vhold's forum posts

#1 Edited by vhold (438 posts) -

"We expect Steam customers to get a price for the Early Access game no higher than they are offered on any other service or website. Please make sure that’s the case."

I wonder if Valve will enforce this by running sales on a developer's game if they find them selling it for cheaper.

#2 Posted by vhold (438 posts) -

I thought it might actually be fun to do the companion app. It's not. It's simply tedious. Thankfully, the stuff in those chests is also lame and completely unnecessary. In the end the chests are simply a nuisance.

#3 Posted by vhold (438 posts) -

I wonder if they are going to market this on HBO itself in any way.

#4 Edited by vhold (438 posts) -
#5 Posted by vhold (438 posts) -

It's such a shame that these online only games just totally cease to exist. Gaming is the only medium I can think of like that outside of say, unrecorded oral tradition.

#6 Posted by vhold (438 posts) -

There were other interesting moments like this in gaming history, like when Secret of Monkey Island changed the way people think by removing death and game-overs, or when FPS's transitioned away from quicksave/quickload to checkpoint systems.

#7 Posted by vhold (438 posts) -

The beta testers that beat it first must languish forever in anonymity.

#8 Posted by vhold (438 posts) -

The watch makes sense when you consider the phones are getting huge. All the constant checking for incoming messages, the time, schedules, etc, will be awkward on a giant phone, so all that will be pushed over to the watch.

Now, why are they making the phones huge in the first place? Uhm, to sell watches?

#9 Posted by vhold (438 posts) -

Luck in games is fine, but when you have to tediously repeat something you've already done just because of bad luck, that's when it's a bad design.

#10 Edited by vhold (438 posts) -

It's interesting that this is the straw that breaks the camel's back. I thought the large amount of latency added to streams was really much more damaging than any of this, as it made the kind of almost-realtime interaction that was there before impossible. It was a much more fundamental blow to the service.