I ramble about moving, Dissidia, and concerns with Persona 3 psp.

So I have a new house.
 
It's sorta gotten to the point in which I can finally feel that I am living "in my home", versus "in some house". It's a refreshing feeling to say the least after several weeks of pain and misery
 
I'm exhausted, but the light at the end of the tunnel is coming. Comcast doesn't want to let one of my cable modems online for some reason or another, resulting me sorta incapable to access Xbox Live for the time being. 
 
Whatever.
 
You know, I have a pretty cool mantra that I've been trying to really use and I relied on it during the move, I have dubbed it:  
"taking a chill pill."
 
I'm not talking about recreational drugs, or substance abuse, I'm talking about the classic: "Put yer hands in the air and just go with it." There was nothing that I could have really done to make the situation "better", I tried my hardest and wept the benefits of accomplishment. Is it over? No. Is there more to do? Yes. Will it be difficult? Absolutely
 
I think I just echoed a bit of Donald Rumsfeld vernacular, now I feel weird.  

Am I going to let small mistakes hold me back or get me upset? Hell, no. We seem to totally forget about just keeping cool, in our stressed out lives. To not let our emotions get the best of us. It's such a simple concept, but it's situations like the one that I've been through/still going through where one really get's put to the test. I think we can all learn a bit from this concept.
 
I'm looking at you Joe Wilson.  
 
 

 YAY! I GET TO USE THE LOGO AGAIN!!!!


Switching gears, I played quite a bit of Dissidia during the move. I'm having a ton of trouble trying to "categorize" the game. It was initially billed as some Final Fantasy fighter, bringing back lucid memories of Ehrgeiz. I think some people have all but forgotten DreamFactory in general, I mean the giantbomb page is practically bare.
 
Does anyone remember DreamFactory and Square's partnership. Were talking about the developer that made Tobal, which was Square first release on CD. It's almost like The Bouncer kinda blinded us all in regards to Square's past fighting game history.
 
I think that deserves a tangent on it's own. Regardless, combat wise Dissidia plays more like Star Ocean than any Tekken. Equipping items and weapons, associating attacks to buttons via a menu, my first reaction was that all Dissidia was missing is towns to wander about and we would have had a full blown RPG.
 
But it's the focus on the combat, the obvious interest of replicating fights akin to Advent Children that impressed me. I'm slowly realizing that I probably would not like to have seen a "traditional" Final Fantasy fighter, with intricate combos and the like. I feel the game would have lost it's identity and followed down a road similar to that recent Castlevania fighter on the Wii. Without the RPG components, this would not have been a Final Fantasy game, but a watered down fighter with RPG characters. If your property or franchise is going into another genre, it shouldn't lose itself to appeal to another demographic. We saw this with the terrible string of stupid franchise cart racer clones in the late 90's. I applaud what Dissidia is trying to accomplish so far. 
 
 Someone is getting smashed in the face. Very dramatically.
There's also a fricken story mode. No! Not an arcade mode with a little ending cinematic. Were talking about structurally one of the best looking singleplayer fighter/game/rpg modes I have ever seen. The chessboard mechanic is so fricken simple, and I hope other fighting games in general take note of what this game accomplishes. It's just too bad that the context of the story so far has been a giant uninspired mess, but aside from that, I hope another developer takes note of the mechanics of the story mode and just runs with it. I think good strong single player modes in fighting games are something that have been needing room for improvement for a very long time. 
I know, a bold statement. 

...Even thought this isn't exactly a fighter...bah...I'm talking specific mechanics here.
 
Dissidia also copies something smart that Crisis Core did. Offer modes of play of the pick-up-and-play variety. Something that I can quickly boot up and play five minutes of and stop. While I like the remakes and huge games on the PSP, I look at something like the upcoming Persona remakes/ports and shrug a bit.
 
Will running around on some dungeon floor in Tartarus, translate to something I can play between real life classes?
 
 
In closing, I hope everyone has an awesome pirate week.

 YAR!
1 Comments
1 Comments
Posted by vidiot

So I have a new house.
 
It's sorta gotten to the point in which I can finally feel that I am living "in my home", versus "in some house". It's a refreshing feeling to say the least after several weeks of pain and misery
 
I'm exhausted, but the light at the end of the tunnel is coming. Comcast doesn't want to let one of my cable modems online for some reason or another, resulting me sorta incapable to access Xbox Live for the time being. 
 
Whatever.
 
You know, I have a pretty cool mantra that I've been trying to really use and I relied on it during the move, I have dubbed it:  
"taking a chill pill."
 
I'm not talking about recreational drugs, or substance abuse, I'm talking about the classic: "Put yer hands in the air and just go with it." There was nothing that I could have really done to make the situation "better", I tried my hardest and wept the benefits of accomplishment. Is it over? No. Is there more to do? Yes. Will it be difficult? Absolutely
 
I think I just echoed a bit of Donald Rumsfeld vernacular, now I feel weird.  

Am I going to let small mistakes hold me back or get me upset? Hell, no. We seem to totally forget about just keeping cool, in our stressed out lives. To not let our emotions get the best of us. It's such a simple concept, but it's situations like the one that I've been through/still going through where one really get's put to the test. I think we can all learn a bit from this concept.
 
I'm looking at you Joe Wilson.  
 
 

 YAY! I GET TO USE THE LOGO AGAIN!!!!


Switching gears, I played quite a bit of Dissidia during the move. I'm having a ton of trouble trying to "categorize" the game. It was initially billed as some Final Fantasy fighter, bringing back lucid memories of Ehrgeiz. I think some people have all but forgotten DreamFactory in general, I mean the giantbomb page is practically bare.
 
Does anyone remember DreamFactory and Square's partnership. Were talking about the developer that made Tobal, which was Square first release on CD. It's almost like The Bouncer kinda blinded us all in regards to Square's past fighting game history.
 
I think that deserves a tangent on it's own. Regardless, combat wise Dissidia plays more like Star Ocean than any Tekken. Equipping items and weapons, associating attacks to buttons via a menu, my first reaction was that all Dissidia was missing is towns to wander about and we would have had a full blown RPG.
 
But it's the focus on the combat, the obvious interest of replicating fights akin to Advent Children that impressed me. I'm slowly realizing that I probably would not like to have seen a "traditional" Final Fantasy fighter, with intricate combos and the like. I feel the game would have lost it's identity and followed down a road similar to that recent Castlevania fighter on the Wii. Without the RPG components, this would not have been a Final Fantasy game, but a watered down fighter with RPG characters. If your property or franchise is going into another genre, it shouldn't lose itself to appeal to another demographic. We saw this with the terrible string of stupid franchise cart racer clones in the late 90's. I applaud what Dissidia is trying to accomplish so far. 
 
 Someone is getting smashed in the face. Very dramatically.
There's also a fricken story mode. No! Not an arcade mode with a little ending cinematic. Were talking about structurally one of the best looking singleplayer fighter/game/rpg modes I have ever seen. The chessboard mechanic is so fricken simple, and I hope other fighting games in general take note of what this game accomplishes. It's just too bad that the context of the story so far has been a giant uninspired mess, but aside from that, I hope another developer takes note of the mechanics of the story mode and just runs with it. I think good strong single player modes in fighting games are something that have been needing room for improvement for a very long time. 
I know, a bold statement. 

...Even thought this isn't exactly a fighter...bah...I'm talking specific mechanics here.
 
Dissidia also copies something smart that Crisis Core did. Offer modes of play of the pick-up-and-play variety. Something that I can quickly boot up and play five minutes of and stop. While I like the remakes and huge games on the PSP, I look at something like the upcoming Persona remakes/ports and shrug a bit.
 
Will running around on some dungeon floor in Tartarus, translate to something I can play between real life classes?
 
 
In closing, I hope everyone has an awesome pirate week.

 YAR!