@joshwent: I'm thinking what happened here is that Patrick and Barry agreed with each other a little too much. Meade's written various apocalyptic screeds about the current state of mobile gaming, so I'm a little bit disappointed that Patrick couldn't at least try to interrogate the premise a little bit. This isn't to say that there isn't a problem with the way developers may feel obligated to do sleazy things to their business models because they perceive it as the "only" way to succeed in the space, but I'm finding the tone of the article to be a little..."patting ourselves on the back".
unangbangkay's forum posts
So, I'm pretty sure I'm doing to download this tonight. Any good resources/advice for a beginner? The one month gold is a good start.
The STOWiki is a reliable resource if you're Federation or Klingon. The updates for Romulan content aren't in yet though.
- Any captain career can make ANY ship effective. Don't listen to people who insist that you have to fly a certain ship just because you're a certain career. If you roll Romulan you don't have to worry about that until the endgame, since ship selection is limited.
-It's usually a better idea not to mix too many weapon types (cannons and beams, different energy types). You incur a power penalty. However, just for playing missions you don't need to worry, the content is easy enough.
- Use your pre-endgame levels to experiment with different ship types and styles. Try out escorts, cruisers and science vessels and see how you do
-Tactical team is your friend. Always have Tactical Team I on any ship setup.
" This, coming from a MW2 player. I've played the demo for the first game but never got BC1; and forgotten about how things went. As I recalled, I got slaughtered constantly by tanks and stuff. So anyways, I was wondering about how I am expected to play this game and what usually happens. I'm thinking about picking this game up and playing it with some buddies (or guys on GB if anyone ever sets things up) and just rolling in as a small knit tight group; or so I think. "Well, if you check out GB's QL videos on the BC2 beta and on Battlefield 1943, you'll more or less get the gist of it. It's team-based, got classes, vehicles and objectives.
"Classes" here aren't like classes in MW2 where it's pretty much just a custom loadout of perks and weapons. A class has a specific function. I don't remember the exact names, but support types get anti-tank weapons and repair gear, assault types get stronger assault rifles and whatnot, and medic types get medical gear (no regenerating health) and can revive allies. Spec ops types get remote explosives and sniper gear.
Of course, this isn't set in stone (though it's more rigid in BF1943). You can unlock more weapons and gear for the different classes (in the QL Jeff unlocks a shotgun) that you can use to further specialize, and I believe BC2 introduces perk-like stuff.
Gameplay is much more strategic also. Because there are vehicles, maps are way bigger (and shrink/grow based on player count). You're encouraged to join a squad, and squad leaders act like rolling spawn points that you can spawn on top of. Some vehicles can also act like spawns (at least they did in some earlier BF games).
Objectives are more complicated. The mode being played in the QL is kind of an assault type. Where offense tries to demolish certain targets on the opponent's side. When the defense targets are destroyed, the defense falls back to the next set of targets and so on.
There's also a kind of squad deathmatch where multiple squads (like 4 I think) fight each other, and a random armored vehicle spawns on the map that can give advantages to the squad that grabs it. I believe there's a video of that on the site, too.
The problem here isn't the uproar (which is ridiculous), but the wholesale dropping of one feature for another, basically switching servers for matchmaking.
When you've got servers, you can go to whichever server you choose. Any mod, any rules, any custom maps. With matchmaking, who you end up in a match with is entirely up to Infinity Ward and its math on how it wants to compare your rank with that of others. Furthermore, depriving people of the ability to set up their own, private servers essentially cedes control over ALL of MW2's online content to Infinity Ward. Potentially, that could mean no mods allowed, EVER.
Also, there's the question of whether or not matchmaking is superior. Peer-to-peer matchmaking (what happens on consoles and will happen with IWnet) is only as reliable as the host's home connection is, and that's usually not very good. Going matchmaking-only denies players the ability to chose where they play, and to a limited extent, with whom.
I'm not about to let the debate break my decision over whether or not to play MW2 (PC only for me), but I DO know that I don't want to stare at a "finding optimal game" screen for 20 minutes and then drop 5 minutes in after the host ragequits. Don't you people remember what it was like when Gears of War 2 went up?
At least give people the option for both. It CAN'T be that hard. Hell, even Lost Planet 2 uses a "host browser" instead of matchmaking. It's that easy.
Ouch. I feel sorry for Demon's Souls players who care about trophies. Getting a bronze there is like earning a gold or platinum in most other games, challenge-wise.
20Gb install?! Feh, 1Tb portable hard drives are a quarter the cost of a new 360 HDD these days!
Anyway, it's PC all the way on my end. "Spiritual successor to Baldur's Gate" equates to "You're going to want a mouse and spacebar."
Re: Achievement points: If you're that sort of person, there's always the chance that DA will be Games for Windows LIVE enabled. Sucks though it may, it DOES transfer achievements. Plus, if you have a 360, you can even rent the 360 version one day and play through it for double the points!