ViciousReiven

I almost used the term 'low-poly sprites'...

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#1 Posted by ViciousReiven (746 posts) - 3 months, 16 days ago

Personally I'm playing on Normal+Casual for the first playthrough so I can enjoy the story and battles without stress, this way I can get to know a little bit about all the characters, for my second I intend to go Hard+Classic and use what I learned the first time around, and be protective of the characters I learned to like the first time, maybe not so much for ones I didn't care for. 

#2 Posted by ViciousReiven (746 posts) - 3 months, 16 days ago
#3 Posted by ViciousReiven (746 posts) - 3 months, 16 days ago
#4 Posted by ViciousReiven (746 posts) - 3 months, 18 days ago

It's more like 'a representation of 4th dimensional space within a 3-d rendered world'   
I finished the game, most of the mind bending trickery has been around for ages, old games like Marathon had some of these, which basically had multiple rooms existing within the same game space but you only see/interact with one at a time, clever scripting is used to instantly switch between them, that's this games single most used trick, although I think it might be a little more dynamic than that. 
There's nothing that could be described as non-euclidean though, I'm not even sure non-euclidean stuff could even be adequately displayed in a video game. 

#5 Posted by ViciousReiven (746 posts) - 3 months, 23 days ago
@Yummylee said:  


@ViciousReiven: A playable Trish you say? Is she actually her own character or is she just a Dante skin? I notice she has the sword of Sparda 'n all, but is was just a more powerful force edge/rebellion with better reach for its stinger when all is said and done

 Her own, the Sparda sword has a different move set and I'm pretty sure all her animations are new, iirc she even has a triple jump, not that it's really worth it to unlock her, grab a gameshark and mess around a bit as a novelty.
#6 Edited by ViciousReiven (746 posts) - 3 months, 23 days ago
@Yummylee said:

@ViciousReiven said:

The thing that disappoints me most about DMC2 besides just being a flat out bad game, is it had some really good designs here and there that could of been really cool if the game where any good. A few that come to mind are parasitic demons that take over other things, like soldiers and tanks (at least I think the soldiers weren't human anymore), a huge fuck off skyscraper that shoots lasers, a blob monster that's an amalgamation of bosses from the series so far, and the Despair Embodied, which is basically what I'd expect a fallen angel to look like. It also had a concept I really liked, Desperation Devil Trigger, they made it way too over powered to be interesting, but the model design for it was pretty cool, it could have been some secret awesome thing like a 1/1000th chance to turn into it when you DT or something.

I haven't played enough (or that I potentially just can't remember) to understand a lot of what you're talking about, but did at least remind me to say that the actual designs for the Devil Trigger models are alright. That plus allowing you to fly at will until you run out of Devil Juice could have been neat.

Here, don't bother playing to look for the few neat things, I'll just post the examples: 
  Nefasturris the skyscraper boss    
    Despair Embodied  final boss (bonus, using Trish, she's an unlockable character) 
    
      DDT @ 1:27 
  
#7 Posted by ViciousReiven (746 posts) - 3 months, 23 days ago

The thing that disappoints me most about DMC2 besides just being a flat out bad game, is it had some really good designs here and there that could of been really cool if the game where any good. 
A few that come to mind are parasitic demons that take over other things, like soldiers and tanks (at least I think the soldiers weren't human anymore), a huge fuck off skyscraper that shoots lasers, a blob monster that's an amalgamation of bosses from the series so far, and the Despair Embodied, which is basically what I'd expect a fallen angel to look like. 
It also had a concept I really liked, Desperation Devil Trigger, they made it way too over powered to be interesting, but the model design for it was pretty cool, it could have been some secret awesome thing like a 1/1000th chance to turn into it when you DT or something. 

#8 Posted by ViciousReiven (746 posts) - 3 months, 27 days ago
@Hitchenson said:

Your display picture's shiny as fuck.

@ViciousReiven said:

people like good dubstep

Bit of an oxymoron.

@SharkEthic said:

@Hitchenson said:

@ViciousReiven said:

people like good dubstep

Bit of an oxymoron.

I do believe that's the exact definition of an oxymoron, good sir.

Haha, very funny, fucking assholes.
#9 Posted by ViciousReiven (746 posts) - 3 months, 27 days ago

What the hell are you on about. 
First off that was an awesome fight, second it's not 'ironic' anything, people like good dubstep, sure it's great to poke fun at things that have it just to have it, which is usually some lame track that sounds like someone made it from what they think dubstep is supposed to sound like, but that's not the case here, it fit the theme and it was well made, so much so I listen to it on occasion, fuck it I'll load it up right now out of spite.

#10 Posted by ViciousReiven (746 posts) - 3 months, 27 days ago

Purely out of the 3D console titles I have to go with Wind Waker, to me that game has a real lack of focus, and compared to the rest actually felt too long, it just gets tedious after a point.  
The gameplay is pretty good, but I didn't like pretty much any of the dungeons, I couldn't be bothered to do the loads of side quest stuff, the sailing was so boring, and I just really didn't care for the art direction (not the graphics or the cel-shading but the designs)

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