@Example1013It's optional. You might not like it, but it's nowhere near the level of your absurd analogy. You're actually playing the game, getting loot and growing more powerful, like you have been for the entire game. The curve is just a lot steeper, which is what they wanted to accomplish with Inferno. No AH necessary.
@Galiant: You don't have a clue what you're talking about if you think the AH was optional for Inferno. [...]
It's definitely optional because the possibility of grinding gear instead of buying it off the AH is still there. Unless your definition of optional is different from mine...the word "optional" has nothing to do with whether you like the alternatives that exist. If you're dying so much that you can't even repair then you'd go grind mobs that you could kill, repair with that gold and grind and gear up where you can without dying so much that you can't repair until you could eventually progress.
I mean I could also theoretically cut my finger off with a spoon if I want to spend a month there sawing at it, but it's so unrealistic to expect it, and there's an alternative so much faster that I'd consider that functionally equivalent to impossible, and so if I were going to talk about cutting my finger off, I'd say it's "not optional" that I need something sharper than a spoon to do it with, because I'm not a total asshat over semantics.
At this rate, optional probably isn't the best word to use. Maybe optimal? Diablo III should be a stand-alone game, but D2 just casts too huge a shadow over it to not make comparisons. D2: Do Mephisto/Diablo/Baal runs for loot, trade what you get for other items you want.
D3: Run entire Acts fighting stupidly randomized monsters, praying they don't have some ungodly suffix combo, all for a chance at loot that probably has horrible stats, sell it(not trade for what you actually want) then use that money to maybe find something not craptacular for yourself; some hat with mostly Intelligence and less than 80 Strength perhaps.
I had fun playing Diablo III, but it was mostly because it was fresh with mechanics and environments. The loot definitely isn't the deciding factor for most people.
He is right, though. Blizzard's shitty security is a reason to hate Blizzard's shitty security, not one of their games you're trying to play. It's like saying "ewww, this milk is spoiled, I FUCKING HATE FROSTED FLAKES".
Their "security" options suck just as much balls for WoW, but that's not the reason I hate that game. But I disgress :P