Best of 2010
Undeadpool: Best of 2010
Undeadpool: Best of 2010
There has, very simply, never been a better sequel in my estimation. It improved on the mechanics of the last game, the plot had more resonance and character focus, and the first ten minutes are some of the most intense I've ever seen.
The game that was only supposed to be a multiplayer expansion with a single-player tutorial tacked on turned out to be a full-blown campaign with a unique and intriguing multiplayer. It was a win-win proposition for all involved.
Rockstar hits a homerun making one of the only good Western themed games as well as one of the most incredible, resonant, and frankly shocking endings I've ever seen. The mechanics take open world to a completely different level, filling that world with things that you actually want to do, rather than merely cramming as much in and hoping something's enjoyable.
Violent, absurd, sexy, and completely incomprehensible. Just a few of the adjectives to describe Bayonetta, yet none of them can fully encapsulate the experience that this game provides.
Fallout 3 was a great game, but it lacked the salty, tongue-in-cheek humor of Fallout 1 & 2, instead focusing on a much more epic storyline with a greater volume of locations that didn't always seem to matter. Fallout: New Vegas exchanged the number of locations for locations that were unique and interesting to explore, added a humor-optional mode, and had dialog and situations that captured life in strange, new wasteland much more emotionally.
The game is mired in clunky controls, glitches and a general feeling of being rushed. But damned if it doesn't tell one of the most fascinating stories with almost literally every choice that you make impacting either the plot or at the very least the next mission. Alpha Protocol is a game that twists and turns around you, but also keeps you guessing til the very end and I can absolutely recommend it, warts and all.
Hell, it's about time. Even without multiplayer, which I never invested in, the continuation of the story of Raynor, Kerrigan and the rest of the Starcraft universe alone was worth the price of admission, particularly with the improved between-mission interactions, the branching paths and the mission diversity, there's even a fair amount of replay value.
Earthbound is my favorite game of all time (as one of my other lists will attest) and the reason is purely because of the game's charming atmosphere and witty writing that still hold up today. I consider this game the spiritual successor to that charm and wit. The game is simple as can be with very little challenge, but who cares? Traversing the world and whimsy and wonder, listening to family-friendly, but by no means dumb, dialog, and living out the childhood fantasy of actually having the power that whatever you're dressed up as would have warms my cold, jaded heart and actually makes me smile for no reason other than it feels nice.
This game tweaked something very specific in my head: I want to someday be a writer, but I've had nightmares very similar to the ones that the titular character has had. Perhaps for that reason I was willing to look past a lot of Alan Wake's shortcomings and immerse myself in a story that felt strangely personal considering its linear nature.
Flawed in terms of both controls and plot contrivances, but it was still a game that told a unique, mature storyline in a way that was singularly interesting in letting you get to know the characters by going through their daily lives with all the minutiae therein.
Use your keyboard!
Log in to comment