The reasons are probably about as varied as the discussion, but I think the main one is: Nintendo first-party develops for The Nintendo Switch. So while companies like Activision, EA, and Ubisoft might have 4X the staff on a project, a lot of that staff is going to be ensuring the game "works" on 3 consoles plus any number of PC setups, each with moving parts that could cause the game to be completely unplayable if they interact with the wrong thing the wrong way at the wrong time.
It's why the complaint of "just fix bugs" isn't really a valid criticism: in fixing some bugs, others can crop up because now the game is interacting with the hardware differently, but with Nintendo, they only need to focus on one thing.
They're also part of the vanguard of "graphics are fine, the hardware arms race is actually worse for consumers" as one of the reasons people love and still buy their games is: the graphics are often stylized rather than "realistic," so not only do they age well, giving game sales a longer tail, but they're far, far, far, far less intensive to develop. Again, you CAN look at a credits list, but realize how many of those people are JUST working on art assets or localization.
Plus they don't have to work around trying to bilk every single cent out of every single customer and still make the game fun. Remember: for most major videogame companies, they want profit first and everything else second. Not saying Nintendo doesn't do shady shit to keep their coffers lined, I'm saying EA, Activision, and Ubisoft are so-so-so-so-SO much further down that particular pit.
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