I think that, while their approaches to how they killed people off in this game were lackluster, the people they chose made sense.
You can't really fight Philepe. You saw what happened when Philipe tried to kill gat, dude is a push over when it comes to a real fight. Ideally you would have a super climactic fight up to him and then fuck him up, but it wouldn't pretend to be a boss battle.
You can't fight the dewynter sisters either. They too are not fighters, they have no inherent badassness about them. I felt that having killbane kill one was perfect as it showcased just how frail they really were while emphasizing how much of a stone cold badass he was. That one of them would join you is something I actually liked as they had no real gang gimmick about them.
Killing Johhny Gat also made sense in terms of motivation and driving the story along. It would've been nice if it had been handled better or if it turned out he wasn't really dead. Even better would be if they had churned out gat clones like they did for the brutes. But from a narrative aspect, killing off what was emblemic of the saints was a great idea because it allowed for a returning to their routes without feeling terribly contrived.
Sure there was poor execution all around but I felt the ideas behind it all were solid. It felt a lot like they wanted to leave things open for Gat to come back. The way we never see the body, or know for sure how Gat died makes it seem like the dev team really wanted him to come back but were never given the chance, and thus had to close things off in a hurry.
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