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Video_Game_King

So is my status going to update soon, or will it pretend that my Twitter account hasn't existed for about a month?

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Anybody here like Pinky & the Brain?

             (Shut up, I know you do. We all did.) And guess what I found? A decent episode of Pinky & the Brain. Unfortunately, it's not the Godzilla parody episode, or the Winnie the Pooh parody. Nope, it's an original. Damn. Speaking of the 50s, I'm in a particularly old school mood (probably because of what I'm listening to at the moment). While I'm always in an old school mood, this time is a bit different, for I've beaten an Atari game. Yep, old school even for old school. The game? Air Raid. How did I beat it? Not by giving up (like in that ridiculously idiotic video), but by scoring 10000 points. I know what you're thinking, but that's harder than you think. Aliens/terrorists/alien terrorists are flying down from the sky, and you must keep them from destroying the buildings below you. Why? Because the president is in all of them. At once. How? By shooting them, you idiot. However, that's easier said than done, somehow. Often times, your bullets will go right through an enemy and miss them completely, even if you hit them dead on. Their bullets hit you perfectly, but yours don't always hit them.
             There are other problems, like a very unpolished HUD, but most of them are minor. Unfortunately, there are a lot of them, and they add up. For example, as the game goes on, your buildings will inevitably be destroyed. Good enough, but over time, combat also becomes really repetitive. It's good at first, but by the time you're defending that last building, you're gonna hang out around the left side of the screen and only shoot that one enemy. The graphics are also pretty crap, even for an Atari game. The city is covered in a purple haze, and the shapes are kinda basic. Sound also sucks, but what can I say? Oh, it's Atari, so I can't say much. But even for Atari, the game feels underdeveloped. If they polished it a little bit, maybe it would've been better. Then again, they knew the game wasn't that good; just look at how many copies they made! And the year they released it! So this is probably a very good reason not to buy a game just because it's rare. That in mind, I give it the Banjo Kazooie: Nuts & Bolts Award for completely obvious reasons.

             Also completely obvious: I've been beating a lot of Capcom games lately. (Hell, I plan to play RE2 next.) I don't mean to, I kinda stumble into them. Like Mega Man X4. I didn't know enough about Skullmonkeys, so I settled for Mega Man X4, a game I've already played. And the results were exactly the same as before. However, none of you know the previous results, so I'll have to come up with something new (unlike Capcom). Not new: how I start these damn things. The game is set immediately after X3. The world forms Repliforce, an army dedicated to making sure X4 never sucks as hard as X3 did. However, for reasons unknown to anybody, Repilforce decides to secede, or something. The game doesn't cover that too well, using it as a weak motivation for ass kicking. Paradoxically, the game takes things WAY too seriously, trying to form a fairly dramatic storyline. But that's kinda fucked up by one Capcom trend: bad voice acting. X sounds like a 12 year old girl, Sigma sounds....crap, and why do the Reploids have BRITISH ACCENTS!?
             Semantics aside, the game is somewhat enjoyable, even if it does fall victim to Capcom syndrome (see Street Fighter). One of the first things you'll notice is that the difficulty is not ball bustingly hard. Instead, it's average, like the rest of the game. OK, fine, Zero's quest is somewhat harder, but that's due more to crap game design. Rather than being able to select the weapon, you have to enter some inane button combo. OK, maybe that's a bit hyperbolic, but that doesn't change the problems with this system. You can't check how to perform these moves, some are awkward to use, and a few bosses just give you a crap upgrade. However, all of that is limited to the Zero portion of the game, so lemme address the entirety of the game. You still jump around levels, beating up bosses and taking their power in cannibalistic fashion, just like previous games. In fact, not much has changed between now and the other Xs. Some of it seems to be ripped directly from previous games, like your body upgrades and mech-vehicle portions. The original concept is good, but how many times can you play the same game over and over again before things get repetitive?
             However, there were a few changes, usually for the worse. The murderous difficulty of X3 was one of those changes, but again, this is for the worse. I feel like things got too easy, especially the bosses. They all break down into easily stratified patterns, and the series hallmark of weapon weaknesses only makes this worse. Some boss battles, like Jet Stingray, Frost Walrus, Split Mushroom, and Otaku Frog are easy enough for me to avoid damage altogether. This problems fixes itself near the end of the game, where enemy weaknesses aren't so easy to spot, but for the majority of the game, you're stuck with bosses as deadly as a spoon. So are there any good points to this game? Well, the graphics are pretty good, especially with the anime cutscenes. Say what you will about the shit voice acting, but the animation itself is detailed and vibrant. And because this is the PlayStation, the video quality is better than that of the Saturn version. Sure, you had to put up with Sony's "3D only" policy for a few years, but....no, no, it wasn't worth it, even with the decent music that is very easily recognized as Capcom PS1 era. Logically, this leads it to the Not Worth It Award. Now I know I end these blogs with a funny little dialogue sequence, but I'm not doing that this time. Why? Several reasons, the most important one being a total lack of ideas. If I had any decent ideas, I'd do them, but I don't. Besides, given that this is Giant Bomb and not my account back on GameSpot, you guys probably have no idea what a dialogue sequence is. So until the day I come up with a half-way decent idea, no more dialogue sequences. Just semi-funny game reviews that people complain are too long.

12 Comments

Oooh, finally, some interesting games.

(And by interesting, I mean "not hovering between average and crap.") An example of this (as if I don't give you enough per blog) is beer pong. What I don't understand is why they need an entire framework to get drunk. Why not play my favorite frat game: chug-a-log (chugging down an entire hollowed log full of beer)? Oh, right, because I'm playing a non-beer game: Master of Darkness. If you can't remember that, just call it Castlevania. Why? Well, this game is essentially Sega's version of Castlevania, down to every little detail. Hell, the main bad guy is still Dracula, and you still have to go to Transylvania to beat him up. However, rather than playing as ultimate S&M badass Simon Belmont, you play as the ironically named Dr. Social. Why is he beating up Dracula? A ouija board told him to. So we've established that the protagonist is crazy. Does that make the game any good? Yes, sort of. Like Castlevania, you get a main weapon and a sub weapon, each one capable of upgrades/switching.

Um...maybe the cemetery?
Um...maybe the cemetery?
However, I have a problem with that, at least with the main weapon. The more powerful weapons have a longer reach, but you can DOWNGRADE YOUR WEAPON. I can understand if you downgrade to something that suits the situation better, but you can downgrade down to a basic knife. Master of Darkness, lemme explain something: once I upgrade my weapon, I never want to see that pissant dagger again, and I don't know anybody who would want to. The sub weapons are OK, but there aren't that many of them. And rather than all of them taking from one source of ammo, each one has their own set of ammo. Kinda cool, especially when you realize that collecting multiple versions of the same power-up replenishes your amount. Nice. As is the rest of the game. Sure, there are a few flaws, but the game is still decent. The game is never too difficult, and rarely is it stupidly easy. The only moment I found it easy was the final boss, who dies easily with projectile weapons. Just shoot him a few times, and he's dead. Unless you don't have a gun, in which case he's fairly challenging, like the level before it. Moving on, the graphics are among the best I've seen on the Master System, and the music is....OK. Yea, they should've worked on the music a bit more. It's essentially the antithesis to the graphics: not that good. Like this blog, according to the majority of my readers. (Random aside: don't complain about the lack of paragraphs. I don't have enough crap here to make distinguishable paragraphs.) So I give this game the Meaningless Name Award. Who the hell was the Master of Darkness? Dracula? Dr. Social? Me, the player?

             Since I have no f'ing idea, let's move onto the next game. *pulls game off reviewing pile, eyes zoom onto title* Oh, yes! Fuck yes! Look what we have here! Panzer Dragoon Zwei II, or whatever the hell you call it. I tried to solve the mystery, and the only thing that came from it was a massive aneurysm. Now before actually reviewing the game, I want to say that I've wanted to play it for quite some time. I just couldn't due to technical problems. However, I have worked those problems out, and the result? A pretty decent game. Well, you start off as Jean-Luc, a French/Mayan kid who's smuggling a glowing iguana. Turns out that the iguana is the series staple, and he has to use it to stop the empire from being mean. Like the last shooter I reviewed, there isn't much story here, but there is structure for a story. I won't touch on it much, mainly because I'm saving that for when I play Saga. Instead, I'll move onto what makes me love the series so damn much (except Mini): the gameplay. And everything else. But gameplay first.
             Well, it hasn't changed a whole lot from the previous iteration, yet it tweakes and fixes what it can. You still fly through the skies of Panzerland, shooting down the evil technologies of the Empire. You still have the multi-target move, allowing for some strategy and quick enemy deaths. However, there's a new attack: the charge multi-target laser thing. See, as you kill things, your dragon gains power (presumably by eating their hearts). This power fills up a bar, and once that bar is filled up, your
Wait, wrong Zwei.
Wait, wrong Zwei.
steed burps up auto-locking lasers that kill anything that moves. Sounds like standard fare, right? Well, unlike other insta-deat moves, which kill anything on sight, this one requires more strategy to use. Because it automatically targets enemies on screen, you have to make sure there's something on screen. This is especially true of bosses, who can dodge you to the side of the screen, negating your super attack.
             Speaking of bosses, they reflect a decent trend in this game: difficulty curve. It starts off kinda easy, but slowly builds up to challenging, the final boss being an absolute bastard. This is marred by infinite continues, but not much, given how you have to restart at the beginning when you do so. But more on that final boss guy later. Right now, we focus on the gameplay. You've noticed that it isn't that different from the original, is it? Well, there are some more changes. First off, diverging routes. Each course has multiple ways to approach it, and Zwei rewards you for doing so. There's also an evolution feature, where your dragon evolves based on how you play the game. Nice. All of this adds replay value that is very dearly needed to this game. It's a rail shooter, after all, a genre that isn't exactly known for replay value. Or complexity, but does PDZ really need it? Simple things can be good, just look at Fire 'N Ice. Simple concept evoled into a complex, enjoyable game.
             The graphics help a lot, though, as this is one of the best looking Saturn games I've played. Everything is vibrant and excellently colored, the textures are clear, and best of all, the game is displayed in a 16:9 aspect ratio. Yay! The only flaw is that there's no "empty, unpopulated city" level, like in the original, but that's more of a level design flaw than a graphical one, and a minor flaw at that. The CGI is also a bit dated and grainy, but after seeing it happen several times before, I'm blaming that on the system. Music is also good, but I don't have to touch on that. I have video! So all in all, a great game. You should defnitely put this in your Saturn collection, if you're able to obtain the Staff of Ra and track down the anceint temple that would reveal the location of the last known copy of Panzer Dragoon Zwei. Now since there are so many aspects of this game that deserve an award, I'll pick one at random and give it the One of the Best Boss Battles of All Time Award. But wait, I already have a favorite boss battle: the Cybil fight in the original Silent Hill! Which one is better? I guess the only way to decide it is gladiatorial combat through text. Start the battle music! First up, protagonists!

Harry
Harry "I can't believe somebody would mate with his face" Mason.



Jean-Luc, an equally fugly character.
Jean-Luc, an equally fugly character.









Close, but I give the point to Jean-Luc, because he has a dragon. Do you have a dragon, Mr. Mason? No, just a daughter. Speaking of dragons, antagonists, go!

Cybil. Wait, that's not right.
Cybil. Wait, that's not right.
A dragon.
A dragon.












This one goes to Silent Hill, for originality. Next up: battlefield. Go!

An ocean. I think.
An ocean. I think.




Points to Panzer Dragoon Zwei, if only it for the lack of oceanic nightmares. Next up, their respective systems.....you know how that works out, PlayStation obviously wins. You know what? I'll let you guys decide. WITH VIDEO!!!
  

And Zwei...
  

Yea, I know, the video sucks, but it was the best I could do. Now then, decide, for I am too lazy to do so. I'll be off in my gaming room, playing...Legend of Legaia. Even the name makes me wretch.
2 Comments

Quite possibly the best game never made.

(I speak, of course, of the game in this blog's video.) And which game would that be? Super Mario 64. I know what you're going to say. "Wait a minute, I caught you! Super Mario 64 was r-" Just shut up. Shut up, right there. You put more emphasis on the Super. And the 6. Because this iteration of the game is superer. Er. In all honesty, though, I wish this was a real game that I had beaten. Why? Because then I wouldn't be playing crap all the time. Crap like Soldier Blade. No, that's not fair; the game is good, if a bit on the easy side. I usually start things off by mentioning the story, but that won't work this time, mainly because story matters to shooters as much as you do in general. This game is a bit different, but not by much. There isn't much story, but there is structure for a story. I know it sounds confusing, so I won't dote on it for too long. In fact, this sentence ends that and begins the section on weapons. There are three weapons: laser (which is not total crap this time), standard gun, and wide shot. You can power them up and/or store them for later use, which allows you to use a super duper kamehameha-esque move later on. Everything about it so far is pretty good. The controls are good, the graphics are excellent, and for some reason, the music reminds me of Castlevania. But wait, I forgot the difficulty! This game is incredibly easy. I mean incredibly easy. You can tape down the fire button and never let go of the damn thing. There are a high amount of enemies on screen at any given time, sure, but your weapons have a stupidly wide range (even if it isn't the wide shot), and most enemies die with one hit. The health system doesn't help, even if it does sound like an improvement. Rather than dying immediately, you just go down one level on the power-up scale until you hit the base power-up. One more hit, and you're dead. Again, sounds great, but this makes the game incredibly easy, especially since collecting power-ups replenishes your health. I died a few times, but that didn't hinder me at all. Hell, the game threw lives at me like it was freaking Mardi Gras! Bosses are also easy, mostly due to the aforementioned reasons. They're beaten easily, using up your kamehameha-esque power-ups doesn't hinder you, and you're bound to have enough lives to survive ten of these guys. Sure, the game picks up the difficulty by the end of the game, but the damage is done. The game was too easy, ruining what could've been a much better game. So I give it the Krod Mandoon/Aneka Relationship Award. Yes, I watched Krod Mandoon. And I loved it. CHECK THE UPDATES.

But you know what I hated? I'll give you a hint: it was a Genesis title. No, not that one. I've already explained why that game is awful. I'm talking about Chakan: The Forever Man. As explained by the title, you play as Chakan, the bastard son of Ranger Smith and Sally who can live forever. How did he get this way? Well, he challenged Death to a fight and won. So he already fits into the Sega line-up of unimaginable badasses, like Sonic and the owl from the latest NiGHTS. However, after gaining immortality, he soon found out that living forever sucks. So he finds a way to kill himself: kill a bunch of bad guys. How does that get him dead? I don't know. The point is that this game has an interesting concept, story, and direction. What does it do with that? Not many good things. You get to choose which levels you play, and while that sounds good in theory, it quickly gets ruined by trial and error gameplay. Certain levels require certain spells or weapons to proceed, meaning you have to die, go back to the central hub, and find out where the hell that one weapon/spell is. Hell, one of the first levels you can choose has the balls to pull this off! Not even Kefka could be that sadistic! Back to the weapons, you have the swords, the oddly-hard-to-use-hammer, the useless scythe thing, the "grappling hook," and the also useless axe. As you can see, the only useful ones are the swords, the hammer, and the grappling hook; all others are meant to gather space. Same goes for the spells. You collect potions throughout the game, and certain combinations create certain spells, like healing (this is the only way to do so), super jump, invisibility/invincibility (really, the same thing), and weapon upgrades. That last one's crap, though. They only affect the sword, they're all the same, and the only benefit is projectile weapons. They don't do more damage than your regular swords, so what the hell's the point? I don't really need help with the combat, though; the bosses are either hard (not often) or repetitive (very often). Most of them fall prey to predictable patterns like, "jump, jump, duck, dodge, roll, roll back, hit, repeat." This even carries over to the final boss, who's ridiculously easy if you have any of the aforementioned projectile spells. Speaking of which, the ending is a bummer, but what did you expect? The main character wants to die, of course it'll be a crapfest. This isn't Terranigma. So what's there to like about Chakan? Well, as I said, the concept is cool. Compared to other games of the time, this game was deep, dark, and....some other D word. The music is also...OK. Not good, not bad, just OK. The rest of the game is mediocre, mainly due to a lot of flaws that aren't much on their own, but add up. So I give it the Should Listen to its Protagonist Award. Now that brings up an interesting point: what reason would a video game character have to kill themselves? Seriously, is life t-

Chakan said:

You think it's that easy, being a video game character?
Huh? What the hell are you talking about?

Celes said:
Being a video game characteris harder than you think. There's a lot of things we have to deal with.
Wa wa wa, your grandfather died. Come on, your lives aren't that hard!


Cloud Strife said:
Oh yea? How often do you have to deal with stupid fanboys?
Christ, I can see why you and your friends are so stolid and depressed.

Chakan said:
And what do you think happens when people don't like our games? Just look at Sonic.
Uhh....Sonic isn't suicidal. He's a gang leader. I saw him a few days ago.

Chakan said:
Really?....Well then, I guess I'll give him a few reasons. *runs off to beat the hell out of Sonic*
Damnit! Why can't any of these blogs end normally!? *summons crossaw, chases Chakan*
11 Comments

A serious comment on Obama's economic policy.

(Will not be found in this blog.) Seriously, I review games in this thing. Why would you expect me to comment profoundly on modern day politics? Because I have a humorous video on Obama's stance on the economic crisis? You obviously don't know me. In fact, the only reason I posted that video is because it provides a nice liaison into my next game: Power Strike II. How so? Well, this game takes place during the Great Depression,

No Caption Provided

where the economy has taken such a nosedive, that not only has the world converted to a three decimal currency, but the protagonist has to hunt down sky pirates to make end's meet (apparently, he's able to buy a plane and trillions of bullets and bombs, but still needs money). I'm not sure how this game can pull off the whole 1930s thing when you're clearly shooting down typical shooter fare, which is a fancy way of saying "THIS IS SCI-FI." So the story sucks, but does that matter? This is a shooter, and has anybody cared about the story in a shooter, ever? Of course not. You play it for the insane shooting sections. So how are those? Pretty good, if a bit unbalanced. Like the other Aleste games, y-wait, I forgot. This is sort of an Aleste game. See, the first Power Strike was just Aleste on the Sega Master System. However, the sequel had no equivalent in the Aleste series. Yes, odd, but in the end, it was just another Aleste game. Back on track, like in the other Aleste games, there are 6 power-ups throughout the game, each one able to be powered-up. However, unlike the other Aleste games, you get to choose what weapon you start the game with. Fine in theory, but in practice, it just lets you more quickly realize that half the weapons are crap. Just stick with burner for most of the game and grab all the little options along your way, ignoring any numbers that aren't 3. Granted, a few of the other weapons are OK, but taken as a whole, it's pretty unbalanced. Fortunately, the game makes up for this with the classic adaptive AI that ZANAC made so famous. If you rock, the game starts to hate you, throwing a billion bullets your way; if you suck, it doesn't care, placing peashooter penguins every 9 miles. OK, fine, so the bosses are ridiculously easy, but that's only when you know which weapons to use, and if you get them. Example: some prick of a boss has an invincible shield in front of him with a few holes. Easy if you have napalm, bad if you have anything else. Wow, this is getting a bit off topic. How about I just end the review by saying that this game is good, but could be better? That sounds like a good way to end it. Oh, wait, the award. *rummages through attic for award* How about this dusty high school football trophy I stole from those asshole jocks back at my last high school reunion? Will that work? WILL IT!?

*sigh* It won't, will it? Fine, let's forget Power Strike II, and move onto a more mediocre game. Would that be "mediocrer?" I guess that's besides the point. The point is that The Great Circus Mystery isn't that good. The game starts off with Minnie and Mickey heading off on a date to the circus. However, Goofy comes along and tells them that there's no circus, for some random reason. Rather than just go somewhere else on their date or find out precisely why there's no circus, Mickey proceeds to go on a quest to beat the piss out of Pete. He's just that kind of person. He's also the type of guy who gets others to believe what he does; along the way, all his Disney friends offer up costumes that somehow make it easier and more fun to kick in Pete's rib cage. These include the Ninja Ghostbuster, the Mountain Climber, the Big Boy Cowboy, and the....well, that's it, other than just plain Mickey. The costumes don't have many battle applications, except the Big Boy Cowboy one, which is awful. Sure, you can shoot enemies at a distance, but it requires ammo and controls like the Kuribo's Shoe. There's a reason why that was limited to one level. The other costumes, as I mentioned before, suffer from being stuck in just platforming. Most great platformers manage to combine the character's abilities into both getting from level to level AND beating up bad guys. Why do you think Sonic was so popular? However, the combat comes off as a bit easy. While the bosses range in difficulty, most of them are really easy. The final boss is a joke, even if you don't shoot at him. You can avoid his attacks quite easily, and hitting him is also easy. The game's also easy, but I fear that'd be a stretch, since I'm such an awesome gamer. But wait! I said this game was mediocre, not bad! Surely there are some good things to it? Well, aside from decent graphics and charming music, there is co-op play. Apparently, Mickey wanted to turn beating Pete's guts out into a date, so he brought Minnie along, who was more than willing to cooperate. I haven't played it due to my lack of friends, but I'll assume it's good. So I give it the Every Game I Have Not Yet Played Award for Assumed Quality. Now here's something I found odd: I've been playing a lot of Capcom games as of late. This game, Breath of Fire III, Final Fight 2, Shantae, what the hell's wrong with me?

Don Mario said:
Yes, what is wrong with you?
Huh? What the crap are you doing here?

Luigi said:
The Don has had problems with your latest video game choices, Your Highness.
Don Mario said:
Yes, why have you played so many Capcom games when there still many fine Mario games you have yet to touch?
Like what? Mario Party? That'd be a great review: "I played it when I was 10, but nobody wanted to play the extra modes I thought were cool." Ooh, REALLY investigative and deep.

Don Mario said:
How dare you speak me in such a tone, you insolent little shit! Assassinate the king, my goons. *goons shoot at me, miss*
You know, I'm getting pretty damn tired of this. I'm not going to take your crap anymore.

Don Mario said:
Oh, what do you plan to do? Play some of that Sega backwash?
Sonic said:
Damn straight, the man's gonna play some Sega.
Don Mario said:
You stay out of this, you neon methhead!
Sonic said:
Like I have to listen to you, ya fat piece of crap! *calls members of gang to him, enters heated gun fight with Don Mario Clan*
...*slowly walks out of room*
4 Comments

Capcom Edition! Yep, everything is Capcom!

(Even the music! Take that!) Well, not everything is Capcom. The video du jour is Sega, revolving around one of the best games of all time. That out of the way? OK, back to the Capcom. First game up is Shantae. Chances are you haven't heard of it (unless you're one of those guys in Guess that Game who constantly beats my ass with an iron rod), but don't worry, it's a good game. You play as the eponymous half genie (how the hell do genies breed?) on a quest to thwart the evil pirate Risky Boots. What's she trying to do? Create an evil tank using a steam engine! Talk about pure evil! DUN DUN DUNNNNN...

Pictured: Robert Fulton, the most evil bastard to ever live.
Pictured: Robert Fulton, the most evil bastard to ever live.
...That's really all there is to say about the plot, other than the "retrieve the elemental whatevers" feature that many games use. Normally I'm against it, since it's a cheap method of storytelling that never comes together in a cohesive unit, but it seems the people behind Shantae knew this, and decided to make the items actually useful to the plot. Anyway, there's a very special way you stop Risky Boots: the power of dance! Throughout the game, you collect certain dances that allow to transform into things like a harpy, a monkey, a pirate, etc. It's a really fun feature that's easy to use and has quite a bit of payoff (there are warp spells later in the game). Each form has their own specialty, like the elephant being completely useless. Yea, they probably should've used him past ONE dungeon. Speaking of dungeons, this game is a bit of a Metroid/Zelda II mix. You're never told exactly where to go, since it is an open world, but there are limits, usually overcome with the next guy you get. In true Metroid spirit. However, unlike Metroid, the levels can sometimes feel STUFFED with enemies. Absolutely stuffed. I usually just run, especially in the overworld, where the useless night/day feature makes them stronger. Moving on, Shantae is definitely the better of the two games I'm reviewing today. The graphics are appealing, the animation is fantastic, and the music is memorable (if a bit (A BIT, mind you) annoying). The only real flaw I found is that most of your animal forms have no attacks. Instead, you have to collect them in the form of items strewn across the world of Shantaeland. I could also say how easy it is to get lost, but that's more my fault than the game's. It's not like Ys, where the dungeons are more confusing than the pronounciation of the game's title. I guess that's it. I talk a lot about games that have good ideas but don't use them well (see next game), but this isone of those rare games that has good ideas AND good execution of them. So I give it the Double Whopper Award.

Our next game is Breath of Fire III, a game in a series known for being very, very average. As always, you play a mute, blue-haired boy named Ryu, and as always, you have the ability to transform into dragons during battle. However, unlike the previous games, you get to choose which form you become via a gene system (that apparently has a disgusting gene, raising a few questions). You select up to three genes to combine, allowing you to become a special type of dragon. It encourages experimentation nicely, since you have no idea what combination will create the ultra-kickass dragon. Sure, I knew what it was, but casual gamers aren't going to know, so I won't hold that against the game. However, this is where the well done ideas end. See, Breath of Fire III is filled with a lot of good ideas, but they're just that: ideas. Nothing more. The best example I can think of is the master system. You find masters scattered all over the world, and they offer to teach you their moves and give you stat updates as you level up. However, the moves you get are fucking useless and/or already learned, and you have to go back to the masters to learn the moves. You don't always have that convenience, meaning most of your moves will either be learned at the one point in the story where you're stuck near that particular master or at the end of the game, where you have the liberty to move all over the place. Another good idea? Mixing the dungeon/whatever with the battle scenes, creating a more believable world. Fine in theory, but guess what? The game's isometric! Yes, you know what that means: irreconcilable camera problems! Speaking of the battle system, it's turn based. That's right, no frills or anything, just straight up turn based. Since there's nothing to mention there, let's move onto the story itself. Again, the protagonist is Ryu, and he's trying to...well, that changes constantly in this game. First it's "hang out with friends", then "rescue kidnapped friends", then "find God." In between those last two, he seems to completely f'ing forget they even existed (but more on that later). There's also no major villain throughout the game, even in the end. Sure, Breath of Fire III tries to use that to its advantage, but I'm not fooled. You can't hide your flaws, like useless characters who hate me, or localization issues! I will admit that there are memorable moments, but not a lot of them. Instead, there are a lot of ideas that just didn't make the cut, like the overworld. There are no random encounters, which is good until you realize that Breath of Fire III tries to tempt you into about a billion tiny fields for treasure. However, the treasure is usually crap, and the only reason they're here is because they had to fit random encounters in somehow. There's also the fairy village mini-game which is....goood. Yea, it works, unless you're me. In that case, all your fairies die :(. There's also fishing, which is the opposite of fairy village. It sucks. It's boring, repetitive, and the pay-off is meager. So now that we have the crap out of the way, let's talk good.
Larger 2D sprites show a high amount of detail. Inset: Krang, for comparative purposes.
Larger 2D sprites show a high amount of detail. Inset: Krang, for comparative purposes.

The graphics are OK (ignoring camera issues); not good, not bad, just OK. The 2D sprites look good, especially when it uses larger sprites with more detail. However, the 3D doesn't work so well. Most of it looks flat. Very flat. But you probably noticed that in the pictures I gave you before. What you couldn't notice was the music, because these are pictures, stupid. The music really shows its age. That's all I have to say on the music. If you want more, read my future reviews.......OK, here's more: where the hell's the Breath of Fire theme? It never once appears in the game! That's what made Breath of Fire II so freaking great! Screw you, Breath of Fire III! I give you the Severely Lacking Award! Hell, you introduced Teepo ten minutes before the end of the game and acted like it was nothing. You know what? I'll return the favor. Breath of Fire III characters? C'mere! We have a little play to perform!

Teepo said:
*heroes walk into simulated rooms* Hello, friends. I suppose you wonder what I'm doing here.

Garr said:
No, not really. Say, do you know where God is?
Teepo said:
Damnit, don't you guys recognize me? Ryu, Rei, don't you remember me?
Rei said:
....McNeil?
Teepo said:
No, it's me, Teepo! Don't you remember?
Ryu said:
No. We forgot about you when we all decided to kill God.
Teepo said:
Well, I'm not gonna let you kill God!
Nina said:
Fine, we don't need you anyway.
Teepo said:
Come on, what about my kick ability? *starts kicking air* Oh, and I have dragon powers!
Ryu said:
We already have somebody who kicks. Plus I'm a dragon.
Teepo said:
Goddamnit, I'm important to the plot! *gets killed*
No, you're not. Get over it.
3 Comments

A surprise at the end of this blog.

(But more about that at the end of this blog.) Like it says in the title. Warning: the results are shocking. Now then, onto the main event of the blog, and holy hell is it awesome! And by awesome, I mean big. First up is Einhander, a late 90's shooter made by Square. Square, the guys behind Final Fantasy, Final Fantasy Adventure, Final Fantasy: Mystic Quest, and Final Fantasy Tactics? Yep, the very same. And since it was on the PS1, they managed to sneak in a few CGI cutscenes. Honestly, did we really need them? There are only a few, and the graphics are already good as it is (lots of detail, decent animations, unique enemy design, etc.). Maybe for the story, but that's a big maybe. You play as Einhander, a ship caught in a war between the Moon and Earth. I liked the plot, given that you're a Moon shooter fighting the evil forces of the Earthicans, but the big plot twist that the moon men are evil pisses me off. I'd dismiss it as spreading horrible and untrue propaganda, but then I remembered something: NOBODY CARES ABOUT STORY IN SHOOTERS. All that really matters is the shooting, hence the title of the genre. So how is the shooting? Good, but the full potential is not realized. You can choose between three ships, each with their own distinct advantages. I chose the one that could hold a few weapons, but was stuck with a piece of crap peashooter. On the actual weapons, you can hold several at a time, depending on your ship. You have the vulcan, the wasp, the riot, and a bunch of other useless names (the only good one being cannon). None of them have any power-ups, but they do run out of ammo over time. Yea, you pick them up with more frequency than...something with high frequency, but keep in mind that you don't get any in boss battles, leaving you with a pea-shooter against Zog, Destroyer of Worlds. The only major change from other shooters is your arm, with very conspicuous Fruedian undertones. However, this doesn't really add much to the game; in theory you're supposed to shoot things above, behind, in front, below, slightly to your side, slightly not to your side, but only about two weapons actually change their behavior when you flip them with the arm. All others are EXACTLY THE SAME. If you think I hate the game, you're wrong. I like it, but it could've been sooooo much more. There was potential for a much better shooter, but the lack of power-ups really, really hurts the game. Sure, the graphics rock, but you only see it all within a few hours, and there's not much reason to go back. All that in mind, I give it the Mein Kampf Schadenfreude Herzog Zwei Award for Excellence in Randomly Choosing German Words for Your Own Purposes. That's what I do, I give games awards and things.

But very rarely do they actually deserve the awards, given that none of my awards ever make sense ever. However, the next game actually deserves an award because of how good it is (I'll devote a section to that later). The game is, of course, Lufia II: Rise of the Sinistrals. Now we all have best games ever and worst games ever, but not really most average games ever. I have one, and it is called Lufia & the Fortress of Doom. Absolutely nothing about this game stood out other than how amazingly average it was. Natsume discovered this, and decided to create a sequel that fixed everythiing. Thus was born Lufia Syndrome, a disorder that would later strike series such as Killzone and Breath of Fire. However, it also had a twin called Lufia II: Rise of the Sinistrals, as I have already told you. The game starts off with the hero, Maxim, fighting monsters for pay. Lucky for him, there's an utter shitload of them swarming throughout the world of Estopolis. Rather than make enough money to earn the envy of local pimps, Maxim wants to figure out why there are so many of them, roping the hero into a world saving quest. The story itself is good, but not great; I feel like it could've gone into greater detail with all the events and locations and such. However, it does have many extremely memorable moments, like the big mid-game plot twist. I could spoil it, but I'll use an analogy. Imagine the ending to FF9. Now imagine the scene where Zidane is in the play and he casts off his robe. Now imagine him calling out Freya's name, running to her and embracing her in his arms instead of the Princess (now Queen). That's pretty much the huge Lufia II plot twist. Only with Lyn instead of Freya. Plus there's a fantastic ending, giving you reason to play past what you can tolerate (I don't know that, because I don't know you). Wow, look at all the space without mentioning gameplay. The battle system is more than the turn based exterior would lead you to believe. First, you have capsule monsters, little Pokemon-esque beings that evolve to higher levels when fed weapons and the lint in your pocket. Fine, they don't add much, given how they have the bravery of dogs, but the gesture is nice. There's also an IP system, and this works much better than the capsule monsters. They're like Limit Breaks, except you get more moves. One per piece of equipment, in fact. It's very interesting to screw around with new attacks and keep those that work. Besides, if you hate the move you're stuck with, just jam the weapon down a capsule monster's throat, they'll love it. However, the major part of this game is the dungeons. Each one contains about four or five puzzles to solve, and trust me when I tell you that they can be HARD. Don't be surprised if you run to an FAQ to find out how to solve that one puzzle you're stuck on. You'll have a few tools with you to solve each puzzle, and all of them (fire arrow excluded) are put to great and creative use. In addition, there's also a reset spell that costs nothing, meaning you can try over and over until you solve the puzzle. Add in the fact that you don't fight dungeon monsters until you touch them, and I think the game is in love with me, like that needy spouse who serves you breakfast in bed on your day off. This game is the very definition of a classic: it shows its age, but who gives a crap? That doesn't hinder it in any way, nor does it stop it from aging well. So I give it the Lower Top 20 Award. But wait, Dragon Quest IV is also there. Oh no, which gets the top spot? I know I haven't done this in a long time, but RPG BATTLE!!! First up, protagonists:


Maxim, a hardened combat badass


Noname, a silent cliche

OK, Lufia wins the first round. How about their most embarrassing moments, huh?


Ripping off FF5

Chapter 2

Ouch. Again, gotta hand it to Lufia. This is getting a bit huge. How about one Dragon Quest can win, hm? Their biggest flaws:

EXTREME GRAPHICAL GLITCHINESS.

The incredibly hard final boss.

Lufia wins, 2-1! It gets the coveted #11 spot on my list. DW4, you go to 12. Now this is not the end of the blog! Oh, no, I have a bit more for you guys. You're probably wondering why I look different, don't you? Well, another makeover. Let's go into detail about each and every little change, shall we?

Avatar

Well, there I am. Yep, that's me in the center, and the Chaos Emeralds surround me for no fucking reason. YAY, SWEARS! Moving on, what's with the crown? Go ahead, ask. *twiddles thumbs*

Profile thing

This one is a bit...random. I have transformed into Cloud Strife from Advent Children, and have been chased by dinosaurs. I was sent back in time, and must kill dinosaurs until I CREATE history. Oddly enough, it is very hard to find dinosaur sprites. I like the background, though. I did a good job with that.

Background....OK, I didn't do this one, but that's because I'm confused on what resolution to choose. If anybody can tell me the ideal resolution, then I'll do it.

Well, I ended this blog adbruptly. Might as well start something else. No, not THAT. I was thinking two more video game reviews. After all, I just beat two more games. The first is Castlevania: Legacy of Darkness, because Konami thought they could make their previous N64 Castlevania better by adding werewolves. Thanks for missing the point, Konami! However, there are other changes, like being able to PLAY as a werewolf. You play as Cornell, who ties with Sephiroth for the most prominent homosexual game character in video game history. Why? Well, besides looking at him, the guy skips. I automatically win that argument. Another argument: this game is unoriginal. It rips off both Zelda and Resident Evil, taking place in a medieval mansion filled with horror movie cliches AND a stupid female character who needs to be save from an old fart who never dies. The game even goes so far as to rip off the hallway in the original RE where you saw your first Crimson Head. But this is kinda beside the point (which, as I alluded to earlier, Konami missed). How does it play? Well, there's a good game here, but it's buried under several problems. For example, the combat sucks. Unlike the Belmonts, Cornell throws energy...spikes at his foes. It works better than a whip, but perhaps a bit too well. He doesn't need his claw attack (yes, he has a claw attack) or the traditional sub-weapons, since everything dies with a few whacks of your energy spikes. And it's not even normal enemies who die that easily, as most of the bosses are pathetic. Jump around like an idiot and throw spikes at them until they die. Dracula has a bit more strategy, but he's the final boss, so why should I give a crap at this point? Speaking of enemies, why are there skeletons on motorcycles, the game is set in 1844! Back to the game, control is also a bit of an issue. In order to pick things up, you have to press a button, rather than just walk over it. Any game that commits this crime automatically gets 3 points knocked off its score, and things don't get better from there. The graphics aren't that good (as you've already seen) and the combat is imperfect (as I've already mentioned), but there is light at the end of the tunnel. Too bad you can never reach it. The point I'm trying to make is that there's a good game to be had underneath all the flaws. I can imagine having fun with this game's mechanics if not for the myriad of flaws. So I give it the Whatever the Hell the Opposite of a Polished Turd is Award.

Unfortunately, the next game does not have the benefit of being good beneath the flaws. The next game? Final Fight 2. Set after the first game (obviously), you play as Haggar and two other characters you've never heard of, all three on a quest to save Guy's mother's aunt's cousin's nephew's doctor's regular pizza delivery guy. So is there any urgency to their quest? I guess there is, but I don't know. Anyway, the first (and only) improvement over the last game is the setting: rather than being limited to a very crime ridden California beachside city, you travel all over the world, by which I mean Eurasia. All the stages are based on then-national-stereotypes, like Hong Kong being set in a karate movie, or Holland being a war-torn hellhole. You go from Hong Kong to Holland and back, beating up baddies in exactly the same way as before. I mean that literally, as almost nothing has changed from the last game. Sure, you get to choose between three characters this time (Guy and Cody replaced by Maki and Navarre from Mystery of the Emblem), but that doesn't change much, does it? You still beat up thugs until a giant arrow tells you to go somewhere else, repeating the process when the screen refuses to move forward. And the actual beating-up is still very, very repetitive. You only get one move and not a lot of weapons, and almost all the enemies can be killed with turbo punches. Then again, what did you expect? This is Capcom, the same company that thought the remedy to rehashing Mega Man game after Mega Man game with no changes was to do the same thing on the SNES, but with an X slapped on the end. And don't think that I'm saying this just because it's Capcom. Besides the lack of change I mentioned earlier, Final Fight 2 also ends the same way its predecessor did, right down to the big bad guy being pushed out of a window to his deaht. The game's also short and the characters play the same, so I don't know if that's a blessing or a curse. Other than that, there isn't much to say about the game. Seriously, I have nothing to say! The graphics remind me a bit of Street Fighter II, but that's it! I can't remember much about it, so I-oh, wait, that's something! The game isn't that memorable! That's something, right?...Anyway, I give it the Unfortunately Short Review Award.

And now, the big surprise I promised you. It may come as shocking: I'm joining Giant Bomb. Like a lot of you, I am a refugee from the GameSpot Badlands. However, unlike the rest of you, I ran away with some running away music. Bitchin', no? Now I know that some of my former GameSpot friends will most likely convince me to move back, but I've made up my mind! Hell, I've already started unpacking, finding out that there are several improvements here, like custom lists (even if a few games are missing), a competent review system, and a trivia system that proves how kingly I am. For all my GameSpot friends who will try to persuade me otherwise, too late. I've already started moving in, covering all m-

Queen said:

And you could probably help the rest of us unload.

Huh? What do you mean, "rest of us"? I thought it was just the moustache babies who were unpacking.

Writey Guy said:

Yea, but because their necks snap whenever they try to carry, well, anything, all the characters in this blog had no choice but to carry your crap in here. Including me.

AH! How the hell did you get in here?

Writey Guy said:

The door, obviously.

What, you mean the front door?

Writey Guy said:

No, the other door.



So is there anybody else unpacking my crap that I need to know about?

Luigi said:

I guess you can count me.

What, physical labor is beneath Don Freakin' Mario?

Luigi said:

That's exactly it.

Don Mario said:

And I would prefer that you not use my name in vain.

Look, there's only one guy who can pass that rule off, and I don't obey that one, either!

Don Mario said:

Is that a challenge?

....Yea, I guess. *transforms into Ryu Hayabusa* Keep in mind the Ninja Jesus ancestry part. It's on a plaque over the fireplace. *gets into fight with Don Mario, gets shot in kneecap* Hey, no guns! *rubs first aid kit on wound until it heals* There we are. *gets back to fight, transforming all over the place frantically*
6 Comments

First blog post on the site.

(But not my first blog post ever.) I, like many of you, migrated from GameSpot for whatever reason. However, I'm sure a lot of you don't know me. OK, none of you know me except bizsumpark182, who is probably reading this blog as I type it. Weird. Anyway, instead of posting all my blogs over again and, you know, building a reputation, I'll just send you to my Gamespot profile. There, that should clear some crap up. Seeing as how I haven't beaten two games, there's not much purpose left in this blog. So leave! I have crap to do (like listen to the tunes of Final Fantasy VIII).

6 Comments