This blog will only garner controversy.

Grand Theft Auto IV

(Again, the time comes when I must review a high-profile Xbox 360 game.) A lot of you see these times as (erroneous) opportunities to call me a fanboy. Those of you who partake in this will see the rest of the summer as a day in the candy shop. I planned on spending my summer reviewing one game I have yet to finish reviewing and blazing through Okami and Panzer Dragoon Saga, but through some odd circumstances, I must now beat many Xbox 360 games in what will amount to a frantic game of Whack a Mole. My journey begins with Grand Theft Auto IV. May God have mercy on your soul.

Actually, I shouldn't be so worried about this game; after all, it is an RPG, a genre I am quite used to navigating. Oh, you're saying that you doubt me? GTA 4 is an RPG, and I will prove it. In this game, you play the role of Niko Bellic, a European immigrant who has come to America to get rich, get laid, and get more people killed than most natural disasters could hope for. Or, as GTA4 calls it, "The American Dream." A lot of the story deals with how Niko's view of TAD slowly die over the course of the game. Oh, and when I say slowly, I mean SLOWLY.  It takes quite a while for the story to build up, but when it gets there, everything increases in quality. Events happen more often, the storyline is more dramatic, and overall, it turns out to be really good when it picks up speed..
"Heeey, cousin, you want to play darts?" "No, I would like to play GTA4." *click*

Along the slow ride that is the story, Niko meets plenty of quirky characters, almost all of whom want to go out with you A LOT. They'll call you up often, asking if you'd like to go bowling, see some tits, or get drunk. You pick them up, play a mini-game, drive them back to their place, and wait for the whole process to repeat again. I've nothing against the feature itself, but it is insistent. Sure, the mini-games are fun and you aren't required to participate, but goddamn, this game makes a big deal out of the feature. You're always getting calls and text messages inviting you to a strip club, but you don't get anything from it, and you can't turn them off.

I guess the reason behind it is because this is GTA4's "thing", like the gimmicks for previous games were things like gang warfare or buying up houses. The main feature of this game didn't work out, whatever; at least the game still manages to retain the Grand Theft Auto charm. It's diluted, sure, but it's still there. For example, the radio is still as entertaining and funny as ever, but you can't turn it off. I know it's minor, but I like to listen to music in Xbox games. Let's say I want to get on a Sanchez, turn on Crazy Motorcycle, and remind myself of how awesome that game was. Wait, I can't turn the radio off, can I? Guess my only options are to turn on some soft jazz or switch over to PLR. *glares at GTA4*

Joining the radio are Internet and TV, and while they both achieve the same level of humor the radio does, they just aren't as good as the radio. OK, at the Internet is, because I can pretend I'm reading Cracked articles, but the TV doesn't have this. You can't do anything while watching TV, so all you can do is think. Think about how weird it is that you're watching TV on a TV within your TV. This is the part where I'd make a joke about Russian dolls, but I feel that would be a bit obvious. Instead, I'll go for something that's a bit less obvious: Grand Theft Auto IV, at least to me, seems ashamed that it's Grand Theft Auto.

Before I continue, let me shoot down any hyperbolic thoughts you might have. The game is still very identifiably GTA (unlike other shame-filled games), it just seems like it doesn't want to be. For example, there's no more good citizenship, like there was in the last two games (I think). Again, I know it's minor, but I'm the type of person who really likes the little details in a game. Anyway, I discovered this the hard way, by shooting a criminal a cop was chasing and then being chased by the same cop. I guess he must have recognized my murder style. I then proceeded to find out several things (some of which I'll touch upon later), one of which was the revamped weapons and the new cover system.

Unlike previous games in the series, you can't carry all the weapons you want; instead, you have to limit yourself to certain classes of weapons (melee, incendiary, sub-machine, etc.). This, along with the new cover system, lead me to believe GTA4 is trying to be Gears 2. Why would it want to be Gears 2? GTA is a perfectly fine thing, and what works in Gears does not necessarily work in other games. I liked chainsawing enemies as much as the next guy, but allowing me to do so in Rapture isn't going to make BioShock better.

Or maybe Rockstar did this because of the missions. Most of them are simple shoot-up affairs, and most of them can be incredibly cheap. For some reason, they thought it was REAAALLLLY funny to hide enemies in places where you can't see them, devolving shoot-outs into trial and error. There's really no way to know where some of the enemies are unless you've already played the mission, since they only appear on the radar if your objective is to kill them. It makes sense, but why can't I have that feature when the objective is something else, like it is for a lot of the game?

Another annoying habit is that the game wants you to do things its way without compromising, which is kinda weird for a sandbox game. The best example I can think of is near the end of the game, where I was tasked with killing some guy. I decided to use my sniper rifle to put a bullet in his head, but immediately found out he was somehow immune to headshots. I kept plugging lead into his skull, and he didn't even notice it! Turns out I was supposed to get on a motorcycle, jump to a helicopter, and kill him on a far-off island. Why couldn't I shoot him in the head there and then, damnit!?

Also, the helicopter handles awkwardly, but it doesn't come up that much.
In fact, as I mentioned before, the sandbox feature feels a bit diluted. This may be due to my having rushed through the game (which it actually encourages), but several of the features, like GPS and taxis, seem to discourage exploration. I know you have to pay to use the taxis, but that notion gets quickly thrown out once Roman allows you to call up taxis for free. You'd think the game would encourage you to jack a vehicle and venture throughout Liberty City, but I didn't get that impression. Aside from the aforementioned taxis, the vehicle controls are in dire need of improvement. Let me explain: you accelerate with the right shoulder and reverse with the left. The automatic brake is on the right button, which sounds cluttered until you realize A does this as well. But let's say you're shooting somebody, which you do with the left button. However, you have to aim at your target with the right analog stick, even when you're locked on with B. It all seems messy and inefficient, especially when you're trying to turn your vehicle in a high speed chase (something you'll do quite often). Also, the lock on doesn't exactly lock on; it focuses the camera onto your target, which makes it very difficult to focus on steering and shooting simultaneously. Plus you still have to aim at the target, so what's the point of it?

Well, that's all I have to say on Grand Theft Auto IV. By now, most of you have already typed up your tirades, despite not reading this last paragraph. To those who did read this paragraph, you all win a tour of the castle. To those who only read this to say they did (or after hearing about the castle tour), you are also rewarded with a tour of my castle. *performs evil finger pyramid* Oh, and I reward this game the Least Favorite Four Award. Again, this is not anything against the game. I still liked it. I am just saying it can't compare to Resident Evil 4, Dragon Quest 4, or (of course) Fire Emblem 4.

Review Synopsis

  • Still a good GTA game that does its own thing with mixed results.
  • For some weird reason, the shooting is a lot like Gears 2.
  • Driving controls need some serious revamping.




In case you don't wish to read my review of this game...
  


Spider-Man (N64)

(To be honest, I probably should have expected this to be crap.) After all, this is a low profile game based on an existing license, and these types of games rarely turn out to be good. However, in the grand scheme of things, comic book games are the best licensed games out there, which is why I played it. The other reason I decided to check it out is a bit more obvious: the summer gaming drought, which usually doesn't hit me. A lack of gaming...water...forces a man to make some horrible mistakes.

Now here's the part where I admit to never having read a Spider-Man comic. I've played two previous Spidey games, but that's just about it. However, I was still able to understand the plot, which follows thusly: somebody has framed Spider-Man for some sort of crime, and now he must exonerate himself and expose the true criminal. Somehow, this leads to a symbiote conspiracy that involves Carrnage and Doc Ock. I've nothing against the story itself (how can I?), but rather, how it's presented. It's either presented in typical cutscene fashion, featuring Stan Lee's enthusiastic voice acting, or through comic panels. That's the only explanation I could think of as to why they're here, since nothing else adds up. They take forever to get through, they look like crap, and the game would've been better off without them. Then again, the only difference between the panels and the in-game graphics is that they're grainier, so that can't say much about the in-game graphics. *checks that off list*

Great, now we can get to the most important part of the review: the gameplay. Here, it consists mostly of two things: platforming and fighting. A good portion of the game consists of webbing your way across rooftops and through buildings. I'd have preferred more open-world aspects, but other than that, I've no major problems with it. What does attract criticism is the combat, which can best be summarized as "button mashing." You have a variety of moves, but most enemies/bosses can be taken down with a simple kick/punch combo. However, the weird thing is that while it sounds easy, it isn't. Most enemies are able to interrupt your combos easily, forcing combat into one simple pattern: punch, punch, punch, ad infinitum.
This boss is one of the few in the game that isn't recycled from others.

Hell, this even carries over to the boss battles! Again, trying a combo on them usually takes off half your health, so you have to mash kick/punch without building up combos. It's repetitive and unsatisfying. However, for all the bad things I have to say about this game, it's at least functional. There are no major glitches or fuck-ups, which is more than I can say about some other games. Also, it's quite short, clocking in at about a few days. Normally, I'd criticize a game for its brevity, but for a game like this, it's actually something I liked about the game. After all, if you're playing a bad game, you want it to end as soon as possible, right?

OK, I probably shouldn't call it bad, since I haven't read any of the Spider-Man comics or seen any of the movies. To those who have, this would probably be a better game. Then again, as I've said before, truly good games are good on their own; they don't depend on other games or outside material to make them better. This game relies on outside material, so for me, it gets knocked down a few points. It also gets the Briefest Review Award, along with a 4.8/10.

Review Synopsis

  • The story's OK, but it isn't presented well.
  • Repetitive combat is repetitively repetitive.
  • A poor camera makes navigating somewhat difficult at times.
41 Comments
41 Comments
Posted by Video_Game_King

Grand Theft Auto IV

(Again, the time comes when I must review a high-profile Xbox 360 game.) A lot of you see these times as (erroneous) opportunities to call me a fanboy. Those of you who partake in this will see the rest of the summer as a day in the candy shop. I planned on spending my summer reviewing one game I have yet to finish reviewing and blazing through Okami and Panzer Dragoon Saga, but through some odd circumstances, I must now beat many Xbox 360 games in what will amount to a frantic game of Whack a Mole. My journey begins with Grand Theft Auto IV. May God have mercy on your soul.

Actually, I shouldn't be so worried about this game; after all, it is an RPG, a genre I am quite used to navigating. Oh, you're saying that you doubt me? GTA 4 is an RPG, and I will prove it. In this game, you play the role of Niko Bellic, a European immigrant who has come to America to get rich, get laid, and get more people killed than most natural disasters could hope for. Or, as GTA4 calls it, "The American Dream." A lot of the story deals with how Niko's view of TAD slowly die over the course of the game. Oh, and when I say slowly, I mean SLOWLY.  It takes quite a while for the story to build up, but when it gets there, everything increases in quality. Events happen more often, the storyline is more dramatic, and overall, it turns out to be really good when it picks up speed..
"Heeey, cousin, you want to play darts?" "No, I would like to play GTA4." *click*

Along the slow ride that is the story, Niko meets plenty of quirky characters, almost all of whom want to go out with you A LOT. They'll call you up often, asking if you'd like to go bowling, see some tits, or get drunk. You pick them up, play a mini-game, drive them back to their place, and wait for the whole process to repeat again. I've nothing against the feature itself, but it is insistent. Sure, the mini-games are fun and you aren't required to participate, but goddamn, this game makes a big deal out of the feature. You're always getting calls and text messages inviting you to a strip club, but you don't get anything from it, and you can't turn them off.

I guess the reason behind it is because this is GTA4's "thing", like the gimmicks for previous games were things like gang warfare or buying up houses. The main feature of this game didn't work out, whatever; at least the game still manages to retain the Grand Theft Auto charm. It's diluted, sure, but it's still there. For example, the radio is still as entertaining and funny as ever, but you can't turn it off. I know it's minor, but I like to listen to music in Xbox games. Let's say I want to get on a Sanchez, turn on Crazy Motorcycle, and remind myself of how awesome that game was. Wait, I can't turn the radio off, can I? Guess my only options are to turn on some soft jazz or switch over to PLR. *glares at GTA4*

Joining the radio are Internet and TV, and while they both achieve the same level of humor the radio does, they just aren't as good as the radio. OK, at the Internet is, because I can pretend I'm reading Cracked articles, but the TV doesn't have this. You can't do anything while watching TV, so all you can do is think. Think about how weird it is that you're watching TV on a TV within your TV. This is the part where I'd make a joke about Russian dolls, but I feel that would be a bit obvious. Instead, I'll go for something that's a bit less obvious: Grand Theft Auto IV, at least to me, seems ashamed that it's Grand Theft Auto.

Before I continue, let me shoot down any hyperbolic thoughts you might have. The game is still very identifiably GTA (unlike other shame-filled games), it just seems like it doesn't want to be. For example, there's no more good citizenship, like there was in the last two games (I think). Again, I know it's minor, but I'm the type of person who really likes the little details in a game. Anyway, I discovered this the hard way, by shooting a criminal a cop was chasing and then being chased by the same cop. I guess he must have recognized my murder style. I then proceeded to find out several things (some of which I'll touch upon later), one of which was the revamped weapons and the new cover system.

Unlike previous games in the series, you can't carry all the weapons you want; instead, you have to limit yourself to certain classes of weapons (melee, incendiary, sub-machine, etc.). This, along with the new cover system, lead me to believe GTA4 is trying to be Gears 2. Why would it want to be Gears 2? GTA is a perfectly fine thing, and what works in Gears does not necessarily work in other games. I liked chainsawing enemies as much as the next guy, but allowing me to do so in Rapture isn't going to make BioShock better.

Or maybe Rockstar did this because of the missions. Most of them are simple shoot-up affairs, and most of them can be incredibly cheap. For some reason, they thought it was REAAALLLLY funny to hide enemies in places where you can't see them, devolving shoot-outs into trial and error. There's really no way to know where some of the enemies are unless you've already played the mission, since they only appear on the radar if your objective is to kill them. It makes sense, but why can't I have that feature when the objective is something else, like it is for a lot of the game?

Another annoying habit is that the game wants you to do things its way without compromising, which is kinda weird for a sandbox game. The best example I can think of is near the end of the game, where I was tasked with killing some guy. I decided to use my sniper rifle to put a bullet in his head, but immediately found out he was somehow immune to headshots. I kept plugging lead into his skull, and he didn't even notice it! Turns out I was supposed to get on a motorcycle, jump to a helicopter, and kill him on a far-off island. Why couldn't I shoot him in the head there and then, damnit!?

Also, the helicopter handles awkwardly, but it doesn't come up that much.
In fact, as I mentioned before, the sandbox feature feels a bit diluted. This may be due to my having rushed through the game (which it actually encourages), but several of the features, like GPS and taxis, seem to discourage exploration. I know you have to pay to use the taxis, but that notion gets quickly thrown out once Roman allows you to call up taxis for free. You'd think the game would encourage you to jack a vehicle and venture throughout Liberty City, but I didn't get that impression. Aside from the aforementioned taxis, the vehicle controls are in dire need of improvement. Let me explain: you accelerate with the right shoulder and reverse with the left. The automatic brake is on the right button, which sounds cluttered until you realize A does this as well. But let's say you're shooting somebody, which you do with the left button. However, you have to aim at your target with the right analog stick, even when you're locked on with B. It all seems messy and inefficient, especially when you're trying to turn your vehicle in a high speed chase (something you'll do quite often). Also, the lock on doesn't exactly lock on; it focuses the camera onto your target, which makes it very difficult to focus on steering and shooting simultaneously. Plus you still have to aim at the target, so what's the point of it?

Well, that's all I have to say on Grand Theft Auto IV. By now, most of you have already typed up your tirades, despite not reading this last paragraph. To those who did read this paragraph, you all win a tour of the castle. To those who only read this to say they did (or after hearing about the castle tour), you are also rewarded with a tour of my castle. *performs evil finger pyramid* Oh, and I reward this game the Least Favorite Four Award. Again, this is not anything against the game. I still liked it. I am just saying it can't compare to Resident Evil 4, Dragon Quest 4, or (of course) Fire Emblem 4.

Review Synopsis

  • Still a good GTA game that does its own thing with mixed results.
  • For some weird reason, the shooting is a lot like Gears 2.
  • Driving controls need some serious revamping.




In case you don't wish to read my review of this game...
  


Spider-Man (N64)

(To be honest, I probably should have expected this to be crap.) After all, this is a low profile game based on an existing license, and these types of games rarely turn out to be good. However, in the grand scheme of things, comic book games are the best licensed games out there, which is why I played it. The other reason I decided to check it out is a bit more obvious: the summer gaming drought, which usually doesn't hit me. A lack of gaming...water...forces a man to make some horrible mistakes.

Now here's the part where I admit to never having read a Spider-Man comic. I've played two previous Spidey games, but that's just about it. However, I was still able to understand the plot, which follows thusly: somebody has framed Spider-Man for some sort of crime, and now he must exonerate himself and expose the true criminal. Somehow, this leads to a symbiote conspiracy that involves Carrnage and Doc Ock. I've nothing against the story itself (how can I?), but rather, how it's presented. It's either presented in typical cutscene fashion, featuring Stan Lee's enthusiastic voice acting, or through comic panels. That's the only explanation I could think of as to why they're here, since nothing else adds up. They take forever to get through, they look like crap, and the game would've been better off without them. Then again, the only difference between the panels and the in-game graphics is that they're grainier, so that can't say much about the in-game graphics. *checks that off list*

Great, now we can get to the most important part of the review: the gameplay. Here, it consists mostly of two things: platforming and fighting. A good portion of the game consists of webbing your way across rooftops and through buildings. I'd have preferred more open-world aspects, but other than that, I've no major problems with it. What does attract criticism is the combat, which can best be summarized as "button mashing." You have a variety of moves, but most enemies/bosses can be taken down with a simple kick/punch combo. However, the weird thing is that while it sounds easy, it isn't. Most enemies are able to interrupt your combos easily, forcing combat into one simple pattern: punch, punch, punch, ad infinitum.
This boss is one of the few in the game that isn't recycled from others.

Hell, this even carries over to the boss battles! Again, trying a combo on them usually takes off half your health, so you have to mash kick/punch without building up combos. It's repetitive and unsatisfying. However, for all the bad things I have to say about this game, it's at least functional. There are no major glitches or fuck-ups, which is more than I can say about some other games. Also, it's quite short, clocking in at about a few days. Normally, I'd criticize a game for its brevity, but for a game like this, it's actually something I liked about the game. After all, if you're playing a bad game, you want it to end as soon as possible, right?

OK, I probably shouldn't call it bad, since I haven't read any of the Spider-Man comics or seen any of the movies. To those who have, this would probably be a better game. Then again, as I've said before, truly good games are good on their own; they don't depend on other games or outside material to make them better. This game relies on outside material, so for me, it gets knocked down a few points. It also gets the Briefest Review Award, along with a 4.8/10.

Review Synopsis

  • The story's OK, but it isn't presented well.
  • Repetitive combat is repetitively repetitive.
  • A poor camera makes navigating somewhat difficult at times.
Posted by StaticAndFlicker

You're wrong on a couple of points.  You can turn off the radio by holding down left or right on the dpad.  And the phone does in fact have a sleep mode, where people wont be constantly calling or texting you.  I dont understand your notion that the game doesnt comprimise, the example you give is very much a one off affair. 

As for the taxis...i thought having a fast travel system was great because its a big world and getting across it takes some time, sure it takes longer to play the game and you arent "rushing" but whats so fun about driving a car through street after street block after block and so on?

Posted by GreggD

I dunno. I liked the way they handled aiming and shooting from a car. It's miles better than Saints Row's approach. Just pray to Gaia you never have to play through any of that. It's fun, but damn frustrating.

Posted by Video_Game_King
@StaticAndFlicker said:
"

You're wrong on a couple of points.  You can turn off the radio by holding down left or right on the dpad.  And the phone does in fact have a sleep mode, where people wont be constantly calling or texting you.  I dont understand your notion that the game doesnt comprimise, the example you give is very much a one off affair. 

As for the taxis...i thought having a fast travel system was great because its a big world and getting across it takes some time, sure it takes longer to play the game and you arent "rushing" but whats so fun about driving a car through street after street block after block and so on?

"
Huh? You can turn the radio off? Really? Damnit! Why was I never told? And that one moment was still enough to make me rant about it. Why the hell does the game end like that? (Don't say it.)

What's so fun about driving a car through streets and blocks? How about seeing the speed blur take effect, and narrowly blaring through traffic...to the tune of Crazy Motorcycle?
Posted by Video_Game_King
@GreggD said:
" I dunno. I liked the way they handled aiming and shooting from a car. It's miles better than Saints Row's approach. Just pray to Gaia you never have to play through any of that. It's fun, but damn frustrating. "
*looks on pile, sees Saints Row 2* Fuck. *sees Big Bumpin' underneath* Double fuck. *sees Fallout 3 underneath that* Why am I so unlucky!?
Posted by Dethfish

I actually loved the driving in GTA4. I hope it doesn't change.

Posted by Video_Game_King
@Dethfish77 said:
" I actually loved the driving in GTA4. I hope it doesn't change. "
I hope it does. Why are the controls so clustered together? It's awkward to handle, especially in the big chases that permeate this game.
Posted by MB

You may want to consider splitting posts like these up into two blogs so they can be put into the game-specific forums that you're writing about. Things get lost in General within hours, never to be seen or heard from again.

Moderator
Edited by Video_Game_King
@MB said:
" You may want to consider splitting posts like these up into two blogs so they can be put into the game-specific forums that you're writing about. Things get lost in General within hours, never to be seen or heard from again. "
Eh, I like using the two-review approach. Most of my reviews aren't long enough to warrant their own blog post, so I have to do it the way I'm accustomed to. Besides, for big games like this, it'd just make it easier for fanboys to call me a fanboy. At least this way, they can distract themselves by saying, "How dare you say Spider-Man sucks! I haven't played that game!" :P

And keep in mind who you speak to. *taps crown*
Posted by aceedkins

Yeah, StaticAndFlicker is right, you can turn of the radio and put your phone in sleep mode. Maybe you should have done a little more homework.

Posted by Video_Game_King
@aceedkins said:
" Yeah, StaticAndFlicker is right, you can turn of the radio and put your phone in sleep mode. Maybe you should have done a little more homework. "
Fair enough, Guy with Niko in his Avatar. After all, I tried turning off the radio by going to the pause menu and selecting there. But still, you'd think it'd be there, right?
Posted by Dethfish

I don't remember ever thinking the controls were clustered or awkward. I did think the camera was a little to low to the ground when driving though. I was always pushing the right stick a little bit when driving so I could see better.

I'm not exactly sure why I liked driving in GTA4 so much. All I know is I enjoyed it.

Edited by CL60

The driving is fine..I like it better when you can't go flying around corners going 100 MPH

Posted by Video_Game_King
@CL60 said:
" The driving is fine..I like it better when you can't go flying around corners going 100 MPH "
I like it when you can, mainly because sometimes you need to. I've tried using the emergency brake, but I usually end up doing a 1020, allowing the mafia to drive to safety while I try not to puke. But that's a separate issue.
Posted by CL60
@Video_Game_King said:
" @CL60 said:
" The driving is fine..I like it better when you can't go flying around corners going 100 MPH "
I like it when you can, mainly because sometimes you need to. I've tried using the emergency brake, but I usually end up doing a 1020, allowing the mafia to drive to safety while I try not to puke. But that's a separate issue. "
Because you have to actually take it realistically so you don't spin out and it makes it better. Just because you don't feel like trying to learn how to control something more realistic doesn't mean it sucks.
Posted by Video_Game_King
@CL60 said:
Because you have to actually take it realistically so you don't spin out and it makes it better. Just because you don't feel like trying to learn how to control something more realistic doesn't mean it sucks. "
That reminds me, the realism can sometimes get in the way of the fun. I don't want that. That's all I'll say.
Posted by CL60
@Video_Game_King said:
" @CL60 said:
Because you have to actually take it realistically so you don't spin out and it makes it better. Just because you don't feel like trying to learn how to control something more realistic doesn't mean it sucks. "
That reminds me, the realism can sometimes get in the way of the fun. I don't want that. That's all I'll say. "
No it doesn't It makes it more fun if anything.
Posted by Video_Game_King
@CL60 said:
" @Video_Game_King said:
" @CL60 said:
Because you have to actually take it realistically so you don't spin out and it makes it better. Just because you don't feel like trying to learn how to control something more realistic doesn't mean it sucks. "
That reminds me, the realism can sometimes get in the way of the fun. I don't want that. That's all I'll say. "
No it doesn't It makes it more fun if anything. "
First, that's opinion. Second, what the hell does any of what we're saying have to do with my original point of the vehicle controls sucking? Third....there is no third.
Posted by CL60
@Video_Game_King said:
" @CL60 said:
" @Video_Game_King said:
" @CL60 said:
Because you have to actually take it realistically so you don't spin out and it makes it better. Just because you don't feel like trying to learn how to control something more realistic doesn't mean it sucks. "
That reminds me, the realism can sometimes get in the way of the fun. I don't want that. That's all I'll say. "
No it doesn't It makes it more fun if anything. "
First, that's opinion. Second, what the hell does any of what we're saying have to do with my original point of the vehicle controls sucking? Third....there is no third. "
Because they don't suck..at all..you just don't feel like learning them.
Posted by Video_Game_King
@CL60 said:
Because they don't suck..at all..you just don't feel like learning them. "
First, that response doesn't make sense structurally. Second, I did learn the controls (just to steer this back on topic, I'm bashing the vehicle controls, not the vehicle mechanics); they just weren't that good for the vehicles.
Posted by CL60
@Video_Game_King said:
" @CL60 said:
Because they don't suck..at all..you just don't feel like learning them. "
First, that response doesn't make sense structurally. Second, I did learn the controls (just to steer this back on topic, I'm bashing the vehicle controls, not the vehicle mechanics); they just weren't that good for the vehicles. "
How does it not make sense? And apparently you didn't learn anything, beings as the driving controls are perfectly fine and you are just complaining about them for the sake of complaining about something. How about you actually learn how to use the vehicles in the game. Because they do not suck what so ever once you actually learn how to use them.
Edited by TrashMustache

euhm, am I the only one who watched this review? no one commented on this and it felt like i was hallucinating, i mean seriously did you guys watch this review? i thought i was gonna die, i mean i think it was extremely sad that someone puts so much effort into making an animation , voiced over by a thousand words a second, and not even get attention for it, but seriously did you see this? i thought i was getting a heartattack, i couldn't keep up,

Edited by Video_Game_King
@CL60 said:
How does it not make sense? And apparently you didn't learn anything, beings as the driving controls are perfectly fine and you are just complaining about them for the sake of complaining about something. How about you actually learn how to use the vehicles in the game. Because they do not suck what so ever once you actually learn how to use them. "
Again, I learned how to use them; th.....oh God, not again! We're arguing about semantics, aren't we? Oh well. I can do this. I made my case in the review: the controls are cluttered and odd to use. Let's say I'm shooting somebody and I need to make a turn. There are two options:

Hold right shoulder, B, left button, hold A for a little bit, and turn both analog sticks.
Hold both shoulders, turn with both sticks (though not as much as the previous), and hold left button

Everything about that seems awkward, at least to me.

@TrashMustache said:
" euhm, am I the only one who watched this review? no one commented on this and it felt like i was hallucinating, i mean seriously did you guys watch this review? i thought i was gonna die, i mean i think it was extremely sad that someone puts so much effort into making an animation , voiced over by a thousand words a second, and not even get attention for it, but seriously did you see this? i thought i was getting a heartattack, i couldn't keep up, "
Um...that's not mine. I've done this before. Imagine it as a very ineffective form of insurance.
Posted by TrashMustache

oh ok :p :p i actually thought you were this british guy on crack making review in form of animation, still i think you're written review is good,

Edited by TheFreeMan

Man, back when that Spider-Man game came out it was so damn fun. I played it all the time. Game was badass.

Not so much now, but hell.....it's still better than Spider-Man 3: The Game.

Edited by Claude

I could not finish GTA IV. At one point, a little over half-way, I quit caring about the characters and Niko. The drive here do this, then drive there and do that, die and restart just became old. I was one of the whiners who missed the odd things you could do in San Andreas. I always thought, but haven't played it yet, that I would like Saints Row 2 better.

Edited by Video_Game_King
@Claude said:
" I could not finish GTA IV. At one point, a little over half-way,  I quit caring about the characters and Niko. The drive here do this, then drive there and do that, die and restart just became old. I was one of the whiners who missed the odd things you could do in San Andreas. I always thought, but haven't played it yet, that I would like Saints Row 2 better. "
Yea, I miss them, too. I wish you could still make your character a fatass, or stuff like this:

  


Posted by Claude
@Video_Game_King: I can't tell you how many times I tried to go all Evil Knievel on that ramp in San Andreas or fly over a part of the city and skydive to my destination with the wind blowing in my hair. Good times.
Posted by Video_Game_King

All I remember is using the tank in GTA3 to blast my way to the second island early. Or using the Flying Cars cheat to remake ET from a drunk perspective.

Posted by VoodooTerror
@StaticAndFlicker:
the sleep mode on the phone also stops important mission calls

a better idea would have been to just not have the whole "friend" concept in the game, its alright as a gimick at first, but after a few hours, its just plain annoying
Posted by VoodooTerror

and the whole 'realism' within the game ruins it, i much prefer san adreas for its well crafted and appropriate silliness =]
and longer story
and larger world
and art style
and all around gameplay

Vice City clinches it on the soundtrack though aha

Edited by EpicSteve

I like how GTA IV encouraged you to stay on track. It streamlined the main story, thus making it the only GTA game I've completed. 

Posted by Mikemcn

This shouldnt cause controversy, you made a good review with support for your opinions, they may not all be correct, but at least you backed up your ideas rather then only saying "WTF ,GTAIV sucks!" or something like it

also you said it was average, not terrible lol

Posted by Video_Game_King
@EpicSteve said:
" I like how GTA IV encouraged you to stay on track. It streamlined the main story, thus making it the only GTA game I've completed.  "
But isn't that sort of the problem? Shouldn't it encourage you to explore the world at your whim, not follow its storyline?
Edited by raidingkvatch

I can totally understand your criticims. I love GTA4, but I think it all boiuls down to your opinionon the social sim side of things - I liked it, but if you didn't I can really see how it can bog down gameplay. I preferred driving controls to those in other GTA's, but you're entitled to your opinion. As for the radio thing - they really should have made it clearer how to turn it off, I only found by accident in my second playthrough before playing Lost and Damned. Also other GTA games have the thing with only having certain weapons of a type, just not to the same extent (I remember being very pissed off after picking up a baseball bat nly to lose my meat cleaver). I didn't find the missions to be trial and error for enemy locations, although a much greater deal of care, and awareness of surroundings was necessary than in previous GTA games. OK I think I'm done with where I disagree with your review

Posted by Video_Game_King

I thought the radio only turned off for certain missions. I had no idea you could turn it off yourself until people in this blog told me.

Posted by EpicSteve
@Video_Game_King said:
" @EpicSteve said:
" I like how GTA IV encouraged you to stay on track. It streamlined the main story, thus making it the only GTA game I've completed.  "
But isn't that sort of the problem? Shouldn't it encourage you to explore the world at your whim, not follow its storyline? "
That comes down to personal taste. I barely have time to play a 30 hour game, let alone spend 50 hours in addition to that delivering Pizza and driving Taxis. The game did a good job on letting you see the whole city, but not shackling you down to specific areas to make it feel stale. I'd much prefer a game not encouraging me to "explore" with no real objective, but rather give me a mission (preferably the main story, this goes with any game) and guide me through the world. WoW does a good job at this as well. 
Posted by kmdrkul
@Video_Game_King said:
" @EpicSteve said:
" I like how GTA IV encouraged you to stay on track. It streamlined the main story, thus making it the only GTA game I've completed.  "
But isn't that sort of the problem? Shouldn't it encourage you to explore the world at your whim, not follow its storyline? "
Who says you can't explore and wreak havoc after you finish the story?
Posted by Video_Game_King
@kmdrkul said:
" @Video_Game_King said:
" @EpicSteve said:
" I like how GTA IV encouraged you to stay on track. It streamlined the main story, thus making it the only GTA game I've completed.  "
But isn't that sort of the problem? Shouldn't it encourage you to explore the world at your whim, not follow its storyline? "
Who says you can't explore and wreak havoc after you finish the story? "
Me. Because a game is over when the credits roll. At least for me.
Posted by kmdrkul
@Video_Game_King said:
" @kmdrkul said:
" @Video_Game_King said:
" @EpicSteve said:
" I like how GTA IV encouraged you to stay on track. It streamlined the main story, thus making it the only GTA game I've completed.  "
But isn't that sort of the problem? Shouldn't it encourage you to explore the world at your whim, not follow its storyline? "
Who says you can't explore and wreak havoc after you finish the story? "
Me. Because a game is over when the credits roll. At least for me. "
That seems a bit ridiculous to me.  It makes it seem like you are faulting the game for ever having a story in the first place.
Posted by Video_Game_King
@kmdrkul said:
That seems a bit ridiculous to me.  It makes it seem like you are faulting the game for ever having a story in the first place. "
I only fault it for having a story when it gets in the way of my sandbox. Again, I can point to the final mission.