@Terrorbite said:
@Hailinel said:
@Dezztroy said:
What's so different about real guns appearing in games compared to, say, real cars?
By paying for the license to use real gun models in their games, developers are effectively funding weapons manufacturers.
I don't see the problem, even if citizen of a country couldn't privately own guns the gun manufacturers would still be around to make money off the governments of the world, so who cares if they make money of video games?
Because gun violence is a real problem in the US, and we want to believe that video games do not contribute to that. But even if violent video games are not directly linked to violent crime or gun deaths, the fact that publishers like EA and Activision are paying large fees to showcase brand name weapons in their games means that no matter how many studies are done that exonerate games from inciting violence or making people more prone to hurt or murder others, there is always going to be an explicit, if not quite as glaring, connection between some of the biggest games on the market and the gun manufacturers that are fighting to keep gun control off the table.
Yeah, gun companies are going to make money elsewhere, and games are never going to be a major form of sustenance for them, but it's hard for people who WANT to make the argument that games are completely innocent in our track record of violent crime when there is such a blatant hypocrisy like the direct funding of firearms manufacturers through licensing.
Note that the NRA doesn't specifically call out the biggest violent games on the market, like Call of Duty and Battlefield, when they rant about how games are ruining our children. Probably because those games are directly contributing to the financial success of the gun manufacturers that support the NRA itself.
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