Viking_Funeral's forum posts

#1 Edited by Viking_Funeral (2116 posts) -

If you don't like it by episode 9, just stop. You can finish the season, as I think it has a strong ending, but it doesn't seem like it's your cuppa tea.

Personally, I thought the writing and the ability to portray the many different perspectives of the 'drug war' in Baltimore absolutely fascinating. Especially since each character is fully fleshed out and... ah, it's not important.

Don't feel bad for not liking things that many people like. You're allowed to do that.

#2 Edited by Viking_Funeral (2116 posts) -

I noticed that there is no FLCL on your list. That's a fairly unique series.

I see no one has mentioned Samurai Champloo. Yeah, it's not "I dropped acid and this is different" like Paprika, but the only thing that comes close to the style is Cowboy Bebop and The Boondocks.

Also, as mentioned, Paranoia Agent.

All of those are fairly well known, and it doesn't hurt to check them out. If you're just getting burned on anime in general, than take a break. I know I can only mainline so many in a row before I need something like Twin Peaks to cleanse the system.

#3 Edited by Viking_Funeral (2116 posts) -

@joshwent: It's an interesting read.

I feel it makes some leaps in logic, in that it equates rating or donating for a mod to appreciation of one's work. Having been both a musician and a programmer myself, I can tell you that appreciation takes many forms, and that many times people will appreciate or enjoy your work without the social confidence or forethought to tell you themselves.

Even then, it falls back on the "I need money to do thing" argument. At certain stages in life, this can be true for a great many people. However, and as this person also choosing to sidestep, there are still a great many people who do this thing (modding) without financial support, or getting more than 1.5% of their users to rate their work, or have a handful of unsolicited people make some donations.

My biggest concern is this one:

The community needs to find a way to bring more incentive for creators to keep making mods.

How is that true? Mods are still being made. Whole teams of people are creating total conversion mods, or 'expansion pack' mods that total tens of hours for no financial incentive. Just because certain people do not or cannot work without financial support does not mean that there are not others who will.

The community is / was doing fine. The argument that money was needed to keep it alive is a false one, and is being used as a justification to their involvement. They are obviously upset that they cannot return and be involved again when a financial motive is provided, but the community was not hurting for content.

To falsely equate the health of the community with ability to pay for mods will ring false in a great many people's minds, and will (unfortunately) breed hostility.

I truly believe that all reasons aside, the primary reason people don't like this is because they DON'T WANT TO SPEND MONEY.

Here he is just speculating as fact. Once again, someone ignores the great damage (non-hypothetical) that has been done to the community and places blame on those who would not support his return to the modding scene... for money. A modding scene which was still thriving without his recent involvement.

I do find some humor in the idea with some of the modders that wished to return to the community (now that money was involved) that they feel that they are personally being attacked, when so much of the focus has been on Valve, and to a lesser extent Bethesda. For so many this was less about telling modders what they can and can't do, and more about telling Valve that they weren't willing to see another area of gaming be monetized by corporations.

If Valve and Bethesda never tried to make a paid workshop, modders would still be modding and mostly everything would be fine in the community. And, you are right, there are some on the anti-paid mod side who have also been awful. This whole fiasco has brought out the worst in everyone.

Hopefully lessons will be learned from what happened here.

#4 Posted by Viking_Funeral (2116 posts) -

@nophilip said:

There seems to be a bug that is just depositing some new threads in General Discussion. Hopefully it is fixed soon.

Yeah, I've been victim of this recently as well.

#5 Posted by Viking_Funeral (2116 posts) -

Man, you are prevalent.

@joshwent said:

video game community (which doesn't exist, btw)

It's funny that you're on a website which is basically a bastion of said non-existent video game community

@joshwent said:

it was the only viable reaction to a bloodthirsty minority of hyperbolic children that's left many actual mod creators feeling attacked and betrayed by the users who they thought supported them.

Support != Financial support

The second is a subset of the first. Many people support fanfiction communities without wanting to pay for fanfiction. Also, it was Valve's reaction, not the modders. There were a great many modders who were more than ready to put up with the backlash to make a little money.

@joshwent said:

The hypothetical damage that paid mods could have had pales in comparison to the actual damage that the vicious outpouring of intolerance has had on creators.

'Hypothetical.' I like that. Like what we saw with the massive outpouring of anger, modders choosing to leave the scene rather than charge money for mods, people inserting ads into mods, people uploading other people's mods from the Nexus to try and make quick cash, the proliferation of cheap cosmetic mods flooding the marketplace, and the necessary removal of mods that contained portions of other modder's work were all... 'hypothetical.'

And all that was in a span of 5 days.

Look, it seems obvious at this point — from the many times you've brought this up since the controversy began — that you were hoping to make money from modding. I'm sorry it didn't work out. There are other ways, and I hate to say this, but I with the exception of some very high end mods like Falskaar (who chose not to charge money) there was not likely a lot of money to be had.

Skryim modding was a long established community that was growing and thriving without people having to pay for mods. Before this fiasco, it was still set to have a long and prosperous life. As Valve themselves quickly admitted, this was not the place to start this.

The good news is that there are curated mod workshops for DotA 2 and Counter-Strike, and really good modders can make some damn good money there. There's also the chance that future Bethesda releases will have options for paid modding at the forefront, maybe even with curating, that will allow opportunities to make modding a paid profession rather than a hobby, for those that do want that option.

That last part is important, because too many on the 'pro-pay-for-mods' side act as if all modders want the option to pay for mods. There are a great many who did not, and were very vocal about this. There was even more that didn't participate in what was going on and continued with their day to day lives.

It sucks when you have to work to support your hobbies, and it would be amazing if your hobbies could support themselves or even you. Trust me, most of us have dealt with this at some point. However, there are other ways of dealing with false starts like this that don't include lashing out.

Not all things are meant to be.

#6 Posted by Viking_Funeral (2116 posts) -

I used to watch a fair bit of content on the site, but I am far too busy these days to watch most of it. Plus, like you mentioned, I don't seem to find it as engaging as I used to. I think that's as much a change in content as something to do with my general personality these days.

These days I mostly just listen to the podcast and check the forums, even if I've found the community to be much more insular than I used to. I still subscribe to support the site, even if I prefer the normal podcast to the premium one.

I think a lot of it might be an age / stage-of-life thing.

#7 Posted by Viking_Funeral (2116 posts) -

I think some people worry about the perceptions of 'indie' and 'retail' games too much. Play games that are good, or you think might be good.

There's a lot of crap and good stuff on both sides of the aisle.

#8 Posted by Viking_Funeral (2116 posts) -

Preaching to the choir. I'd go on IGN if you want to reach the masses.

#9 Posted by Viking_Funeral (2116 posts) -

Ctrl+F "KotOR". 25 matches.

Yup. And more than a few were for KotOR II. Good job, people.

#10 Posted by Viking_Funeral (2116 posts) -

Arcanum? When I bought the game at release, I couldn't even get it to launch on several computers. Same with Vampire: The Masquerade - Bloodlines, which ended up being one of my favorite games (after the unofficial patches).

Man, do I love Obsidian / Troika, but they seriously have a problem with buggy games.

@Chocobodude3 said:

Dragon Age inquisition


There were some stupid parts, like that guy in the Western Approach who had the high probability of falling through the world, making the quest unfinishable, or the missing landmark on the same map, but overall I feel it was better than Dragon Age 2.

Then again, if that is the most broken game you've ever played, then you are a lucky duder.