I hope media streaming works its way back in at some point (maybe by the time I actually take the plunge and get a PS4?), because that's one of the things I use pretty often on my PS3.
VargasPrime's forum posts
Is this another game like Braid that everyone said was a must buy and amazing experience that I ended up getting and finding to be "meh"?
It's obviously going to be a very personal thing, but I can say that, at least for myself, Brothers definitely struck me in a way that Braid didn't. If you've got $15 and a few spare hours, it's totally worth playing.
I waited for the PC release to play Brothers, and I almost didn't wait because of all the praise it was getting from Brad and other games writers that I follow.
And I know the guys gave Brad a good knocking for calling it as one of his top 10 so quickly, but dammit... he was absolutely right. The game was amazing from start to finish. I completed it in two sittings, and only stopped that first outing short because of real-world obligations, otherwise I would have done it all in one go.
But man, even with all the glowing words people were throwing around before I actually played it, I was absolutely not prepared for how hard the end of the game hit me. The death scene aside, the player controlled moments that follow are just heart-wrenching. The moment that you have to step into the water without your big brother, and realize what you need to do to proceed, I was slackjawed. It was so simple and yet so amazing, and that is when I actually felt the strongest emotional tug. Easily one of the best game experiences I've had in recent memory, and maybe ever.
Obviously it's not going to hit everyone the same way, but I honestly did not expect to be floored so hard by the end of the game, even with how good it had been up until that point.
So, as someone unfamiliar with the FGC in general, ChrisG seems to be coming up in a lot of these examples.
Is he specifically notorious for this kind of thing? Or is he just unfortunately featured heavily in this article?
I don't mean to be a conspiracy theorologist, but I wonder if they've known for quite a while they'd need extra dough, hence the creation of two main characters so as to split them later. Not that it really matters; I'm not upset by the choice - as long as it's good, they should do it.
It's evident early on in the documentary series that is available to the Kickstarter backers that the realization of money becoming tight sets in fairly early. They knew that the initial scale that Tim wanted to create was going to be hard on the money they had raised, and they start looking at ways to rein in production to keep it from getting too far beyond what they could manage on their budget.
But the game being played from the viewpoint of two separate characters has always been a part of the design, even from the earliest stages, and probably before the Kickstarter was even launched. So I don't think it was done with the prospect of splitting the game into "episodes" in mind.
Great interview Patrick. Doing your best to squeeze some actual information out of him.
EDIT: Also typo: "amazon things". Thought you were referencing Amazon cloud stuff for a second.
If you're going to come on here and point out typos, then point them all out or none.
"and I can chose to buy either of them online or physical"
"You get a ton the advantage of that at launch"
Neither of which can be right, now go home.
Calm down, duder. Some people point out typos out of a genuine desire to help the writer, not just to be a dick. It's entirely possible that the "amazon" mistake was the only one he actually noticed.
Flipflopping like this after that whole escapade comes across as disingenuous, but regardless, glad this happened. No longer 100% opposed to the idea of eventually getting an Xbox One.
I have a lot more faith in Sony though. They didn't need customers to shout directions and point where they needed to go as they were fumbling around for an eternity, pretending to hear us or trying to (badly) convince us they were going the right way. Sony knew in which direction they should be heading.
PS4 is a potential preorder, Xbox One is a potential purchase at some point.
Hope digital sharing gets worked out. I think everyone understands that there needs to be restrictions, but some ability to transfer licenses would really ease the transition. Microsoft was on the right track with that at least.
LOL Are you kidding me? Let's all just ignore the joke of a PS3 launch. Clearly Sony didn't listen to anything consumers said about their console.... At least Microsoft addressed these issues before the console launched and didn't wait an entire generation to 'make it up' to consumers.
Yeah, I gotta agree there. Anyone suddenly thinking that Sony is all pro-consumer and pro-developer because of their "business-as-usual" approach to the PS4 needs to check their rear-view mirrors. It took Sony almost an entire console generation to course-correct from their arrogant, shaky PS3 launch. Building PS+ into a service that provides actual value to their subscribers, cultivating an image as an "indie-friendly" platform, promoting a digital marketplace that is offering an experience closer to what PC users have been familiar with... These are all recent, calculated moves on their part to make up for a lot of the ill-will that they fostered with the PS3 in its early years.
I'm not defending Microsoft, their policies, or their flip-flopping, but at least they saw the writing on the wall and walked back some of their stances before the console actually launched.
So has there been any information on the conversion rate of actual money to in-game currency, and how much characters will cost?
The Founders Packs that you can pre-order each come with a set amount of in-game cash - the Premium packs that unlock 4 characters come with $30 worth of "G" for example, but there's no indication of exactly how much "G" that equates to, and how much that will buy you in the actual game. One character? Two?
$60 for a premium pack that only comes with four extra characters seems steep. Especially since you only get to choose ONE of the free characters when the game launches. So pre-ordering for $60 gets you six characters at most, along with an extra costume for each of the characters in the premium pack you chose. So if that $30 of in-game cash isn't enough to net you at least a few more characters, it seems really expensive to me.
Just another reason for me to never buy another EA product. They are just another politically correct org. trying to make sure the appease all the Socialist losers who want gun control. Of course, with so many gaming "industry" slanted hard to Socialism/Communism it kind of fits.
Well, that's sure to be the most reasoned, mature response to anything that I'll read today.
Wow, it's so cool to be a cynical asshole.
I hope they nail this one.
Quoted for emphasis.
There are some jaded dudes in here.