port of a 10-year-old N64 game is something to get excited over. Never has there been so much anticipation for a Nintendo online foray since Mario Kart DS, yet Nintendo drops the ball. Its online functionality is no different than the DS or Gamecube versions. It would be best to just find a Gamecube at a Gamestop and buy Animal Crossing on that instead of investing in a Wii this holiday.

These were hard, and I thought about the next three, most disappointing games of the year…

The force is strong, let's just say that.
The force is strong, let's just say that.
At Number 3, Star Wars: The Force Unleashed should have been game of the year. Being a secret apprentice to Darth Vader, using the ultimate power of the force, new technology that animated characters procedurally, awesome graphics on the next gen systems, it was the Star Was game to end all, but sadly technical issues marred its release. Unfair challenges brought the game’s momentum to a scratching halt. The game’s story, not to say much, lacks in depth and substance. The motivations of Darth Varder are questionable within the realms of the lore and the music seems to be recycled John Williams scores, again. Nothing about this “new game” is new with the exception of some fancy tech that GTA IV utilized much better. The gameplay felt stilted and it stopped being "fun". 
Much better than a band from Peru...
Much better than a band from Peru...
At number 2, Wii Music has got to be the most heart wrenching, gut busting blow to the Wii lineup this year. Previewed as a tech demo at the Wii unveiling, Wii music displayed remarkable tech that seemed to bring to life old Nintendo songs and offered players a chance to customize their listening experience. What was eventually churned out by NOA was a Simon Says, open a hole in a wall, game that happened to play music. It’s clunky controls make it unplayable and the music selection is elementary. The game does not even sound like it utilizes the normal Wii Midi interface that is used in most Nintendo games like Legend of Zelda: Twilight Princess or even to some extent Mario Galaxy. From a company that produces some of the finest game music in the world, Nintendo is like Moses in the desert frustrated at the children of , striking at the rock of music hopping that something comes out to satisfy the thirsty masses. What spills forth from this game is nothing but garbage.


And the most disappointing game of 2008 is:

Too Human

You want this....wait like everyone else!
You want this....wait like everyone else!
10 years in the making, spanning a failed development cycle on 4 different platforms, removing conventional camera direction in favor of context sensitive controls, emulating gameplay found in Diablo and Phantasy Star Online, and a story that would please Thore…Too Human showed no signs of being a fairly great game, so why is it the top most disappointing? Too Human was hyped not by the company it was published by, but by the developers themselves.

At its core, the gaming community is skeptical of marketing and PR for games and very few will fault a developer if a game turns out to be crap; either the gaming enthusiast says the developer didn’t have enough time or that marketing thought an element of a game needed to be done by CRT time. The problem here is the developer had plenty of time to iron out the bugs, and years to examine how the gaming public would react to the game. The engine they were using, however unfinished it may have been, was solid enough to put out a good looking and playing game. And the story seemed like a very interesting, intelligent premise. There was no reason to doubt the developer. With past games like Legacy of Kain, Eternal Darkness and the remake of Metal Gear Solid: Twin Snakes, the company’s track record showed a solid portfolio of well crafted games. There was no need to doubt the developer when they said it would be a great game.

In the name of Ogden, I punish you!
In the name of Ogden, I punish you!
The promise of 4 player co-op and loot and gear customization was enough to make the dungeon crawling fiend inside any gamer foam at the mouth. The online e-peen battles began with forum posts stating what class is best suited for looting and dps. Disscussions of the story spilt over into podcasts and video previews. At the same time, negative coverage was squashed; the E3 build was Microsoft’s fault and 1up’s negative preview was the result of an editor’s lack of knowledge of the product. The game was so defended by the masses that 1up had to run a series of interviews where the editor of the negative preview had to answer to the developer of the game. Never before in the history of video games has the editor of a major publication had to sit down with the developer of a game and justify a PREVIEW.

The game was hidden behind a wall of hype and wishful thinking and when the blinders eventually came off—gamers were left with what was reality—the game was incomplete. The 4 player co-op was removed not for technical reasons, but because game difficulty and play balance issues. The story made little sense in its context and the game play amounted to nothing more than a point-and-click brawler. The loot was not as important to the game play experience and there were many ways to cheat the system in so that the leveling aspect seemed unrewarding. The game wound up being the worst case scenario for most gamers, 60 dollars spent on a game that no one else was playing. Too Human serves as a lesson to all gamers, just cause its been cooking for a long time does not mean the end product will be better. 

_____________

Well that's my list, leave comments! :D

So long disappointing games of 2008, bring it on 2009!  

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twswordsman

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#10  Edited By twswordsman

Rhanks for the info Rowr