This belongs on the front page of the site, tbh. So glad to have you as a presence on Giant Bomb, Austin.
VargasPrime's forum posts
Already almost 300% funded. All current stretch goals met. Can't say I'm surprised!
Also, hell yes David Hayter voicing the villain.
So, here's a question: if I have the license (or whatever) on my PSN account from having downloaded it in the past, and I have a friend who still has the demo on their hard drive, is there any way for me to copy the demo from their drive to mine and then run it using my PSN account?
I would assume not, since the files on your friend's drive would be the actual game installation, and not an installer. The installation is probably tied to his PSN account, so copying the files over would probably not work. Not even sure it would work if you did that and signed into PSN using his credentials.
This is 100% speculation on my part, though, and I'm not sure this is true. You can try, but I would be surprised if it works.
They need a miracle if they want to turn this around.
konami's doing fine as a company, they simply don't want to make games anymore.
I dunno man... if it was simply a matter of wanting out of video game development, all the drama surrounding Kojima leaving and taking his name off the MGS packaging/promotion doesn't seem to fit. Between that, and now this news, whatever beef Konami has with Kojima is definitely more than a simple exit from the game dev business.
This just blows. Out of curiosity, I wonder how deep they were into this game financially?
Obviously no way to know for sure, but PT itself couldn't have been cheap to produce, and if they were putting something that crazy and polished out there to tease the game I would bet they had some significant resources leveraged against Silent Hills already.
This is super disappointing to me. I've never been a huge MGS/Kojima fan, but I love Del Toro and I think Kojima probably could have brought a good kind of "video game surrealism" to the creepy horror design sense that Del Toro does so well. I really hope the two manage to come together on another project somewhere. A dark horror game seems as much a departure from Metal Gear as Kojima could get if he was truly looking for a change of pace after helming that series for so long.
I love FFIX. It's probably my secondmost favorite of the series (behind FFVI). I always thought of it as the "underdog" of the Playstation-era FF games. FFVII was just such a big deal when it happened (and was the introduction to the series for a whole generation of people), and everyone seemed to still be riding high on that when VIII came out (which I still think is one of the weakest FF games), that by the time IX came out, and had gone back to a more traditional feel with more cartoony style characters and less "edge" or "angst" it didn't grab a lot of people the way the previous two games had.
I thought, after Cloud and Squall and their "angry at the world" characterizations, Zidane was such a welcome change. And of course, Vivi... who's better than Vivi?
(No one is.)
@thatpinguino: I get what you're saying about defining roles for characters that way, but I tend to dislike it when I have to force that kind of limitation on myself. I have to consciously make the choice to just not equip certain GFs on certain characters in order to artificially limit their potential.
I guess I just prefer systems that either have (a) predetermined roles for specific characters, where the game is to work the system to make that character as good at that particular role as possible, or (b) an open beginning, but choices that gain you certain abilities or paths wind up locking you out of others, or at least limiting how far you can go in too many different directions.
The blank, infinitely fill-able slate that is afforded you by systems like the GF/Junction system or the Materia from FFVII doesn't really do it for me. Especially in a game like FFVIII where I didn't find myself particularly drawn to any of the characters or the story, it felt like I was just arbitrarily filling my party with one maxed out character or another. Like, I basically used Zell constantly just because I've always had a soft spot for punchy characters since I first suplexed a train with Sabin.
At any rate, your video was good, kudos to you, and if nothing else, it at least highlights how easy it is to kind of "game the system" in FFVIII, even early on. At least in FFVII you had to wait until later in the game, when you had equipment that had tons of materia slots, before all your characters could be equally powerful across the board. And as much as I didn't care for FFVIII back when it came out, this discussion actually has me considering downloading it on my Vita just to give it another shot.
The Junctioning in FFVIII was not my biggest problem with the game, it was an interesting enough attempt at a more unique customization system. I will say, however, that I think it fails on some pretty significant levels. I agree with your opinion that it helps to dissuade players from traditional grinding (although like others have said, spending 20+ turns on a single insignificant battle just to max out your stock on a particular spell winds up being its own form of grinding), and experimenting with different GF, spell, and stat combinations was an interesting way to try to build your characters.
But I think the downsides of the system were pretty significant. It actively discourages you from actually USING magic, since most of your best spells are going to be junctioned to your characters' stats, and the less stock you have, the less of a bonus you receive from the junction. The other major problem I had with the system (and this one is mostly just my personal preference) is that, like the Materia system in FFVII, it ultimately winds up homogenizing all your characters. The right combinations of spells and stats on your characters makes every character powerful in pretty much every area, so you end up with no real reason to use any character over any other, unless you're partial to specific limit breaks or a character's appearance.
When it comes to character customization, I much prefer a system where I'm making choices that determine a specific role for each character, rather than a system that makes everyone an instant jack-of-all-trades halfway through the game.
@conmulligan: It's foolish to judge by the cover, no matter how the game is marketed.
People aren't judging the game, though (at least not the reasonable ones). They're judging the cover, which is what we've been presented. And given the strong reaction to FC3's racial themes, it's hardly a surprise that people are skeptical and critical of this first glimpse we've been given of the game.
It's possible the game will address the cover art in a way that's reasonable, but the picture alone, without any additional context, is leaving some people with an eyebrow raised until we know more.