VargasPrime's forum posts

#1 Posted by VargasPrime (330 posts) -

@deusx said:

Ugh that introduction man. Discussing issues about artistic integrity gives me a head ache when most people who discuss them don't even know what art really is. Kojima is not an artist, he's a designer. Those are two very distinct roles. Just because a concept artist or a writer worked on the game doesn't make it art. I can create an illustration for a book cover, that's not art, it's an illustration. Go read a book or go to a gallery once in a while.

The guy said: "You often make the mistake of assuming that you're interpretation of art is the correct one and that things should change to fit your views." He is completely right. Can you even explain to me why you think that game is artistic and then why it should be criticized as an artistic work? I don't think so.

So Patrick (and many others) are "wrong" in their estimation that games can be art, but you're also siding with the tumblr user that he shouldn't claim that his interpretation of art is the "right" one? What makes yours the right one?

Hey, guess what? Both games AND illustration can be art. Guess where they teach courses on illustration, design, and many aspects of game development? Art schools! Museums have displays featuring things like illustration, comics, and games, so by your very demand of "go to a gallery," shouldn't that automatically validate them?

#2 Posted by VargasPrime (330 posts) -

@pants said:

@bisonhero: The two telltale guys shipped way more than just TWD Season 1, they were working at Telltale pretty early on, and were leads on the first Poker Night game I'm pretty sure.

I know they worked at TellTale for a while, I just mean that everything pre-Walking Dead was kinda ho-hum in terms of sales and critical reception (Poker Night, Jurassic Park, Back to the Future, Tales of Monkey Island, the later Sam & Max stuff).

The Walking Dead is the only really big success story the studio has had in recent memory, and it seems like as soon as Rodkin and Vanaman got their names out there by doing a bunch of press interviews related to The Walking Dead, they couldn't wait to get out of there and do their own thing. So I don't know if that speaks more to them not being at all interested in making a bunch of Walking Dead clones at TellTale, or they just had some game they've been wanting to make on their own for a long time, but I still think it seems kind of sudden to immediately leave a company after just finishing the most critically acclaimed game you've worked on.

Anyone who creates anything for a living doesn't always have the luxury of working on something that is personal and/or meaningful to them. While Vanaman and Rodkin both probably put a lot of themselves into the Walking Dead, it doesn't necessarily mean that more Walking Dead was something they wanted to do. They were fortunate that TWD earned them the recognition and clout to be able to forge their own path away from Telltale and now they get to make the games that THEY want to make, not something that's licensed from existing media.

There's nothing wrong with taking what you've earned and creating something new with it. For both of them, the safe decision would probably have been to remain at Telltale and work on the all-but-guaranteed hit that would be TWD Season 2. The fact that they decided to take the risk and leave to do their own thing is pretty respectable to me.

#3 Posted by VargasPrime (330 posts) -

Very nice, very nice. I've played through Musashi a few times since its release, although the most recent time was probably before the PS3/360 generation began. I have a lot of love for this game. When they finally DID make an actual sequel (Musashi: Samurai Legend) in 2005, it was a far cry from the original. The art style was pretty different, probably an attempt to make the game appear less "cute," and from what I remember of it, much of the campy humor and tone of the first game was completely jettisoned.

Shortly after the PS2 came out, someone broke into my parents' house and stole all my Playstation stuff... consoles, games, controllers, everything. I think I had more than 50 PS1 games at the time (most of which was actually covered by my parents' homeowners insurance, thankfully), and Brave Fencer Musashi was actually one of only a few games that I actually went out of my way to obtain a new copy of, which says a lot about how much I loved the game.

#4 Edited by VargasPrime (330 posts) -

I hope media streaming works its way back in at some point (maybe by the time I actually take the plunge and get a PS4?), because that's one of the things I use pretty often on my PS3.

#5 Posted by VargasPrime (330 posts) -

@blitzer said:

Is this another game like Braid that everyone said was a must buy and amazing experience that I ended up getting and finding to be "meh"?

It's obviously going to be a very personal thing, but I can say that, at least for myself, Brothers definitely struck me in a way that Braid didn't. If you've got $15 and a few spare hours, it's totally worth playing.

#6 Posted by VargasPrime (330 posts) -

I waited for the PC release to play Brothers, and I almost didn't wait because of all the praise it was getting from Brad and other games writers that I follow.

And I know the guys gave Brad a good knocking for calling it as one of his top 10 so quickly, but dammit... he was absolutely right. The game was amazing from start to finish. I completed it in two sittings, and only stopped that first outing short because of real-world obligations, otherwise I would have done it all in one go.

But man, even with all the glowing words people were throwing around before I actually played it, I was absolutely not prepared for how hard the end of the game hit me. The death scene aside, the player controlled moments that follow are just heart-wrenching. The moment that you have to step into the water without your big brother, and realize what you need to do to proceed, I was slackjawed. It was so simple and yet so amazing, and that is when I actually felt the strongest emotional tug. Easily one of the best game experiences I've had in recent memory, and maybe ever.

Obviously it's not going to hit everyone the same way, but I honestly did not expect to be floored so hard by the end of the game, even with how good it had been up until that point.

#7 Posted by VargasPrime (330 posts) -

So, as someone unfamiliar with the FGC in general, ChrisG seems to be coming up in a lot of these examples.

Is he specifically notorious for this kind of thing? Or is he just unfortunately featured heavily in this article?

#8 Posted by VargasPrime (330 posts) -

I don't mean to be a conspiracy theorologist, but I wonder if they've known for quite a while they'd need extra dough, hence the creation of two main characters so as to split them later. Not that it really matters; I'm not upset by the choice - as long as it's good, they should do it.

It's evident early on in the documentary series that is available to the Kickstarter backers that the realization of money becoming tight sets in fairly early. They knew that the initial scale that Tim wanted to create was going to be hard on the money they had raised, and they start looking at ways to rein in production to keep it from getting too far beyond what they could manage on their budget.

But the game being played from the viewpoint of two separate characters has always been a part of the design, even from the earliest stages, and probably before the Kickstarter was even launched. So I don't think it was done with the prospect of splitting the game into "episodes" in mind.

#9 Posted by VargasPrime (330 posts) -

@budwyzer said:

@blackmoore said:

Great interview Patrick. Doing your best to squeeze some actual information out of him.

EDIT: Also typo: "amazon things". Thought you were referencing Amazon cloud stuff for a second.

If you're going to come on here and point out typos, then point them all out or none.

"and I can chose to buy either of them online or physical"

"You get a ton the advantage of that at launch"

Neither of which can be right, now go home.

Calm down, duder. Some people point out typos out of a genuine desire to help the writer, not just to be a dick. It's entirely possible that the "amazon" mistake was the only one he actually noticed.

Good lord.

#10 Posted by VargasPrime (330 posts) -

@cramsy said:

@vibratingdonkey said:

Flipflopping like this after that whole escapade comes across as disingenuous, but regardless, glad this happened. No longer 100% opposed to the idea of eventually getting an Xbox One.

I have a lot more faith in Sony though. They didn't need customers to shout directions and point where they needed to go as they were fumbling around for an eternity, pretending to hear us or trying to (badly) convince us they were going the right way. Sony knew in which direction they should be heading.

PS4 is a potential preorder, Xbox One is a potential purchase at some point.

Hope digital sharing gets worked out. I think everyone understands that there needs to be restrictions, but some ability to transfer licenses would really ease the transition. Microsoft was on the right track with that at least.

LOL Are you kidding me? Let's all just ignore the joke of a PS3 launch. Clearly Sony didn't listen to anything consumers said about their console.... At least Microsoft addressed these issues before the console launched and didn't wait an entire generation to 'make it up' to consumers.

Yeah, I gotta agree there. Anyone suddenly thinking that Sony is all pro-consumer and pro-developer because of their "business-as-usual" approach to the PS4 needs to check their rear-view mirrors. It took Sony almost an entire console generation to course-correct from their arrogant, shaky PS3 launch. Building PS+ into a service that provides actual value to their subscribers, cultivating an image as an "indie-friendly" platform, promoting a digital marketplace that is offering an experience closer to what PC users have been familiar with... These are all recent, calculated moves on their part to make up for a lot of the ill-will that they fostered with the PS3 in its early years.

I'm not defending Microsoft, their policies, or their flip-flopping, but at least they saw the writing on the wall and walked back some of their stances before the console actually launched.