On Little Lamplight, that place seriously raises a lot fo questions with some really creepy answers. It's really unlikely that their population is simply sustained through gathering children from the outside. At least some of those kids have to come from inside the place. Also, the fact that Super Mutants haven't simply smashed down the wall and killed the kids is a question worth asking.
I personally think that the writing in Fallout 3 is quite flawed, especially compared to New Vegas. It's very linear and seems to be simply a pastiche of certain elements from both Fallout 1 and 2 with the Brotherhood (who are not supposed to be a heroic organization), the Super Mutants (who should have had a leader figure of some sort to be as big a threat as they are) and the Enclave. New Vegas' writing is far better and the speech/skill checks are certainly implemented better (you get different answers depending on whether or not you meet the Check and there are various ones that match all sorts of skills aside from Speech).
The followers of NV are interesting characters in of themselves while in 3 they're little more than glorified meat-shields/item jockeys (the same goes for Skyrim, which went for quantity vs. quality as far as followers go).
The DLCs are also much more interesting than the ones in 3 since they're at least somewhat intertwined rather than simply just random places you go to. Each had interesting stories to tell and interesting characters with good dialogue.
Overall, I enjoyed New Vegas more than 3. It was more open-ended and written better. I'm slightly concerned that if Fallout 4 were to be set in/near the Mojave that Bethesda would bastardize the setting.
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