I wanted to pre-order the collector's edition, but they didn't seem to be offering it in-store in Canada, and I wasn't interested in importing it for around $150 CDN. Did pre-order the regular-ass edition, though. Super hyped for that XV demo; I played a bit of Type-0 with the English patch and that's a pretty good game.
Vasta_Narada's forum posts
Have you ever watched Ghost in the Shell: Stand Alone Complex and the second season, 2nd Gig? I'd probably give them an 8/10?
Baccano! is pretty fucking amazing; it's set in 1930s Manhattan and features a mafia gang-war story involving immortals, and a quest to make an elixir of immortality. The characters are fantastic, the music is great, and the dub is really good. 9.5/10
I have a soft spot for Darker Than Black, an anime about life after all the stars disappeared, replaced by fake ones that represent the lives of Contractors, humans with supernatural powers and how the governments and criminal organizations use them. It's done by Bones, the studio behind Fullmetal Alchemist's anime, so the animation is really good. It's more Ghost in the Shell in style, although not sci-fi. 7.5/10
Speaking of Fullmetal Alchemist, FMA and FMA: Brotherhood are both really good. FMA is an adaptation of the manga that diverges for the last half to tell a pretty different ending. Brotherhood follows the manga from start to end. If you're only going to watch one, I would go for Brotherhood, but if you don't mind watching both, start with FMA, then watch Brotherhood and skip the first few episodes (the first few are exactly the same as FMA's, save for the animation and some dialogue). 8/10
My last recommendation is Steins;Gate. It's an anime about time-travelling, but more specifically the act of time-travelling, i.e. the quest to create a way to do it and the consequences. The characters and writing are incredible, I rather like the music, and it's got a good style to it. If you don't outright refuse to watch anime subbed, watch this subbed as the main character's Japanese voice actor is one of the best voice actors I've ever seen in any language, hands down. It's only 24 episodes long; almost everyone I tell to watch it has the same reactions: for the first 6 or so episodes, nothing really seems to happen and people either stop watching, or joke about it with friends. After that, until about the halfway point, they will think "Oh, okay, this is getting interesting now". For the last half of the show, it really comes down to "...Fuck." 9.5/10
I was 18 or 19, I forget exactly. I got all 4 out at once with local anesthesia, but they had to cut my bottom teeth into pieces to get them out and I swallowed a piece. I ended up not needing the T3s they gave me as I had no pain whatsoever after the anesthetic wore off. The worst part about it, as far as I can remember, was the intense craving for something with substance to eat--specifically burgers. Naturally, they couldn't keep me away from the meat and bacon, but I was careful to keep my sockets clean so it was fine.
Of course it's the basis of a review. My point is that the experience is subjective, so you're not going to get anything meaningful out of inquiring into someone's experience when their experience and thoughts are already laid out for you in the review text itself.
If you can't ask the questions on the forums, then they must be of a strange color. A lot of the people on the forums could field questions for the staff purely from having been exposed to them for so long. All of the staff members have mentioned that they get a lot of messages all the time on many kinds of social media, so Dan not responding means either that he's been so inundated with messages that he missed it (at which point try again later and not make a thread that you're super cagey about), or he ignored it because it was of questionable intent.
My advice: ask your questions here, and you'll likely get an answer. Unless it's like the sorts of things you see on comment threads of reviews, in which case they'll likely be ignored like Dan would have.
I think you ought to just let it go. Sounds like you're intending to question the experience he had with a game, which by its very nature, is a subjective thing that aught not be closely examined. If a person is the sort that they would dwell on a review of a game and actively go out of their way to question the reviewer (and the review wasn't full of lies and misinformation), then they probably don't want to be hanging around Giant Bomb.
@hollitz: Q is canon
Also if one of the big moments you're talking about is Shinjiro's death that kinda gets off handedly spoiled. The Persona 3 main character dying gets spoiled as well.
Wait, really? How?
I think the Polygon review said that both the P3 and P4 parties are midway through the events of their respective games when this time travel stuff happens in PQ. That would explain certain character choices, like why P4A characters and Marie aren't in it.
As long as the game takes place before whatever "HUGE thing" that @wemibelec90 mentioned happens, then I should be fine.
Out of curiosity, roughly how far into the game does that huge thing in P3 happen? I don't want to know anything about what it is that happens, just a ballpark estimate of whether it's in the middle of the game, mid-late, or right at the very end. I ask because if it's somewhere in the middle, I might not be too far from just seeing it myself.
All of the important plot points in P3 that people would feel shitty about having spoiled occur after the events of Persona Q, i.e. not referenced in Persona Q. The first one that I can think of happens after the September full moon incident, the period of time afterwards I leave unspecified.
Day One patches are usually justified by the following:
A game going gold basically means that it meets the criteria outlined by Sony/MS/Nintendo to be published on their platform, so companies begin ramping up production of physical media in preparation for release day. However, developers don't stop working just because the game is gold, and the game goes gold when it does because deadlines have to be met. Thus, Day One patches are the work that the developers completed in the time between the game being version-locked for pressing discs and actual release day. Unfortunately, sometimes developers take shortcuts like with The Evil Within, wherein a lot of the optimization work was in that Day One patch.
Contrast this with games during the SNES era and N64 era; there were two options:
1. The game gets delayed. Pretty self-explanatory.
2. The game releases as normal, but the work that would be in a Day One patch nowadays is just quietly released on a V1.1 cart whenever the work is ready, with no indication to the consumer.
You also have to understand that with programming, even with something relatively simple, fixing one bug can cause another, or two, or one that just sucks way more. That's why, during QA, developers catalogue bugs under different ratings of problem (i.e. this bug only causes a graphical glitch for a second, a second bug crashes the game consistently, while this third bug crashes the game only a fraction of the time and it's hard to replicate). You probably heard Drew say the words "Known Shippable" before, which is this exact process. Some bugs just aren't worth the time it would take to fix when there are more pressing bugs to work on, and when there's the risk that you cause more damage than good.
As far as 10GB patches, I can't think of any that big off the top of my head other than Master Chief Collection, and that patch is literally all of the multiplayer components because there was no room on the disc. Also, it depends what stuff is in the patch: if the patch includes a bunch of 3D model changes, you might have to download the entire model, which can get big.
I've been doing kung-fu for about 10 years. I don't know what style because I never bothered to ask my instructor, but he blends a lot of traditional techniques with some more real-world applications. We don't have a lot of kata/forms, 1 unarmed, 1 stick, 2 swords, and a couple borrowed from Tai Chi, (and stick and sword are our only weapons) but it's based primarily around counters rather than aggressive fighting, using kicks and joint dislocations/"breaks". Along with that, we learn to defend against basic grappling (sleeper hold, grabs at wrists/neck, etc.).
As some previous replies said, it's not about the style so much as the school, nowadays. So many styles have such variance in them that the type of kung-fu I describe would be so much different from a northern style school, which is different from a bunch of other kung-fu styles, and the same goes for other kinds of martial arts. What you should look for are schools with good work ethic (ex: if you're doing kicks, they should be making you practice with both legs) and a focus on technique and practicality rather than style (i.e. schools that don't make you break boards or some shit), and a school that will work you really hard (at my school, the instructors have to do workouts under the master's teaching/tyranny if their students aren't sweating buckets at the end of a lesson). Oh, and don't go to a school that teaches you to fight in tournaments; all the schools I've seen that do so usually teach poor real-world fighting skills because of the tournament rules fighters have to adhere to (eg: kick people in the balls when you're fighting, I don't give a fuck what people tell you. You're in a self-defence situation to win, not for some honorable fight BS)
This is my personal bias, based on the schools around my area (Surrey, BC), but don't go to a Taekwondo school. The ones around here are super shit and I rarely hear people online painting schools of that style in a good light. Of course I recommend kung-fu, and I hear good things about aikido and karate. Krav Maga is a popular pick and has a good rep.
EDIT: I should also mention that when you're looking for schools, try to find ones that make you do (good) sparring. At my school, when we spar, we fight at full-speed with no gear on save for some gloves and shin pads, and the only rule is to not give your opponent any injuries worse than a bruise (i.e. don't punch/kick straight into a guy's face without pulling it, don't separate a guy's ribs with a kick, etc). If someone lands a decisive string of attacks, something that would obviously win you the fight, we reset and continue, so it's not point-based like tournaments are. Having that sort of sparring experience is critical, because you can't fight well if you don't know what it's like.