@yothatlimp said:
@devoureroftime said:
Do not understand the hate for Double Fine in the comments. I'm happy with how the Kickstarter has gone (and how the Massive Chalice kickstarter has gone!) and have enjoyed their last few releases.
Don't really understand how the stick managed to wiggle up so many people's butts.
Yeah, these bitter comments are kind of nutty.
Yeah, you can really tell a lot of people on here don't understand how game development works. Double Fine in the past few years has shown a great deal of transparency in their development process, which has both educated a lot of people and also made some into armchair project leads who have no idea what they're talking about.
Yeah, all this hate is completely bizarre to me. I hope that Tim and the crew over there expected a number of consumers that would never understand the hurdles and insanity of development.
You'll notice that a lot of people compare DF to Telltale or any number of other devs who's development process are 100% behind the the curtain, and from seeing all this backlash, with good reason! DF may be late delivering a product, but for the price that I and many other KS backers paid, we are almost getting triple our return. This is INSANE. At any other company this project would have been greenlit, kept silent until a delivery date could be loosely confirmed, announced to the public (if a publisher felt it was worth not killing at this stage,) then either forced to release unfinished/buggy or delayed anyway.
I don't think that DF should be devoid of criticism, I think they totally botched it with SpaceBase. But the types of complaints I see being thrown at them tells me how very little some still understand the process. "They're bleeding money," every studio is always bleeding money. "Maybe they should only work on one project at a time." You take the jobs you have to so you can take the jobs you want to. You'll notice Telltale released Law & Order Legacies while they were working on Puzzle Agent, Walking Dead, and Back to the Future. Unless you're a AAA dev-house, you don't work on ONE project. It's not financially viable. And their smaller projects to keep the company afloat are all original IPs, whether coming internally or publishing someone elses small project. Not shovelware tied to a massive property (though I would LOVE to see a DF-made Guardians of the Galaxy...)
My main point is that DF is an imperfect wonderland where original content gets made by people who give a shit about making it, and they get it all on camera for us (though I don't know that's always the best idea.) Sometimes it totally fails, and that's the cost of being able to take as many independent risks as they do. I'm so glad they exist and I'm going to continue to support their insanity indefinitely because I think the industry is made better with a company like this.
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