ViciousReiven

I almost used the term 'low-poly sprites'...

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#1 Posted by ViciousReiven (746 posts) - 3 months, 27 days ago

The cel-shading never bothered me, I just don't like the art style, big headed Link has always looked stupid.  
though I'd much rather play pretty much any of the other 3D Zelda games in terms of gameplay, sailing for minutes on end is so boring.

#2 Posted by ViciousReiven (746 posts) - 3 months, 28 days ago
@Hector said:

Definitely want to try the demo. I've seen tons of videos but I want to know first hand how the game feels.

It feels good, but very unconventional, it has moves you'd expect a game like this to have, but controls that you wouldn't. 
A lot of people are going to end up confused about how block/parry works, you probably wouldn't know there's a dodge if no one told you, same thing with some of the attacks like launchers and a stinger-like attack. 
I might make a cheat sheet of controls for people, but here's a video showing off most of the moves: 
  
#3 Posted by ViciousReiven (746 posts) - 3 months, 29 days ago

Chances are these were made after finalization of the game, either way I'm buying them, I love changing up the look of characters from time to time. 
And stop saying skins dammit, these are MODELS, a skin would be a texture swap.

#4 Posted by ViciousReiven (746 posts) - 4 months, 4 days ago
@wemibelec90 said:

I posted this in another thread, but I think it fits better here. Bear with me if you've already seen it.

I want to say a few things and don't know where else to say them. Just need to get them off my chest after reading countless comments and forum posts full of vitriol for this game.

Most of the complaints seem to be about the combat being not as complex as DMC3, with easier timings for things and getting SSS ranks on fights being much simpler. I don't really see why this is a bad thing. Ninja Theory went a different way with the combat, making it flashier (in a way I think fits with the DMC style) and less dependent on timing and more about being creative with mixing things up. A better point is that this is the first (of many?) game in the rebooted franchise. DMC1 was quite simple and it wasn't until the third game that things got nice and deep. Who's to say that won't happen here as well?

I understand the concerns for the story and the dialogue. Apparently, Ninja Theory talked it up big time and that has some gamers peeved (I didn't follow this game at all so I know nothing of this). Still, is this the first time a game has been talked up and then not followed through (*cough* Peter Molyneux *cough, cough*)? Sure, it isn't Shakespeare quality writing, but a game doesn't have to be about story. My favorite character-action game, Ninja Gaiden, has a stupid and nonsensical story that I groan at each time I replay the game. At least DmC has some fun with its character and story. It may not be to everyone's taste, but it isn't the end of the world.

As Jeff and the others have said, this is a new direction for the Devil May Cry franchise. Those people who worked on the original game are doing other things. There is no way that a game would be the same as one those guys made because every development team is different. It kinda sucks that we don't get another (potentially) great "real" Devil May Cry game, but this game was never going to be that. We knew that years ago when this was announced. This new reimagining is at least worth a chance. Maybe Ninja Theory will take those things hated about the combat to heart and make a stellar sequel.

These opinions are coming from someone who hasn't played the game yet (waiting on the PC version) but is looking forward to the game. I am currently playing Devil May Cry 3 and can see why fans are very reverent for that game. The intricacies of the combat rival a fighting game's complexity. It's pretty clear that the new game won't be as deep. Still, I can't wait to see how DmC turns out.

Again, sorry for a bit of a rant here. I just wanted to post these thoughts somewhere so they would stop floating around inside my head.

As a HUGE DMC fan who does happen to like this game let me elaborate a little bit more on some of the points you make.  
 
The combat, while I don't agree it's flashier as any decent player who understands the basics of 3/4 can create some outstanding combos, it is easier to control to an extent, it's less dependent on timing and while it has a bunch of the same original moves it changes up the way they are executed so you don't have to be as nimble fingered or focused on time delays, but because of this it has also become less dependent on standard attack variations, in the previous games you'd expect to have 3-4 different combos just from a standing position, with lock-on as a variable that grants more moves, and direction as another variable. 
in DmC, the lack of lock-on means the lack of a variable and thus the lack of moves, instead of a singular weapon having a myriad of attacks they make it more reliant on changing to angel/demon weapons for variety, direction also doesn't play an important role in attacks outside of the forward+forward+attack required for stinger. 
Overall this makes it less intricate, but to the average player this shouldn't really make it any less fun, you could probably understand  why hardcore DMC pros who love making long detailed combo videos would have a problem with this, the dedicated fans who run the TrueStyle Tournament, a series of gameplay compilations judged and awarded, would probably be furious about these changes. 
  
Another aspect missing is the idea of Styles, a completely different alt. skill to combine with you're standard attacks, in DMC3 you had Trickster for movement, Sword Master which gave you a second attack button for a slew of new combat options, Gunslinger which gives all guns new abilities, Royal Guard a timing based block that charges up kinetic energy from enemy attacks to be released at will for massive damage, Quicksilver a time stop/slow ability that replaces your Devil Trigger, and Doppleganger a clone that appears and mimic all you're attacks giving you extra damage and can be staggered to repeat your attack after you to continue long combos. 
 
DmC is basically akin to having Trickster with a few choice abilities from the other styles, contrast this to DMC4 which upped the ante on Dante by giving him access to 5 styles at a push of a button on top of his secondary weapons and other variables to attack, and you might see why this is a let down. 
  
One thing I'll only mention real quick is the lack of additional weapons, 3 and 4 contained more, each with their own move lists, you might say it's lazy for NT to not have made more of them. 
 
Then you have Style Ranking, which as has been harped on numerous times is way easier to get maxed out SSSes.. apparently, I'm playing on Nephilim and I'll be damned if I can get an S decently, and I consider myself above average in terms of capability, either it's variable by difficulty or I'm just not as sharp as I used to be.
 
I'm not going to touch on the story or characterization, I've yet to complete the game and while I think the themes it's going for a pretty cool I don't know if it delivers or not, some people say it does some people say it doesn't and then you have the fiasco of the devs saying hyperboles about why it's going to be so great, whatever I'm here for a fun action game anyway, I'm a little annoyed Dante isn't the easy going party boy who attacks demons with their own scythes stuck in his arm while eating pizza to heavy metal, or lifts himself up on his own sword impaled through his chest with no flinching, but hey those awesome moments arn't going anywhere so go fucking replay 3 and 4 they're still amazing games.
 
As for the whole 'new direction of the franchise' Capcom specifically said DmC is a new universe and it's possible that they might continue the old one, atleast that's what I got out of it, there was a article on Siliconera about it, but I only skimmed it at the time, don't quote me on this but it might be possible for this to turn into a one-off. 
 
Anyway I don't think the average gamer has anything to worry about if they plan on playing it, it's definitely still more in-depth than your average GoW clone (or even GoW for that matter) it's flashy and stylish and has a story you may or may not like, but I'll be damned if I don't still find it fun.
#5 Posted by ViciousReiven (746 posts) - 4 months, 8 days ago
@Brighty said:

@ViciousReiven said:

I didn't look at the video, but if the idea is what I think it is then that'd honestly be pretty awesome regarding the context of the game.

You should look at the video lol.

eh, a little disappointed, but at the same time it's obviously a joke, and I could totally imagine that exact scenario happening too which is the sad part.
#6 Posted by ViciousReiven (746 posts) - 4 months, 8 days ago

I didn't look at the video, but if the idea is what I think it is then that'd honestly be pretty awesome regarding the context of the game. 

#7 Posted by ViciousReiven (746 posts) - 4 months, 8 days ago

Yeah, no, I have a Minecraft server that needs maintained.

#8 Posted by ViciousReiven (746 posts) - 4 months, 11 days ago

Depends on the game, any game I feel like I need to play again someday, even if not relatively soon afterwards, I'll keep. 

#10 Posted by ViciousReiven (746 posts) - 4 months, 11 days ago

I think this could be best answered in a hypertext format 
  

  
  
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