@thatpinguino: I get what you're saying about defining roles for characters that way, but I tend to dislike it when I have to force that kind of limitation on myself. I have to consciously make the choice to just not equip certain GFs on certain characters in order to artificially limit their potential.
I guess I just prefer systems that either have (a) predetermined roles for specific characters, where the game is to work the system to make that character as good at that particular role as possible, or (b) an open beginning, but choices that gain you certain abilities or paths wind up locking you out of others, or at least limiting how far you can go in too many different directions.
The blank, infinitely fill-able slate that is afforded you by systems like the GF/Junction system or the Materia from FFVII doesn't really do it for me. Especially in a game like FFVIII where I didn't find myself particularly drawn to any of the characters or the story, it felt like I was just arbitrarily filling my party with one maxed out character or another. Like, I basically used Zell constantly just because I've always had a soft spot for punchy characters since I first suplexed a train with Sabin.
At any rate, your video was good, kudos to you, and if nothing else, it at least highlights how easy it is to kind of "game the system" in FFVIII, even early on. At least in FFVII you had to wait until later in the game, when you had equipment that had tons of materia slots, before all your characters could be equally powerful across the board. And as much as I didn't care for FFVIII back when it came out, this discussion actually has me considering downloading it on my Vita just to give it another shot.