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viking_funeral

Built a new PC. Added a water cooler. It is apparently beyond overkill.

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2.8 stars

Average score of 6 user reviews

A bizarre combination of too easy and cliché. 0

For something that follows in the pedigree of Mega Man, Azure Striker Gunvolt certainly hits a lot of the right notes. It has an anime aesthetic, robot bosses and levels with gimmicks, a demure female sidekick, and a shield wielding recurring mini-boss. All it really misses is gaining new powers after killing the robot... er, cyborg (?) bosses and a robot dog. However, two design choices make this game incredibly easy:FlashfieldPrevasion ChainGunvolt, the main character, tags enemies with his ri...

2 out of 2 found this review helpful.

The Curiosity of the First Game Boy RPG. 0

Final Fantasy Legend was originally released as SaGa: Warrior in the Tower of the Spirit World in Japan, the first title in the SaGa franchise by SquareSoft. It was the first RPG to be released for the Gameboy, and was also the first SquareSoft RPG to cross 1 million in sales in Japan, with 1.15 million in local sales. It would be another 2 years, with the release of Final Fantasy IV, before SquareSoft would have another RPG cross these sales numbers in their home country. (The original Final Fa...

3 out of 3 found this review helpful.

The birthplace of the JRPG 0

Dragon Quest is not the first RPG to be made in Japan. That honor arguably belongs to Sword & Sorcery (1983), The Dragon & Princess (1982), or Dragonstomper (1982). However, it is the the first RPG in Japan to truly popularize the genre, with sales in the millions, and would have its style and characteristics copied and expanded upon to the point where it would give rise to a specific subgenre of RPGs: The JRPG.Now, pedants will be quick to note that technically any RPG made in Japan is ...

3 out of 3 found this review helpful.

Clever, Quick, but just barely worth it. 0

I'd recommend this game, but only very barely.This game may be a victim of its own hype, but in my experience, it didn't live up to those expectations. There is very little action on the viewers part. You largely go down hallways, listen to the narrator, and constantly make left / right choices. Depending on which order you choose these, you get the different endings to the game. There are some neat ideas and endings here, but some of the paths can become repetitive to get to, when the only dif...

1 out of 1 found this review helpful.

Interesting Artistic Concept; A Frustratingly Simple & Repetitive Game 0

The amount of random battles in this roughly 4 hour game will make you want to throw a controller at a wall, which may be why it doesn't have controller support. Actually, the ability to use a controller was added after release, but even that feature is a glitchy mess that requires a workaround to actually use. So it is.The idea behind this game is phenomenal. An adventure game that starts out like the earliest examples of the genre, with mechanics and graphics that evolve over time along with t...

1 out of 1 found this review helpful.

Fun, Frustration, Nostalgia, and a faint reminder of Dark Souls. 0

Scott Pilgrim Vs. The World tries so hard to remind of us of games played in late 80s to early 90s, so it's a bit ironic that the game that it ended up reminding me of is a more modern release, namely Dark Souls. Both games have frustrating difficulty curves and have gameplay that focuses on animation priority. If you press a button, you are locked in that animation until it completes. Both also contain many battles that are borderline impossible until you learn of strategies that some delusiona...

1 out of 1 found this review helpful.