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vashstyle

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vashstyle

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nailing Dying Light for that audience.

Analog. Combat.

I liked Dying Light and all but I wasn't really feeling the animation priority/stamina management/Dark Souls-y thing they were going for.

BUT ANALOG COMBAT SAVED DEAD ISLAND FOR ME. GOD DAMN THAT WAS SO COOL NEARLY EVERY TIME.

I SLID DOWN A SLOPE AND USED THE MOMENTUM TO MOW A DUDE COMPLETELY OVER WITH A SLEDGEHAMMER AND IT WAS THE RADDEST THING

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vashstyle

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@hermes: Nah, you're exactly right. Off the top of my head I remember Mark Hamill, Eliza Dushku, and Michael Madsen doing voices in that game. It made no sense - they clearly had no idea who the audience for the game would be. I guess Buffy fans? Animated Batman dudes? Michael Madsen makes a certain kind of sense, I suppose. It would have been more sensible and been way cheaper to go with anime voice actors. I wouldn't have liked it any better, but if they were going to dub it, might as well get people that have a fanbase that makes sense.

I also remember them trying to sell it as "GTA in Japan!" as if that was appealing to anyone. I'm sure everyone plays GTA and says, "man, I'd love to do this in the narrow streets of Tokyo, but i couldn't drive cars, or have any interaction with NPCs other than talking to them." It was never GTA in Japan, it's always been East Asian Crime Syndicate/Martial Arts Movie: The Game. But that's why I liked 4 so much. The end of every chapter was martial arts movie set piece. Fucking terrific.

@corevi: Haha it's cool man, I'm glad to see so many Kamen Rider fans in this thread. We all like badass karate men, clearly.

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vashstyle

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#3  Edited By vashstyle

@jazz: Hey man, the ends justifaiz the means. I feel like that this could've effectively been an Oblivion for the PS4, to a certain degree. Not nearly as successful, but if I was twelve years old and I saw a game with a bunch of cool samurai dudes on the cover, one of which had a katana AND a pistol, I would've been totally down. It could've brought a lot of new fans to the series.

@probablytuna: Ah yeah, I forgot about Black Flag. I played it on PC. I thought the first 2/3rds were real good and it then it fell real flat towards the end, and if I recall correctly the frontloaded all the mechanics. Everything you were doing at the beginning of that game was what you were doing at the end. That's a separate discussion, but what I loved about Yakuza 4 was that you played as four different characters with unique fighting styles.

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vashstyle

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@emoney244: i'm planning on it!

@bargainben: Here's what I was trying to say before I got all miffed: I feel like this game would've done tremendously if they released it last year as there weren't a lot of quality higher budget games, particularly around the PS4's launch. It's divorced enough from the main Yakuza games (story-wise), looks good, runs great, and if it's anything like it's predecessors I'm sure it has a wealth of content. How many of 2014's games can you say those things about? Thing is I'm sure they're just going to release it two years late again and it will be dated by the time it gets here. They missed a real opportunity here I think. It's seems like a good game and I'm sure it would've gotten good buzz if it was released here.

I get what you're saying though. It was pretty disheartening looking at twitter, and even Sega's forums, and seeing that these games have such a small western fanbase. I've just been getting into the more obscure Japanese games over the past few years (WOTS4, the most recent EDF, and Dragon's Dogma) and it's disappointing as hell that they don't get more attention. Western game development seems to have fallen into this rut void of creativity where Japanese developers are still trying to do new things mechanically. I'm starting to sound like a weeaboo now so I'm going to stop. I'm just really upset at the prospect that I'll never have a chance to play this and Zero without having to pay $90 and have a laptop next to me the whole time.

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vashstyle

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#5  Edited By vashstyle

So I'm playing the Japanese PSN demo of this game it's become clear to me Sega is run by idiots. I can't believe that there was a fully formed, big budget, open world samurai game available at PS4's launch and it didn't get brought over. Seriously, there was nothing but garbage to play the first what, 6 months after the PS4 launched? God damn, I'd much rather be playing this game than anything that came out last year. I'm so upset right now. Were they that spurned by Yakuza 1's sales?

I guess I'm glad RGG5 is coming over here. I just played 4 last month (haven't played any of them since the first one) and loved it. I even played through all of Dead Souls because I liked 4 so much. Now I kinda wish I didn't even play Yakuza 4, as I now get to be another one of the many fans of the series sitting around with their dick in their hands waiting for a localization announcement. So frustrating.

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vashstyle

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#6  Edited By vashstyle

@Catarrhal: YES god that game is fucking stellar

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vashstyle

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#7  Edited By vashstyle

Where is all this talk of "artistic vision" coming from?? I don't understand. ME3's ending was vague, convoluted, jarring, and sudden. That doesn't make it "open to interpretation," it makes it lazy and half-assed. Mass Effect has always been about moral choices and their consequences, you can't end such a series open-ended and write it off as "art." If Bioware wants me to believe they have any artistic integrity, they should have displayed it in their finished product.

It's just so clear that this game was rushed to meet EA's financial needs and the ending suffered because of that. I think that's what's upsetting people more than anything. I just hope there's someone at Bioware yelling at some hapless EA executive right now because of this shit.

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vashstyle

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#8  Edited By vashstyle

yo.
my steam id is vashstyle.

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