Instant death in almost any character action game. If I die, I want it to be because I was defeated, not because I failed to learn about and dodge the one-hit-kill attack. I've run into this with NieR: Automata, Nioh, and the God of War remaster recently. Oddly enough, I still love those games. Well... except the God of War remaster. The camera angles are driving me mad.
Deus Ex is one of my all-time top 3 games, but those Hong Kong voices. Yeesh.
Vampire: the Masquerade - Bloodlines is Deus Ex with vampires, relevant character select, and better voice acting... yet that sewer level. Has there ever been a good sewer level in a video game? I know it's cliché at this point, but just avoid sewer levels. Oh, and it had a lot of bugs that kept anyone from enjoying this masterpiece at launch, but the unofficial patch has removed almost all of them.
Rain in Breath of the Wild. Weapon durability as well. I didn't hate it, but it was set to low. It could have easily been double or tripled. Yet even with those problems it's such an amazing game.
I can go on for a while, but that solo fight against Wiegraf in Final Fantasy Tactics. There are known ways to cheese that fight now, due to a very particular AI bug, but when that game came out, that fight was a run killer. You either had a solo Ramza build that could take him on, or you restarted your game. I think the first time I played the game I build Ramza as a calculator, and I had to restart and build Ramza into a ninja to win that fight.
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