Oh great. Two overrated shooters.

RayStorm

(Although this one is not as overrated as other shooters I've played.) Hell, I'd barely classify it as overrated. But I still classify it as such, even if it is barely. Although the game is incredibly obscure, it somehow managed to get good reviews. I don't blame th-I'm rambling, aren't I? Let me get to the review.

The first thing I noticed about this game was really obvious: it's in 3D, but limited to 2D. Almost every shooter from the era (Einhander, Star Soldier, etc.), it was limited to the second dimension in gameplay, but used the 3D aspect for some cool cinematic effects. And again, like all those other shooters, this was a feature I liked. It gives the game a nice cinematic feel that improves the whole experience. Not that it needs improving, at least in the graphics department; the game generally looks good for a middling PS1 game.
Surprisingly easy.

However, a lot of games back then looked good; the ones people still remember had gameplay to back up the graphical 1024x1024 textured ass. RayStorm, however, doesn't. From the beginning, you get a choice between two ships and two control types, but anybody knows that the obvious choice is Ship 2, Automatic. I tried it the other way, but it just meant having to mash the fire button as opposed to just holding it down for the entire game. I know this because I chose Ship 1/Manual as my second player. Yes, you can have a second ship on screen WITHOUT ANOTHER PLAYER, but selecting him is incredibly finicky, since you have to do it while dodging/shooting. And they both use the same controls.

However, this is not the problem I have with the game. The problem I have is that Raystorm is too fucking easy. The laser weapon that comes with ship 2 has a lock-on feature, and with automatic, you just have to watch all the enemies in front of you die a quick death. You also get power-ups that allow to lock onto more enemies (or more likely, the same enemy more times), but they don't change the difficulty of the game much. Or anything at all, really; that's all they do. Yet when I figured out that you could play with two ships at once, which was around the 4th or so level, something weird happened: the game started getting hard. Enemies were getting more difficult to shoot, bullets were traveling in larger packs, and the game just got much better.

It never reached what I like to call "turbo-pause" difficulty, but there's a good reason for that (aside from the fact that it'd be a stupid decision): it's too short! It seems that the game started ramping up the difficulty on level 4 of 6, giving me very little time to appreciate it. There isn't much replay value to make me come back, either. Besides the aforementioned ship variations, there's also an "extra" mode, which to my knowledge, is RayStorm's version of a hard mode, the only greater reward being a few different cutscenes in the ending. The ending with great credits music. The ending to a game that learns its lesson far too late. Hmm, that gives me an idea. How about I give it the Capcom Award for Learning the Lesson Long After it was Asked of Them. Long award name, I know, but keep in mind that the blog is short....That's something to look forward to....I'm confused.



I'm sure a lot of you have watched TV at one time or another, and given that you spend most of your time on a gaming forum, I also assume that you are filled with incurable amounts of crippling shame. This commercial features both in a hilarious combination.
  


Super Thunder Blade

(Oh great, here comes the REAL crapfest.) Seems to be happening to me a bit often, even though it isn't. Yea, that's poorly worded, but I think you can relate. Back to the game, Super Thunder Blade was released early in the Genesis life cycle, and it was most likely used in the "Genesis does what Nintendon't" campaign. However, Sega quickly realized that Nintendo also has crap games, and decided to let it die in the annals of obscurity.

You play as a helicopter. That's it. That's all the story you get with this game. However, that's not the reason I hate this game. After all, tons of games back then had barely any story (if at all) but still managed to rock my balls. Super Thunder Blade (which I will now start calling STB (because it's as much fun as having an STD)) leaves my balls unrocked.

There are two parts to each level, but the majority of the game takes place in a behind-the-shoulders view, a la Space Harrier. Yet where Space Harrier was a fun game for a little bit, STB isn't ever. The big thing it tries to do is 3D, and since this is on the Genesis (aka not a SNES), that means a LOT of problems. Firstly, the scaling in this game is screwed up beyond all repair. As objects get closer to you, they also spread out from each other, and the change can be drastic; two objects can look close together at first, but when you get close to them, the gap widens to 900 feet. Aside from making the second level a hellish nigthmare, it isn't even realistic. Trust me, I tried this out in a crowded area, and people far away did not separate by 3 miles when I started approaching them

Of course, this means that the graphics are severely flawed in several ways. The ground is striped for whatever reason (can't see why they couldn't just make it all one color), and objects look flat when you approach them, like they're just cardboard cut-outs of what they're supposed to be. It has this tech demo-y feel, like it shouldn't have been released as an actual game, just like HyperZone (gotta be fair). But unlike HyperZone, this game isn't all crap 3D portions; there are overhead shooter sections which are...boring, to say the least.

The goal of these levels is to shoot enemies (or not, the game's very lenient on this) until whatever is beneath you explodes. The problem here (aside from a lack of urgency) is the controls: simply put, moving backwards is not straightforward. I didn't figure it out until the end of the game, but you can only move backwards with the B button (rather than the simplicity of DOWN), and it only comes up once in the entire game: during the final boss battle. Again, as I said, awkward to use, even with a boss that is this easy.

Well, that's enough rambling, I think you guys get the point by now: this game sucks. Nothing good can come from you playing this game. Yet it isn't the worst game ever (that honor goes to Cyborg Justice) or the second worst (Pac-Man), so I can't even give it the Worst Game Ever Award. I'm going to have to be original with this one. Black Hawk Down Award? No, not original. Makes Superman Cry Award for Dishonoring its Own Superness? Yea, that one sounds good. Let's go with that. Now I'm off to inevitably repeat these mistakes again. I have that kind of feeling, y'know?
31 Comments
31 Comments
Posted by Video_Game_King

RayStorm

(Although this one is not as overrated as other shooters I've played.) Hell, I'd barely classify it as overrated. But I still classify it as such, even if it is barely. Although the game is incredibly obscure, it somehow managed to get good reviews. I don't blame th-I'm rambling, aren't I? Let me get to the review.

The first thing I noticed about this game was really obvious: it's in 3D, but limited to 2D. Almost every shooter from the era (Einhander, Star Soldier, etc.), it was limited to the second dimension in gameplay, but used the 3D aspect for some cool cinematic effects. And again, like all those other shooters, this was a feature I liked. It gives the game a nice cinematic feel that improves the whole experience. Not that it needs improving, at least in the graphics department; the game generally looks good for a middling PS1 game.
Surprisingly easy.

However, a lot of games back then looked good; the ones people still remember had gameplay to back up the graphical 1024x1024 textured ass. RayStorm, however, doesn't. From the beginning, you get a choice between two ships and two control types, but anybody knows that the obvious choice is Ship 2, Automatic. I tried it the other way, but it just meant having to mash the fire button as opposed to just holding it down for the entire game. I know this because I chose Ship 1/Manual as my second player. Yes, you can have a second ship on screen WITHOUT ANOTHER PLAYER, but selecting him is incredibly finicky, since you have to do it while dodging/shooting. And they both use the same controls.

However, this is not the problem I have with the game. The problem I have is that Raystorm is too fucking easy. The laser weapon that comes with ship 2 has a lock-on feature, and with automatic, you just have to watch all the enemies in front of you die a quick death. You also get power-ups that allow to lock onto more enemies (or more likely, the same enemy more times), but they don't change the difficulty of the game much. Or anything at all, really; that's all they do. Yet when I figured out that you could play with two ships at once, which was around the 4th or so level, something weird happened: the game started getting hard. Enemies were getting more difficult to shoot, bullets were traveling in larger packs, and the game just got much better.

It never reached what I like to call "turbo-pause" difficulty, but there's a good reason for that (aside from the fact that it'd be a stupid decision): it's too short! It seems that the game started ramping up the difficulty on level 4 of 6, giving me very little time to appreciate it. There isn't much replay value to make me come back, either. Besides the aforementioned ship variations, there's also an "extra" mode, which to my knowledge, is RayStorm's version of a hard mode, the only greater reward being a few different cutscenes in the ending. The ending with great credits music. The ending to a game that learns its lesson far too late. Hmm, that gives me an idea. How about I give it the Capcom Award for Learning the Lesson Long After it was Asked of Them. Long award name, I know, but keep in mind that the blog is short....That's something to look forward to....I'm confused.



I'm sure a lot of you have watched TV at one time or another, and given that you spend most of your time on a gaming forum, I also assume that you are filled with incurable amounts of crippling shame. This commercial features both in a hilarious combination.
  


Super Thunder Blade

(Oh great, here comes the REAL crapfest.) Seems to be happening to me a bit often, even though it isn't. Yea, that's poorly worded, but I think you can relate. Back to the game, Super Thunder Blade was released early in the Genesis life cycle, and it was most likely used in the "Genesis does what Nintendon't" campaign. However, Sega quickly realized that Nintendo also has crap games, and decided to let it die in the annals of obscurity.

You play as a helicopter. That's it. That's all the story you get with this game. However, that's not the reason I hate this game. After all, tons of games back then had barely any story (if at all) but still managed to rock my balls. Super Thunder Blade (which I will now start calling STB (because it's as much fun as having an STD)) leaves my balls unrocked.

There are two parts to each level, but the majority of the game takes place in a behind-the-shoulders view, a la Space Harrier. Yet where Space Harrier was a fun game for a little bit, STB isn't ever. The big thing it tries to do is 3D, and since this is on the Genesis (aka not a SNES), that means a LOT of problems. Firstly, the scaling in this game is screwed up beyond all repair. As objects get closer to you, they also spread out from each other, and the change can be drastic; two objects can look close together at first, but when you get close to them, the gap widens to 900 feet. Aside from making the second level a hellish nigthmare, it isn't even realistic. Trust me, I tried this out in a crowded area, and people far away did not separate by 3 miles when I started approaching them

Of course, this means that the graphics are severely flawed in several ways. The ground is striped for whatever reason (can't see why they couldn't just make it all one color), and objects look flat when you approach them, like they're just cardboard cut-outs of what they're supposed to be. It has this tech demo-y feel, like it shouldn't have been released as an actual game, just like HyperZone (gotta be fair). But unlike HyperZone, this game isn't all crap 3D portions; there are overhead shooter sections which are...boring, to say the least.

The goal of these levels is to shoot enemies (or not, the game's very lenient on this) until whatever is beneath you explodes. The problem here (aside from a lack of urgency) is the controls: simply put, moving backwards is not straightforward. I didn't figure it out until the end of the game, but you can only move backwards with the B button (rather than the simplicity of DOWN), and it only comes up once in the entire game: during the final boss battle. Again, as I said, awkward to use, even with a boss that is this easy.

Well, that's enough rambling, I think you guys get the point by now: this game sucks. Nothing good can come from you playing this game. Yet it isn't the worst game ever (that honor goes to Cyborg Justice) or the second worst (Pac-Man), so I can't even give it the Worst Game Ever Award. I'm going to have to be original with this one. Black Hawk Down Award? No, not original. Makes Superman Cry Award for Dishonoring its Own Superness? Yea, that one sounds good. Let's go with that. Now I'm off to inevitably repeat these mistakes again. I have that kind of feeling, y'know?
Posted by Pie

Over rated?

Posted by Video_Game_King
Pie said:
Over rated?
Yes, they're overrated. People said these games were good, I played them, they were not. In this case, overrated=bad. OK, maybe not RayStorm, but definitely STB.
Posted by SmugDarkLoser

Why do you say everything's overrated? 
Damn.   You're like what people say I am. but for realz.

I never even heard of these games be mentioned, how can they be overrated.

Posted by Al3xand3r

What's with the random links that have nothing to do with what you're writing? Am I missing a meme? >_>

Posted by Nexas

To quote the great Inigo Montoya: "You keep using that word. I do not think it means what you think it means."

Posted by Video_Game_King
SmugDarkLoser said:
Why do you say everything's overrated?  Damn.   You're like what people say I am. but for realz. I never even ... [more]
I don't say EVERYTHING is overrated, and I don't always mean it in a bad way. Take FF7 for example. Overrated, sure, but it's still a good game. It's just that I've heard that people liked these games, they got good scores, I think I heard somebody call RayStorm a competitor for GOTY of its respective year (and it was a reviewer, so it wasn't fanboyish crap), so I played these games based on these recommendations. They weren't anything like what people described, and for that, they are overrated. Keep in mind that there are games I like, but nobody reads those blogs for some reason (don't remember seeing you in my COD4 blog).
Edited by TooWalrus

Let's get this whole thing cleared up. For future reference, keep in mind that the Video_Game_King likes bad games. Exclusively.

Edit: What I mean is, the games that he enjoys are bad games. The games that he hates are good games.

Posted by Video_Game_King
Al3xand3r said:
What's with the random links that have nothing to do with what you're writing? Am I missing a meme? >_> [more]
I thought they had to do with what I was writing. The crap games one was an example, SNES explained why I used that, and not a lot of people know what HyperZone is. Plus the Pac-Man one was necessary.
Posted by Video_Game_King
TooWalrus said:
Let's get this whole thing cleared up. For future reference, keep in mind that the Video_Game_King likes bad games. Exclusively.Edit: ... [more]
I try to avoid bad games when I can. Keep in mind that I have yet to even touch a Bubsy game.
Posted by Al3xand3r

Final Fantasy VI music tracks and other random crap fit what you were writing? Okay then...

Posted by Video_Game_King
Al3xand3r said:
Final Fantasy VI music tracks and other random crap fit what you were writing? Okay then...
I put those in to set the mood. You're supposed to listen to them while you read it. I like that feature, and it's staying.
Posted by SmugDarkLoser
Video_Game_King said:
TooWalrus said: Let's get this whole thing cleared up. For future reference, keep in mind that the Video_Game_King likes bad ... [more]
What exactly is a bad game?  Because I good amount of games that are meh (x-men: official movie game, spiderman 3, soldier of fortune, turning point,etc.) but I still think all of those games are for the most part fun and worth a playthrough for a $10 or less.

Granted, Bomberman: Act Zero actually exists though.
Edited by Video_Game_King
SmugDarkLoser said:
All glitched up.
Yea, I'd like to know, too. After all, I at least try to aim for games that are ≥6.0
Posted by StarFoxA
Video_Game_King said:
Al3xand3r said: Final Fantasy VI music tracks and other random crap fit what you were writing? Okay then... I put ... [more]
That's weird, distracting, and unnecessary.

These games can't be overrated, because nobody has ever heard of them.
Posted by Metroid545

Overated? By what, the only 4 people that have heard of it? Also whats with the links and random video?

Edited by crunchUK
SmugDarkLoser said:
  You're like what people say I am. but for realz.
LOL
Posted by KaosAngel

Where's that Halo game?

UT2k4 beats every Halo shooter by miles.

Posted by Video_Game_King
StarFoxA said:
Video_Game_King said: Al3xand3r said: Final Fantasy VI music tracks and other random crap fit what you were writing? Okay then... ... [more]
In the case of STB, yea, it is overrated. (And I'm keeping the music. That's one feature I like.) And let me explain why I say it as such: when I get a game (without a rating), I set my expectations to around the 7.0 region. Sometimes higher, depending on what game it is (although not the case with STB). If the game is significantly off from that, I call it over/underrated.
Edited by SmugDarkLoser
Video_Game_King said:
StarFoxA said: Video_Game_King said: Al3xand3r said: Final Fantasy VI music tracks and other random crap fit what you were writing? ... [more]
"
StarFoxA said:
Video_Game_King said: Al3xand3r said: Final Fantasy VI music tracks and other random crap fit what you were writing? Okay then... [more]
In the case of STB, yea, it is overrated. (And I'm keeping the music. That's one feature I like.) And let me explain why I say it as such: when I get a game (without a rating), I set my expectations to around the 7.0 region. Sometimes higher, depending on what game it is (although not the case with STB). If the game is significantly off from that, I call it over/underrated."
You're opinion is overrated.
And yes, same case as your thread, no one thinks much of it, it's just that awful.
Posted by Video_Game_King
SmugDarkLoser said:
Video_Game_King said: StarFoxA said: Video_Game_King said: Al3xand3r said: Final Fantasy VI music tracks and other random crap fit what you ... [more]
First off, grammar :P. Second, mind offering some constructive criticism of my blog? You know, tell me how I might improve my writing style? I'm open to suggestion, you know.
Posted by End_Boss
Nexas said:
To quote the great Inigo Montoya: "You keep using that word. I do not think it means what you think ... [more]


Posted by crunchUK
KaosAngel said:
Where's that Halo game?UT2k4 beats every Halo shooter by miles.
apart from halo 1, 2 and 3 that is!
Posted by Agnogenic_delete
Metroid545 said:
Overated? By what, the only 4 people that have heard of it? Also whats with the links and random video? [more]
Yeah, I have never heard of them before.  :/
Posted by SmugDarkLoser
crunchUK said:
KaosAngel said: Where's that Halo game?UT2k4 beats every Halo shooter by miles. apart from halo 1, 2 and 3 that ... [more]
So it beats ODST? Yep. lulz.
ODST should be....interesting.  There really hasn't been any shooter with a hub design.  There's stuff like FarCry2, which is in the genre I call "boring open world shooter", but that's really it.  No hub worlds.

Should be interesting.  I'd imagine the hub will be more banjo like in design, meaning there the hub world will actually have gameplay in it do to. 
Posted by RetroIce4
Video_Game_King said:
Pie said: Over rated? Yes, they're overrated. People said these games were good, I played them, they were not. In ... [more]
Well how can it be overrated if nobody has heard of it? It can't be overrated if nobody has ever rated them since they have never heard of them. 1 or 2
people does not make it overrated...
Posted by crunchUK
RetroIce4 said:
Video_Game_King said: Pie said: Over rated? Yes, they're overrated. People said these games were good, I played them, they were ... [more]
Once again video gam king's blog makes no actual sense!
Posted by StarFoxA
Video_Game_King said:
StarFoxA said: Video_Game_King said: Al3xand3r said: Final Fantasy VI music tracks and other random crap fit what you were writing? ... [more]
There are two reviews. One six and one ten. Wow, that's really overrated... :\
Posted by Video_Game_King
StarFoxA said:
Video_Game_King said: StarFoxA said: Video_Game_King said: Al3xand3r said: Final Fantasy VI music tracks and other random crap fit what you ... [more]
Well....yea. And just to keep this going, here's the definition of overrated:

Given an undue amount of credit for quality or merit in a field; not necessarily related to popularity.

Keep in mind that this was Wiktionary, and I did not edit this in any way. (Granted, just saying that puts the idea in your mind, but I'm being honest here.)
Posted by Delta_Ass

How are those two games overrated? I mean, nobody's ever even heard of em.

I honestly thought this was gonna be another Halo thread.

Posted by Video_Game_King
Delta_Ass said:
How are those two games overrated? I mean, nobody's ever even heard of em.I honestly thought this was gonna be ... [more]
Trust me, I did that LONG ago. I don't regret it for several reasons, but it was kinda painful to get through. And I will address why these games are overrated in my next blog (because I certainly didn't do it in this one).