UnrealDP's forum posts

#1 Posted by UnrealDP (1221 posts) -

It'd probably just be a constant brown note, making me completely invincible to any and all. It'd be like Dark Souls, but shittier.

#2 Posted by UnrealDP (1221 posts) -

Ergh, deceptive titles.

#3 Posted by UnrealDP (1221 posts) -

@WalkerD: Yeah, I guess so, but if there's even a chance of that thing going south, then it might not be worth it to roll the dice.

#4 Posted by UnrealDP (1221 posts) -

It's best to get it checked out, and I'd totally remove it too, if it's a bad as it could be. It's not like we're talking about some mold in a house somewhere; this is directly your health and well-being, which should probably be priority numereo uno.

#5 Edited by UnrealDP (1221 posts) -

I'm with you in spirit on Little Inferno. This is gonna sound crazy, but burning stuff just got boring and took forever. Stamps kinda helped, but it got to a point where I was waiting 5 minutes+ on an object to arrive, just to burn it in a matter of seconds and wait another eternity. It overstayed it's welcome and waiting for items was flat out stupid, but everything else was damn brilliant. Oh, also nice list, hehe.

#6 Posted by UnrealDP (1221 posts) -

@razkazz said:

@UnrealDP said:

@razkazz said:

Definitely Doom 3. I grew to love Quake 4 by the end but, for whatever reason, for the first like 6 hours there aren't tons of enemies, your squadmates kill the atmosphere, and it's just pretty boring. It does pick up and feel more like Quake II for the last 12 plus hours, but Doom 3 is solid throughout. Whichever you choose, make sure to play on hard because in a very un-idlike move they made the normal difficulty of both way too easy.

This! I've also recently played Quake 4 and it's also got some piss poor level design in a spot or two. Just old timey levels where you're sitting around for like 5 minutes trying to figure out the obtuse way you're supposed to advance.

So true. I was replaying a section not long ago where you're outside in some trenches and after you clear the enemies it tells you your objective but not where to go. So I'm running in circles for like 10 minutes because the only logical path is this cave entrance that I should totally be able to enter but it has an invisible wall. Eventually I jumped on some crates and it let me jump out of the trenches and run to the next area. It was just odd because, even though invisible walls are always poor design, it would've been much more understandable to have them blocking off the top of the trenches. I was surprised to see that kind of shoddy work from Raven.

OHMYGOD TOTALLY! That part was the most goddamn infuriating thing. What that game asks you to pull off right there just felt like an exploit. I was pretty sure I had messed it up or was finding some secret, but no, that's just janky level design, folks. I remember there was a later part with these lifting walls in the Strogg (christ am I spelling that right?) facility that also messed me up, but it's been a bit.

#7 Posted by UnrealDP (1221 posts) -

@razkazz said:

Definitely Doom 3. I grew to love Quake 4 by the end but, for whatever reason, for the first like 6 hours there aren't tons of enemies, your squadmates kill the atmosphere, and it's just pretty boring. It does pick up and feel more like Quake II for the last 12 plus hours, but Doom 3 is solid throughout. Whichever you choose, make sure to play on hard because in a very un-idlike move they made the normal difficulty of both way too easy.

This! I've also recently played Quake 4 and it's also got some piss poor level design in a spot or two. Just old timey levels where you're sitting around for like 5 minutes trying to figure out the obtuse way you're supposed to advance.

#8 Posted by UnrealDP (1221 posts) -

I like me a boiled egg. They're just so damn versatile, man.

#9 Posted by UnrealDP (1221 posts) -

Ta-er-uh-what?

#10 Posted by UnrealDP (1221 posts) -

Star Wars Republic Commandos needs a damn sequel. It even ends on a cliffhanger and then that one Green Day song plays. Wait, it was actually an Ash song. Same difference.