I've been thinking about MMO's recently, and how quests are usually set up in them.
Normally, with so many players on a server, you end up seeing many other players doing exactly the same quest as you, and it kind of takes you out of the experience.
I've been thinking about how this can be improved upon, but I don't know how you could keep that many players on one server and keep everybody doing something different.
Perhaps quests could be randomized like loot, where multiple parts come together, both in terms of the enemies you're killing, the location you're going to, etc... however, this probably wouldn't be very good for important story quests... as they might not make much sense.
Anybody have any other possible ideas, not just about this, but on any aspects of MMOs that you'd like to change?
I've been recently thinking about what people might be doing with this next console jump, and I'm not sure there's going to be a huge change.
If we look back on past generations, it's always been every other generation of consoles that made a big leap.
Let's take a look back:
- Going from Xbox to 360, or PS2 or PS3, huge leaps with internet pervasiveness, downloadable games, menu & interface. Even going from Gamecube to Wii, huge controller change, the advent of motion gaming was a huge change, weather you like it or not.
- Going from PS1 to PS2 or N64 to Gamecube, let's even say Dreamcast to Xbox. Sure the graphics were better, but not much else changed. Games were pretty similar, and expectations for games were similar.
- Going from SNES to N64, or Genesis to Saturn, HUGE leap, and with the PS1 coming out and the advent of polygonal gaming, things were changing about games in a big way.
- However, going one generation back, NES to SNES or Master System to Genesis, Not much really changed... it was mostly just better graphics.
I might be over-explaining something fairly basic here. It's really just your basic tick-tock theory, but it's good to take a look at the past...
Even sight-unseen, my hypothesis is that the next generation of consoles will simply give us better graphics and not all that more advanced games or systems. What do you guys think?
hey guys! I was thinking recently about Dead Rising, and why I personally enjoyed the first game so much more than the second game, and I came to a few realizations.
1) The psychopath battles in the second game were absolutely horrible, unplayable pieces of crap. 2) the map design was bigger than the first game, yes... but the time limitations were made even more annoying because of this. 3) stopping to build new weapons is counterproductive to running to the next mission in time. and... 4) a gun breaking because you ran out of ammo is just stupid.
now, don't get me wrong guys, I have no problem with the save system, and I've got no problem with the whole time-management idea. both of those things kind of make up the dead rising experience for me, rushing to your next objective has always been a talent that you have to learn, and I've always had fun with it.
And some of the things I listed above were also in Dead Rising 1, but I felt they weren't very prominent.
If in the next dead rising game they would make the bosses a little less unfair, I'd be way more into it. That's not to say I don't want a challenge, I just don't want the way to beat a boss to be as cheap as seeing them get stuck on a wall and then blasting them with a bunch of machine gun bullets.
I'd also like it if while you're in the saferoom, no matter how unrealistic it is, time would not pass. the constant rush while playing the game doesn't provide any sort of fun... if you can go back to the saferoom and get a breather there, maybe change outfits, create some new weapons, that'd be cool.
I'd also like it if you could stockpile stuff in the saferoom so you can collect items to build stuff out of, and not have to be limited by inventory space. I also think It'd be much better if you could collect an outfit, and it'd automatically go into the closet in the saferoom in case you wanted to change back into it later.
These are all really small things, but I think it'd make the pacing of the game much better, and it would allow for better use of the in-game features. what do you guys think?
Okay guys, so... after playing Minecraft for a while, I've come to the conclusion, that once you get diamond, and make your diamond pick, and other diamond tools, there's not much else to the game except building creations.
Which is fine, I really do enjoy building cool stuff, but I think I'd like it if Minecraft just went a little deeper into it's resources and gave us more things to create.
Think about it this way... what if you could take two workbenches, put them next to each other, and create a large workbench? This large workbench could have double the grid of a normal workbench, and it'd allow you to craft a whole bunch of new stuff.
What if Notch added copper to the world, then you;d get copper, combine it with iron, and create steel, which would be stronger, and more efficient.
What if you could eventually work your way up, and get modern technology, except all set in the minecraft world. Lightbulbs powered by redstone, cars, guns. You could even have stuff in the middle there, which was all industrial revolution technology, steam powered engines, better, more efficient furnaces. Really, the sky's the limit.
However, I don't think Notch is gonna add any of this to the game, so in that regard, I'm just gonna keep logging in and I'm gonna keep building stuff for no real reason. Not because I feel I have to, but because I still find building stuff to be extremely fun.
It's been a while since I've gotten video games from a yard sale... hell it's been a while since i've WENT to a yard sale. I remember back in the 90's finding Atari 2600's with whole sets of games for around 50 bucks, sometimes even cheaper. I remember finding a whole case of NES games for 10 bucks.
It seems the age of Yard sales are dying down, now with the advent of Ebay, and people being able to generally get more money selling stuff online than off their front yard.
Do you guys have any good memories of yard sales gone by? remember finding any good deals on video games?
Every now and then I end up getting all bored by video games. There's no logical reason for this, but whenever I get into one of these ruts I sit down and pick up a controller, try to find something interesting to play, and after about 10 minutes I just shut the console off.
I'm currently in one of these ruts, it usually lasts for a week or two and then I come back, I guess i'm just wondering if anybody else has ever experienced anything like this, or if I'm the only one.
So, after getting some quality time in with Game Room, I felt it'd be nice to express what I think of it so far.
Overall, it has some pretty neat ideas, but I just feel like half of them are executed poorly. the cabinet view on a lot of the games looks very bad, and makes you wonder why you'd ever want to play that way. Then again, the cabinet view on other machines looks excellent, so I suppose it's a double-edged sword.
I just kind of wish the same level of detail was put into Game Room cabinets and filters as was put into Final Fight Double Impact. I suppose that'd mean we wouldn't get 7 games a week, but I think I'd prefer quality over quantity.
Ever since people have stopped using Game Room, the servers seem to be handling the load better, and stuff like high scores and challenges seem to be working properly at this current time, thankfully.
overall, I'm hoping the Game Room can take some of it's ideas and evolve into a well-polished and well-refined product.
I had recently noticed that Fellow Giantbomb user mgssnake has been providing on his blog a giant list of all of the download locations for the endurance run episodes. However, he's stopped at episode 127. I will be continuing his work from there and providing links for all of the future Endurance Run episodes.
First, let me just re-iterate what he has said: These files are in FLV format and they play fine on the latest version of VLC Media Player, as well as FLV Player.
Now, for the sake of easy-access, I'm going to re-list all of the file names he's put on his blog here, all credit goes to msgsnake for listing episodes 1-127 and the special edition behind the scenes episode. I will be adding onto this list as the episodes are released, so check back often! :-D If any of the links are incorrect, please let me know and I'll fix them as soon as possible.
Now, Midway hasn't been doing so good since they filed for bankruptcy, not to mention their less than stellar sales of MK vs. DC, but I'm really hoping they can turn things around with this game, because it looks pretty good so far.
The first thing I have to say is, I'm really liking the art style. The backgrounds look gorgeous, and I like that it's going for a graphic novel kind of feel to it. I'm not so sure about the character designs yet, but we didn't actually see much of them in the trailer. From what I did see, though, they don't seem to be as detailed as the backgrounds, so it might clash a bit, graphically. Also, the fact that half of the trailer was only concept art has me a bit worried, of course, the rendered stuff looked good, for the most part.
As far as the story, it seems pretty standard, but still compelling. A detective on the edge of moral and immoral, we've seen it a bunch in movies, but I can't think of many games that have went there. True Crime: Streets of LA did, and it failed miserably... let's hope this isn't a repeat of that, and Midway actually does a half-decent job with their "hard-boiled-cop-on-the-edge" story.