This is basically Diablo 3, but a FPS sci-fi game that also behaves like an MMORPG. A handful of people are going to care about the story, but the bulk of the people are here for 1) Sick loot. 2) Raids and dungeons. And 3) PVP. Not necessarily all 3, but some combination of those three.
Just to go a lair deeper, the three classes (now more than ever) sort of ring of the "holy trinity" of class design that seems to exist in a lot of mmo-ish games now.
Titan is akin to a tank. I mean, sure there aren't any tradition aggro mechanics that I'm aware of, but Titans start off with Sentinel that gets a shield and can put up walls and barriers to mitigate damage.
Hunter is dps and I don't really think I need to talk about how that makes sense.
And Warlock is akin to Support/Healer as they put down rifts that can heal and empower your allies and have a few things that aid allies in various ways. Again, as with the Titan, it isn't all that traditional since you aren't watching health bars and spending the whole dungeon healing the tank (not to mention that you can whoop some ass as well) but the ground work is there, with the addition of Rifts that Warlocks create now.
The point is, if you are here for a grimdark battle for humanity's survival....you maaaaaayyyyyy have come to the wrong place.
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