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Vacancy009

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Vacancy009

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#1  Edited By Vacancy009

It worked great for commands the commands that I didn't have mapped. Mapping my frequently used commands and just saying the others was pretty cool imo. So is it better? yes is it worth investing money in if you don't already have Kinect? no

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Vacancy009

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#2  Edited By Vacancy009

One of the complaints I have read about the overall tone is that the game lead you to believe that you could actually "win". From game 1 to 3 that is what your fighting for and with the endings that were delivered that promise wasn't delivered on. Thinking back on all of the games though Bioware foreshadowed all of these events it was more subtle in the first 2 games but it was there.

  • The Reapers never feared Shepard. They saw him as a tactical threat that through elimination would make their job conquest easier but every conversation they weren't arrogant just very matter of fact. This is the way things are going to happen because this is always how it happens. you can't stop it.
  • The Prothean VI offered the same sort of foreshadowing, that this is life's cycle.
  • The Reaper on Tali's homeworld echoed the same sentiments.

After the Prothean VI and Reaper I knew things would be vastly different at the close of the game, more-so than just rebuilding after winning a war anyway. Either way I'm sure it will be something that we can read in the codex of the next Mass Effect game.

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Vacancy009

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#3  Edited By Vacancy009

I think their big complaints are

  • Previous games you would select piece of dialogue and shepard would talk for 5 to 10 seconds in this game he talks for 15 to 20 seconds. The gripe being if you keep his responses shorter they typically give you more investigative dialogues to go into. So it seems like choices are fewer and drawn out cutscenes take priority
  • This game removes a lot of the center of the road choices. Bioware said already in this game they wanted you to make the hard choices yourself and not just sit on the fence and watch how it plays out. I would not have been a fan of this option in ME 1 or 2 but in the final game I am because of what is at stake. The first 2 games everything was unknown, this game everything will be annihilated if you don't stop it.

I just played through 1 and 2 again before I played 3 within the last 3 weeks and see all the improvements and whatnot that have been made. I think a big part of what drives this is nostalgia and for some people if a game doesn't quite top what they had in mind they can't let it go.

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#4  Edited By Vacancy009

For Weapon switching and using powers that weren't mapped to buttons I used it a lot. Kept the combat moving faster.

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#5  Edited By Vacancy009

I think its a valid point but you really have to think of the scope of this game. You are taking 2 games that were extremely choice heavy and bring it to a conclusion. I don't necessarily think Bioware was trying to dumb down the conversations as much realizing they had to wrap up decision from the first 2 games while making the decisions you make in the 3rd game also wrap up.

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Vacancy009

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#6  Edited By Vacancy009

Fanboyism over basic rights abound. Of course nobody expects to sue Sony, and aside from the law firm representing the case those in a class action lawsuit don't get rich. If you were to get more than 5$ being a non founding member of a class action lawsuit against Sony then they would have had to put out a console that caused seizures in 75% of its owners. The purpose of a class action lawsuit is not for high monetary gain for the plaintiffs but for high monetary loss for the defendant due to some gross negligence on their part. It's meant to keep them in line so they cannot take advantage of the consumer. I 100% agree that the majority of these lawsuits are frivolous BS brought up by selfish and self righteous people that should never see the light of day. But if they were to do something serious, such as use a part that has a known risk to catch fire within a system but risk it to keep costs down, you should not give up your right to make sure your heard.

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#7  Edited By Vacancy009

This would sound awesome if it were anything like the digital download add ons that come on DVD and Blu-Rays.  The Idea that I could take call of duty on the road and compete on the PSN on a portable with other gamers rocks,  its when you tell me I have to buy 2 different copies of a game that you lose me.  I guess those that replace their console for an NGP can take advantage, or those that don't mind spending twice for essentially the same thing.

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Vacancy009

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#8  Edited By Vacancy009

I have a 60" sony Bravia that works like a champ.  The only issue I've had thus far hasn't been picture quality but sometimes its like the tv won't wake up and I need to manually flip the power switch in the back to get a picture to come back on.

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Vacancy009

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#9  Edited By Vacancy009

I think like with any review the story is just one piece of the puzzle.  The story can have all the impact in the world or could matter as much as putting multiplayer in dead space or bioshock.  If reviewers give it an 8.5 its because the game stands well on its own and regardless of story is fun to play.  I mean Mario Bros was just find the princess but how many hours were sunk into that game?

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Vacancy009

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#10  Edited By Vacancy009
@KingWilly said:
"
@Vacancy009 said: 
What if the rock is granite that is used to make counter tops?  It would sell then,  Also if you you were pulling rocks from my driveway and offering them for free or selling them I would take issue with that.  The consumerist mentality your referring to has always been there,  whether you by fake designer purses or buy a product at a low price because yeah... its likely been stolen.   The difference is in the digital world the product is infinitely replaceable whereas if you steal and sell 10 handbags unless you steal more you arent selling anymore.  I'm hoping its not your intention but what you are essentially saying is after something is created it has no value.  Which like your bread statement,  I didnt steal the bread I just made a copy so because you didn't lose anything its not theft.  In this world of yours why would anyone have the drive to create anything when they could wait around for someone else to do something and "clone" it.    Which of course is the paradox,  why should I create something for someone else to clone and not get paid appropriately for my time? You keep talking about companies moving into this new era and finding a way to survive but you completely forget that the only thing new about this is how the content is distributed.  The back end still relies on people expecting to get paid for the work they do.   "
That's not the only thing new about this digital medium, but for brevity's sake I'll agree to your point. I don't feel that people shouldn't get paid for their work - everyone deserves to be paid for their work, the problem is that this is a consumer issue and not a workforce issue. There are plenty of people making music, making films, making video games and all sorts of consumer products. There is plenty of work, yes, but the consumer is not as interested in paying for just any old piece of shit that is thrown together and released. Basically, consumers are getting more fickle, and their expectation of high quality with low price points is growing stronger. There's no easy solution to this problem and I doubt there will be, but as I've said before, monthly subscription systems like Netflix are a step in the right direction. So are things like iTunes, even though I loathe Apple's system. 
 Companies are rising to meet the demands of consumers in the digital medium, and the content creators are realizing that there are more ways to distribute their product and make a profit than just through traditional means. As an example, Redbox and Netflix have absolutely destroyed the video rental service and rebuilt it to suit the modern life in just a few short years. That is what I'm referring to when I mention companies having to evolve or die. If these companies can't compete and won't evolve, they will die. Someone else will replace them. "
Agreed,  it  is a consumer issue.  Isn't the role of consumer though to research the product , be an early adopter and write reviews either for or against a product and let the sales process choose a products fate?  Somehow consumers now feel they should have the option to have a full product as long as they like ,  and if they end up liking it enough they pay for it.