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Tysman

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Summer of Arcade, L.A. Noire, Fallout, Random Thoughts

Oh hello everyone, it's been quite awhile since i've posted. Mainly because of work this summer, which has allowed me to purchase several new games which brings me to my next point... 
 

Summer of Arcade

 
This year's Summer of Arcade had proven to be a very captivating one for me. I'm currently working my way through Bastion and From Dust. I love the feel of Bastion, and feel as though it provides the perfect amount of challenge within. I also enjoy the way they deliver the story to the player, hopefully other Game Developers take this to heart and consider Bastion's, and other, new ideas for story. To be rather blunt, I feel as though the way we experience a Game's story has changed much in the last few years, although it could be the game's I have been playing as of late, feel free to prove me wrong. I very much enjoy the world shaping aspect of From Dust, but it's failed to keep me entertained, i played several of the missions and quickly lost interest. This is absolutely not a harp on the game, it's more of a statement of my personal tastes than anything. Other than SoA, i've also been playing another game i picked up: 

L.A. Noire

 
I recently beat the homicide desk in about 3 seating of playing, and haven't gone back to it for a few days. This game is an astoundingly beautiful game, but I won't stress this fact as i feel that it has been beaten to death already. The gameplay itself can be rather tedious at times, and i find myself getting angry and restarting when i miss a clue or get something wrong in an investigation. This may sound odd, it's simply because Story in games is one of my most important aspects, I play through a game as one would read through a book, or watch a movie. The interactivity does captivate me much more than other types of media, which is why i play games more than i watch movies or read novels. I have this inner desire to experience the story as the "Good Guy". I guess that says more about me personally, but whether it's at the cost of Harder gameplay, Fiscal loss or any other point for that matter, doing the "Evil" action just feels wrong to me. This is very apparent in multiple path games such as: 
 

Fallout 3/ New Vegas

 
I recently bought all of the DLC, except for Dead Money, for New Vegas and am eagerly awaiting Lonesome Road. I am very interested in how they bring the storyline with Ulysses to an end, and the story behind the two couriers interaction. I enjoyed the New Vegas DLC so much that i went back and bought Point Lookout, The Pitt and Broken Steel for Fallout 3. I play Oblivion and Fallout style games almost religiously, with over a seventy hours played in one character in Fallout 3 before jumping into the DLC. Having not played the game for over a year, it was a nice surprise to see 113 Stimpacks and numerous other great items on my character. I extremely enjoy Bethesda Style RPG's, and would love to here about similar, less known ones. Feel free to reply with any comments or anything you'd like to ask
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Tysman

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Edited By Tysman

Oh hello everyone, it's been quite awhile since i've posted. Mainly because of work this summer, which has allowed me to purchase several new games which brings me to my next point... 
 

Summer of Arcade

 
This year's Summer of Arcade had proven to be a very captivating one for me. I'm currently working my way through Bastion and From Dust. I love the feel of Bastion, and feel as though it provides the perfect amount of challenge within. I also enjoy the way they deliver the story to the player, hopefully other Game Developers take this to heart and consider Bastion's, and other, new ideas for story. To be rather blunt, I feel as though the way we experience a Game's story has changed much in the last few years, although it could be the game's I have been playing as of late, feel free to prove me wrong. I very much enjoy the world shaping aspect of From Dust, but it's failed to keep me entertained, i played several of the missions and quickly lost interest. This is absolutely not a harp on the game, it's more of a statement of my personal tastes than anything. Other than SoA, i've also been playing another game i picked up: 

L.A. Noire

 
I recently beat the homicide desk in about 3 seating of playing, and haven't gone back to it for a few days. This game is an astoundingly beautiful game, but I won't stress this fact as i feel that it has been beaten to death already. The gameplay itself can be rather tedious at times, and i find myself getting angry and restarting when i miss a clue or get something wrong in an investigation. This may sound odd, it's simply because Story in games is one of my most important aspects, I play through a game as one would read through a book, or watch a movie. The interactivity does captivate me much more than other types of media, which is why i play games more than i watch movies or read novels. I have this inner desire to experience the story as the "Good Guy". I guess that says more about me personally, but whether it's at the cost of Harder gameplay, Fiscal loss or any other point for that matter, doing the "Evil" action just feels wrong to me. This is very apparent in multiple path games such as: 
 

Fallout 3/ New Vegas

 
I recently bought all of the DLC, except for Dead Money, for New Vegas and am eagerly awaiting Lonesome Road. I am very interested in how they bring the storyline with Ulysses to an end, and the story behind the two couriers interaction. I enjoyed the New Vegas DLC so much that i went back and bought Point Lookout, The Pitt and Broken Steel for Fallout 3. I play Oblivion and Fallout style games almost religiously, with over a seventy hours played in one character in Fallout 3 before jumping into the DLC. Having not played the game for over a year, it was a nice surprise to see 113 Stimpacks and numerous other great items on my character. I extremely enjoy Bethesda Style RPG's, and would love to here about similar, less known ones. Feel free to reply with any comments or anything you'd like to ask