I'd say XRD but I'm really looking forward to playing P4A again. The guilty gear scene is rather big here and it's a standard in tournaments so I wouldn't mind a new game. On the other hand P4A is almost dead but it's one of my favorite newer fighting games. I have BBCP and the game is ok but I dislike low damage and some characters seem a bit dumb.
Vade's forum posts
Just find something that works, use it and win. That's the secret of fighting games. If you find that one magical button that destroys all your friends, press it. Keep on pressing that button until everyone quits or someone beats it. Then find something else: another button, jump, special move etc. Keep abusing everything good you find until everyone quits or someone beats what you're doing.
When you're not playing you do tutorials, watch good players play on youtube and try new things in practise mode or repeat old things.
If that sounds a bit too much, just press buttons somewhat wildly and cheer your friends. What alienates players from fighting games is mostly the competition, not the players or difficulty of the game. Once someone starts playing to win, it's on like donkey kong though.
I usually go with characters with good buttons and strong fundamentals. Preferred playstyle varies from game to game but I usually don't play full zoning characters that want to be further than midscreen. My favorite things to do in fighting games is limiting my opponent's actions to the point where he feels somewhat helpless. This doesn't really include Eddie (GG) and Yu Narukami (Persona) because they remove all options at times and autopilot. So I'd rather call them lockdown instead of rushdown because I feel there should be at least some risk involved in rushdown.
GG: Eddie (zoning, lockdown)
P4A: Narukami (all-rounder, lockdown)
BB: Jin (all-rounder)
SF4: Rose (zonish all-rounder)
KOF13: Kyo (rushdown), K' (rushdown), Kim (god), Benimaru (rushdown), Mai (rushdown), Shen (rushdown)
this whole pay-2-win shit is a myth.
my 80 year old grandma bought all the best weapon and stuff in battlefield and the best cars in forza yet i can still smoke that bitches ass with just the normal weapons and cars.
see what the old cow can't buy is the talent or experience to actually play the game. to learn that she has to spend dozens and dozens of hours practicing and getting good at the game
Can you beat a clone of yourself who bought the best stuff with just the normal gear?
I dislike F2P games that require you to either invest an absurd amount of time or an absurd amount of money to unlock everything (namely League of Legends). For competitive games that's just silly, and I believe that's just doing it wrong. Works great for getting people addicted though.
We'll see how they'll mix things with the shadow modes and what they'll do with balance changes. Many of the players here are not really interested in persona currently and it doesn't get numbers for tournaments.
Sometimes I see even good players (often myself) forget that they're playing against real people that make decisions based on what they see on the screen. When advising newer players this is the tricky situation where you can't really tell them exactly what to do when the more experienced player will counter them anyway. Often they'll lose to the same thing repeated over and over.
What ends up happening is what @bearshamanbro described is thinking there's a "right way" to play. Fireballs are unfair, stop spamming, etc. In fighting games you mostly just do whatever is needed to win and anything else is unnecessary. Once the players learn to counter different things the gameplay will become more and more complicated. So just doing the same thing over and over again is actually an excellent teaching tool even though it may seem somewhat condescending.
I play both GG and KOFXIII in tournaments and both games get their share of new players. However KOF mostly attracts people who are already somewhat familiar with fighting games, and already have decent fundamentals from some other fighter. On the flip side, the flashy action of GG is more appealing to completely new players although getting competitive in that game requires a lot more dedication. Then the matter that the online for KOF is just unplayable while GG is barebones (but quite nice once it gets going!) probably makes KOF the least accessible of the two overall.