Molyneux speaks so highly of the intuitive nature of his game interfaces, and the fact is, the virtualized aspects of what he considers "menus" and "inventory" or "tech tree" do have artistic merit. But what he consistently overlooks is the efficiency in how most gamers want to accomplish tasks. There is a huge disconnect between how he perceives intuitiveness and how gamers actually approach gameplay. The menial, pedestrian actions don't need to be dressed up, Peter. I'd trade in a rarely-used expression for list-based menus with customizable shortcuts for starters.
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